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verddsd

Uploaded by

verddsd

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32 comments

  1. stupidcc
    stupidcc
    • member
    • 0 kudos
    Hi, can u add an item and just keep the wrap? thank you.
  2. skayscrm
    skayscrm
    • member
    • 0 kudos
    I don't know why, but "Sohaya Garb Shawl Remove Cape" also remove chest, skull, and scarf for me.
    1. amicanon9
      amicanon9
      • member
      • 31 kudos
      me too
    2. verddsd
      verddsd
      • member
      • 3 kudos
      My bad. Fixed.
    3. skayscrm
      skayscrm
      • member
      • 0 kudos
      thank you.
    4. HazardousHazard
      HazardousHazard
      • supporter
      • 0 kudos
      Would you be willing to re-add a version that does this, though? I'd actually want that file lol
    5. Fhndhjdr
      Fhndhjdr
      • member
      • 0 kudos
      me too
    6. JuiceM
      JuiceM
      • member
      • 0 kudos
      Me too!
    7. tehhershel
      tehhershel
      • member
      • 0 kudos
      The "Old File" section still has that file if someone wants it btw.
  3. DarkLeagle
    DarkLeagle
    • member
    • 0 kudos
    If you are using Wrap removal mod, it doesn't work, but there is a solution. 
    You have to go to the Wrap removal carpet and just copy and paste the code below in sohaya.ini
    ?[TextureOverride_Sohaya_Tiddies_Mesh]
    hash = 2ccc2401
    handling = skip
    match_first_index = 0
    vb0 = Resource_Sohaya_Tiddies_Mesh_VB
    ib = Resource_Sohaya_Tiddies_Mesh_IB
    drawindexed = auto
    [Resource_Sohaya_Tiddies_Mesh_VB]
    type = Buffer
    stride = 48
    filename = meshes\sohayaTiddies.vb
    [Resource_Sohaya_Tiddies_Mesh_IB]
    type = Buffer
    format = DXGI_FORMAT_R16_UINT
    filename = meshes\sohayaTiddies.ib
    ; wtf is this
    [TextureOverride_Sohaya_Tiddies_Wtf_Mesh]
    hash = 9f95e336
    handling = skip
    [TextureOverride_Sohaya_Torso_Mesh]
    hash = 4cfdbf1e
    handling = skip
    match_first_index = 0
    drawindexed = auto
    ; ---------------------------------------- 0 - default
    [Resource_Sohaya_Torso_Mesh_VB]
    type = Buffer
    stride = 48
    filename = meshes\sohayaTorso.vb
    [Resource_Sohaya_Torso_Mesh_IB]
    type = Buffer
    format = DXGI_FORMAT_R16_UINT
    filename = meshes\sohayaTorso.ib
    ; ---------------------------------------- 1 - no cape
    ; [Resource_Sohaya_Torso_Mesh_VB]
    ; type = Buffer
    ; stride = 48
    ; filename = meshes\sohayaTorso.vb
    ; [Resource_Sohaya_Torso_Mesh_IB]
    ; type = Buffer
    ; format = DXGI_FORMAT_R16_UINT
    ; filename = meshes\sohayaTorso.ib
    ; [ShaderOverride_Sohaya_Cape]
    ; hash = 7bfcb1a8c91d87c6
    ; run = CommandListN2General
    ; allow_duplicate_hash = overrule
    ; [ShaderOverride_Sohaya_Cape_MB]
    ; hash = 0824de6b20f64856
    ; run = CommandListN2General
    ; allow_duplicate_hash = overrule
    ; [TextureOverride_Sohaya_Cape_Mesh]
    ; hash = 178ec3af
    ; handling = skip
    ; [TextureOverride_Sohaya_Cape2_Mesh]
    ; hash = 4cfdbf1e
    ; handling = skip
    ; match_first_index = 33279
    ; ---------------------------------------- 2 - no skull
    ; [Resource_Sohaya_Torso_Mesh_VB]
    ; type = Buffer
    ; stride = 48
    ; filename = meshes\sohayaTorsoNoSkull.vb
    ; [Resource_Sohaya_Torso_Mesh_IB]
    ; type = Buffer
    ; format = DXGI_FORMAT_R16_UINT
    ; filename = meshes\sohayaTorsoNoSkull.ib
    ; ---------------------------------------- 3 - no cape & no skull
    ; [ShaderOverride_Sohaya_Cape]
    ; hash = 7bfcb1a8c91d87c6
    ; run = CommandListN2General
    ; allow_duplicate_hash = overrule
    ; [ShaderOverride_Sohaya_Cape_MB]
    ; hash = 0824de6b20f64856
    ; run = CommandListN2General
    ; allow_duplicate_hash = overrule
    ; [TextureOverride_Sohaya_Cape_Mesh]
    ; hash = 178ec3af
    ; handling = skip
    ; [TextureOverride_Sohaya_Cape2_Mesh]
    ; hash = 4cfdbf1e
    ; handling = skip
    ; match_first_index = 33279
    ; [Resource_Sohaya_Torso_Mesh_VB]
    ; type = Buffer
    ; stride = 48
    ; filename = meshes\sohayaTorsoNoSkull.vb
    ; [Resource_Sohaya_Torso_Mesh_IB]
    ; type = Buffer
    ; format = DXGI_FORMAT_R16_UINT
    ; filename = meshes\sohayaTorsoNoSkull.ib
    ; ---------------------------------------- 4 - no cape & no scarf
    ; [Resource_Sohaya_Torso_Mesh_VB]
    ; type = Buffer
    ; stride = 48
    ; filename = meshes\sohayaTorsoNoScarf.vb
    ; [Resource_Sohaya_Torso_Mesh_IB]
    ; type = Buffer
    ; format = DXGI_FORMAT_R16_UINT
    ; filename = meshes\sohayaTorsoNoScarf.ib
    ; [ShaderOverride_Sohaya_Cape]
    ; hash = 7bfcb1a8c91d87c6
    ; run = CommandListN2General
    ; allow_duplicate_hash = overrule
    ; [ShaderOverride_Sohaya_Cape_MB]
    ; hash = 0824de6b20f64856
    ; run = CommandListN2General
    ; allow_duplicate_hash = overrule
    ; [TextureOverride_Sohaya_Cape_Mesh]
    ; hash = 178ec3af
    ; handling = skip
    ; [TextureOverride_Sohaya_Cape2_Mesh]
    ; hash = 4cfdbf1e
    ; handling = skip
    ; match_first_index = 33279
    ; ---------------------------------------- 5 - no sash
    ; [Resource_Sohaya_Torso_Mesh_VB]
    ; type = Buffer
    ; stride = 48
    ; filename = meshes\sohayaTorsoNoSash.vb
    ; [Resource_Sohaya_Torso_Mesh_IB]
    ; type = Buffer
    ; format = DXGI_FORMAT_R16_UINT
    ; filename = meshes\sohayaTorsoNoSash.ib
    ; ---------------------------------------- 6 - no sash & no skull
    ; [Resource_Sohaya_Torso_Mesh_VB]
    ; type = Buffer
    ; stride = 48
    ; filename = meshes\sohayaTorsoNoSashNoSkull.vb
    ; [Resource_Sohaya_Torso_Mesh_IB]
    ; type = Buffer
    ; format = DXGI_FORMAT_R16_UINT
    ; filename = meshes\sohayaTorsoNoSashNoSkull.ib

  4. ShadowWolf27
    ShadowWolf27
    • premium
    • 1 kudos
    Except for the cape remover no other mods work
  5. sbg1990
    sbg1990
    • member
    • 4 kudos
    Cool! But the Remove Scarf mod still has some visible remnants on the back of the neck. Do you think you could fix it?
    1. UlfhednarQAQ
      UlfhednarQAQ
      • member
      • 0 kudos
      You can use old version 1.0, I tried, its normal
  6. casper0x
    casper0x
    • member
    • 0 kudos
    Can you make it compatible with the wrap removal mod? 
  7. cainax
    cainax
    • member
    • 0 kudos
    Could you remove Shinobi Waistguard those guard parts? =3
  8. pittotto1
    pittotto1
    • member
    • 0 kudos
    Thank you for excellent mod! Could you make scarf only version?
  9. DemonPaean
    DemonPaean
    • member
    • 2 kudos
    Anyone meet this? I tried delete other mods and still look like this...
    1. nc50lc
      nc50lc
      • supporter
      • 5 kudos
      It's showing in my character too, I believe that's the rest of the cape.
      Also, in some angles, the front also has similar excess textures of the scarf.

      I'm using "Wrap Removal" mod.
  10. cainax
    cainax
    • member
    • 0 kudos
    Is there possible that you can mod "Shinobi Waistguard" plates/guard off? =3