For anyone having trouble getting the mod to work, follow these steps to check and replace the hashes:
- Open the mod's .ini file with a text editor, I recommend Notepad++. - Find the part that fails to get removed and note the string following "hash = ". - Go in game and press "0" on numblock. - Press "1" or "2" on numblock to cycle through pixel shaders (these are the long hashes whose category starts with "ShaderOverride") or "/" and "*" to cycle through vertex buffers (the short hashes whose category starts with "TextureOverride"). - Once the desired part disappears from the screen, press "3" on numpad for Pixel shaders, or "-" on numpad for vertex buffers, to copy to clipboard. - compare the copied hash to the one in my file. If they match, it should already be working. If they don't, try replacing the hash in my file with your copied one, save and press F10 in game.
It might. If an update changes the hash values it definitely won't work. I'll try to keep up through updates but I tested the mod earlier today and found no issues, so I'm unsure what the cause is for you. Maybe try following the steps in the sticky post.
I tried following these steps, problem is i can't remove the side legplates without remowing the entire leg section aswell. I cycled through everything but had to use numpad 7 & 8. Also after replacing hashes in your file and reloading nothing changed, leg armor still looks unchanged.
The side plates are part of the overall mesh, that's where the modified replacement comes in. The new mesh is handled by the second section in the .ini file which has it's own targeted hash at the very top. I really don't know much about the inner workings of all this, but in my file I use a vertex buffer hash (or VB) as the target. What you selected with 7 and 8 is an IB hash, or index buffer, which also works when used as a target for mesh replacement. If the side plates are the problem, then you have to replace that hash in the second section with one of yours (either VB or IB should work). Sorry I can't really help much more than that, since I can only account for things I can reproduce in my own installation, otherwise I wouldn't know what values to add.
Okay i managed to remove all the plates and strips, weirdly activating motion blur fixed it... Only problem i have now are the papers in front. I replaced the index buffer in your .ini file but the changes won't apply for some reason...
That's unexpected. Motion Blur is known to influence mods, but I didn't notice any changes here. I'll investigate again, maybe I can find a way to account for this.
The papers have their own section, it has "papers" in the name. It's likely the same problem with motion blur then.
Edit: I've found the culprit. Turns out I had some residual files from testing other projects that targeted the same hash, so it looked like changing motion blur didn't do anything. I've added the missing checks, should work now. Thank you for making me aware of this, I appreciate your persistence.
In my testing the mod worked regardless of settings, whether it's Motion Blur or DLSS or Texture Quality. The only additional things I had to add was the papers on the front when hidden and weirdly the entire front flap when sitting down in your hut or the main menu.
Your hash must be different than the one in my file. Why that is I have no idea, I checked every graphics setting there is and even language, they should all work. Nevertheless, I'll pin a small Tutorial on how to check for hashes.
17 comments
- Open the mod's .ini file with a text editor, I recommend Notepad++.
- Find the part that fails to get removed and note the string following "hash = ".
- Go in game and press "0" on numblock.
- Press "1" or "2" on numblock to cycle through pixel shaders (these are the long hashes whose category starts with "ShaderOverride") or "/" and "*" to cycle through vertex buffers (the short hashes whose category starts with "TextureOverride").
- Once the desired part disappears from the screen, press "3" on numpad for Pixel shaders, or "-" on numpad for vertex buffers, to copy to clipboard.
- compare the copied hash to the one in my file. If they match, it should already be working. If they don't, try replacing the hash in my file with your copied one, save and press F10 in game.
Maybe due to latest patch?
Also after replacing hashes in your file and reloading nothing changed, leg armor still looks unchanged.
Only problem i have now are the papers in front. I replaced the index buffer in your .ini file but the changes won't apply for some reason...
The papers have their own section, it has "papers" in the name. It's likely the same problem with motion blur then.
Edit: I've found the culprit. Turns out I had some residual files from testing other projects that targeted the same hash, so it looked like changing motion blur didn't do anything. I've added the missing checks, should work now. Thank you for making me aware of this, I appreciate your persistence.