I do not know why, but for me the mod does not work quite correctly. My character displays 2 pairs of horns that are layered on top of each other. Here's the image https://steamuserimages-a.akamaihd.net/ugc/2064378834886187045/8F559DCC5D19570FF1F17037DDDA5BB5E0139B68/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Idk if i'm late or if you already solve it, but on the first post of this mod, a guy named "amoby" posted a code to add into the YokaiHorn.ini, and that solved this problem of 2 pairs of horns layered for me. Just copy and paste this into the .ini file of the mod, hope it helps
[ShaderOverrideHornStructMB] hash = 11e5010be49b9ade run = CommandListN2General
[ShaderOverrideHornStructInvis-1] hash = e783e247847c9fbf run = CommandListN2General
[ShaderOverrideHornStructInvis-2] hash = 0f208c1bf9adebdb run = CommandListN2General
Hey I actually beat the game this weekend and that was the first thing I wanted to do. However, it turned out to be a little too complex for my first mod so I went with something simpler. I gave more details in another reply of the issues.
But I also really want a permanent set of horns so i'm working on getting the character's gold yokai horn to always be visible.
Ah alright bro, i'd like to see such a mod someday. I really wish you luck. If i wasn't too lazy and unskilled in case of modding i'd prolly made somethin like that xD
Thanks and no problem! I wouldn’t say I’m necessarily skilled but more stubborn to see something through haha. It’s been interesting learning some of the tools people make games with and this seemed like a low entry since you don’t have to start from scratch.
But anyways, the community seems pretty new so I think everyone is figuring out methods to do stuff. Should see more mods in the future
Hey I can’t seem to find any info but I was hoping to remove the black back fur from oni shibata chest piece. Do you have any idea how to do this or where I could make a request for it?
I was messing with those horns but took a break recently for irl work stuff. I was just trying to force them to be permanently visible, but couldn't get it working. I think they actually have multiple animations from the fade in and fade out effect that makes it hard to capture the shaders needed for a mod. They kept blowing up on me when I did anything with them lol.
This is new to me since my background is c++ level code and not 3D/game dev. But from what I can tell, just being able to render the horns successfully should make swapping them out with another model pretty easy.
If you decide to try modding, what we do is really just 1:1 modify meshes/textures in game. That's either hiding it completely, or swapping it with another mesh.
no problem! i almost learned how to make these mods because i wanted these horns. but you did it so siiick. Question. Is it possible to put other pieces of clothing on different parts? Yamato wears that wrap thing. I see this in the 'Taira no Kagekiyo' armor top. I want that wrap with the shinobi top
Possibly, I’ll have to see if I’ve got that piece of armor before. I just cleared the last dlc so I should’ve picked one up to refashion. It’s the purple rope thing right?
Transformations have their own "headgear." So if you choose to show headgear in the options, Nyotengu's will always be a purple veil, Mumyo's will be a red mask, etc. even if you have something else equipped.
My bad, I thought this meant effect transformations for some reason. I’ve explained my progress working with transformations in another post if you’re interested.
Is this just for the specific horns in your picture, or does it make the horns you selected stay on your character at all times? If it is just for these specific horns, how hard would it be to swap models with other horn types?
Hey, this is just for the specific horns on Dreaming Demon Faceguard. I started with trying to move suzuka's horn model to replace the character but decided to go for something less complex first so we at least have something. Issue I found is that the char layout is sliced up to account for customization, but editing the "forehead" slice looked like a possibility.
I just beat the game this weekend and started work on the mod so learning the quarks of the game's shaders. Now i'm trying to get the character's Yokai gold horns to always be visible. Taking walk crawl run approach. That said, the gold horn meshes or textures blow up the screen so that's where I left off this weekend lol. I'll follow up when I get some time away from work to make progress
Thanks for the mod! If anyone wants to use this with Motion Blur or don't want the sneak thief scroll to mess up the horns, paste these into YokaiHorn.ini:
[ShaderOverrideHornStructMB] hash = 11e5010be49b9ade run = CommandListN2General
[ShaderOverrideHornStructInvis-1] hash = e783e247847c9fbf run = CommandListN2General
[ShaderOverrideHornStructInvis-2] hash = 0f208c1bf9adebdb run = CommandListN2General
27 comments
[ShaderOverrideHornStructMB]
hash = 11e5010be49b9ade
run = CommandListN2General
[ShaderOverrideHornStructInvis-1]
hash = e783e247847c9fbf
run = CommandListN2General
[ShaderOverrideHornStructInvis-2]
hash = 0f208c1bf9adebdb
run = CommandListN2General
But I also really want a permanent set of horns so i'm working on getting the character's gold yokai horn to always be visible.
But anyways, the community seems pretty new so I think everyone is figuring out methods to do stuff. Should see more mods in the future
This is new to me since my background is c++ level code and not 3D/game dev. But from what I can tell, just being able to render the horns successfully should make swapping them out with another model pretty easy.
If you decide to try modding, what we do is really just 1:1 modify meshes/textures in game. That's either hiding it completely, or swapping it with another mesh.
I just beat the game this weekend and started work on the mod so learning the quarks of the game's shaders. Now i'm trying to get the character's Yokai gold horns to always be visible. Taking walk crawl run approach. That said, the gold horn meshes or textures blow up the screen so that's where I left off this weekend lol. I'll follow up when I get some time away from work to make progress
[ShaderOverrideHornStructMB]
hash = 11e5010be49b9ade
run = CommandListN2General
[ShaderOverrideHornStructInvis-1]
hash = e783e247847c9fbf
run = CommandListN2General
[ShaderOverrideHornStructInvis-2]
hash = 0f208c1bf9adebdb
run = CommandListN2General