Hey there, I found how to fix it. First, open the game and load a save file, you need to be in game to be able to find the bloom shader. Open SK by pressing CTRL + MAJ (or SHIFT) + BACK key (the one above enter key). Open the "Direct 11 Settings" drop down menu and enable "D3D11 Deferred Mode".
It will completely remove the bloom and might look jarring. But you will not have to redo this process after you relaunch the game.
If you don't like it and wish to change it, click on "render mod tools" to the left of "D3D11 Deferred Mode" and set the bloom shader to something less aggressive. Unfortunately, I have not found how to save these next steps to the game itself, you will have to do this next part every time time you launch the game (but it does look better after you do these). Here's how to do it:
When the window is opened, open the "Pixel Shaders" drop down menu and click on the shader named "44e16e1e". Make sure "Never Draw" is turned off.
Look to the right and you should see "gOffset". Click on the box to enable it. You can try these values in order from left to right "0.3" - "0.3" - "0.3".
Then below that, enable "gScale" and enter these values from left to right "0.44" - "0.4" - "0.3". It's normal if the screen blinks a lot, it should stabilize after all the values are entered.
You can do a before and after by toggling "Skip Draws" on and off above the "Never Draw" setting.
Despite enabling D3D11 Deferred Mode, no visual changes apply. Also, the other options I cannot even find. What may I be doing wrong? The bloom is very grating to me, and the bloom removal standalone mod also posted by HunterARG does not seem to work either. Any help is appreciated!
I've installed it on the Steam Deck and it appears to be working I ran the installer as a non steam game with proton enabled and routed to my game path in virtual Z: drive Then I added the newly added dlls with protontricks which you can install from the app center Discover Ninja Gaiden>Default Prefix>Winecfg>Libraries then type the dll name in click add and apply and now it should load them.
This launch option should also do the same thing in Steam, if you install anything that requires more add a comma after d3d11.dll and type the new one in Properties --> Set Launch Options:
What 2 files to I inject into the "databin" to restore the NG3 outfit? I've unpacked the databin but I'm not sure what TMC and TMCL reffer to the "Grip of Murder" outfit.
I couldn't find a TMCL2 file. And I tried modifying the spider ninja replacement code to inject these files, making the TMCL 06222 (to be in sequence since that number is missing from the databin extraction) and the same with 06224_1_ryuv0.TMC and the same TMCL as 06225 (again, in what looks like the missing sequence number) but I just got a bunch of errors. I'm really trying to get this done myself here but I'm just looking like an idiot every time...
I've tried installing this mod 3 times and nothing seems to have changed? Do I need to download special K separately to make this work? The mod page said there weren't any special requirements and the installation instructions didn't mention it. What am I doing wrong here? The installer finds the correct steam install folder for the game and installs all the files.. and everything is still the same.
Hey man, excellent mod! Been playing with it since the earliest versions. But it seems the bloom removal is no longer working. Is there anything that needs to be done to fix this in one of the ini files?
I would like to know which tool you use to modify the game, because the game is all compressed in the "databin" file.? I want to know because I'm thinking about creating a Portuguese - Brazilian translation for the game. Thank you for your attention!
Thanks for the tool. Now I just need another tool. Because it contains _dat files which are text files mixed with binaries. And you cannot modify texts correctly with Notepad++. Can you recommend a tool to me?
The mod automatically loads mods from the mods folder. Special K is exclusively utilized to disable bloom and for the blue art of Inazuma. You can disable Special K by renaming, moving, or deleting the d3d11.dll file.
I wasn't sure, as the mods' folder in my root directory is named 'SK_Res' and contains the inject textures installed by your mod installer. I see the SK part and assumed it was Special K.
So, this is normal, and I can continue to delete the dx11 dll ? I will be using DXVK as it fixes the frame pacing far better than what I could do with SK, that's my reasoning for not wanting to rely on SK.
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New Xbox 360 Button Prompts from NG2 vanilla
First, open the game and load a save file, you need to be in game to be able to find the bloom shader.
Open SK by pressing CTRL + MAJ (or SHIFT) + BACK key (the one above enter key).
Open the "Direct 11 Settings" drop down menu and enable "D3D11 Deferred Mode".
It will completely remove the bloom and might look jarring. But you will not have to redo this process after you relaunch the game.
If you don't like it and wish to change it, click on "render mod tools" to the left of "D3D11 Deferred Mode" and set the bloom shader to something less aggressive. Unfortunately, I have not found how to save these next steps to the game itself, you will have to do this next part every time time you launch the game (but it does look better after you do these). Here's how to do it:
When the window is opened, open the "Pixel Shaders" drop down menu and click on the shader named "44e16e1e".
Make sure "Never Draw" is turned off.
Look to the right and you should see "gOffset". Click on the box to enable it.
You can try these values in order from left to right "0.3" - "0.3" - "0.3".
Then below that, enable "gScale" and enter these values from left to right "0.44" - "0.4" - "0.3".
It's normal if the screen blinks a lot, it should stabilize after all the values are entered.
You can do a before and after by toggling "Skip Draws" on and off above the "Never Draw" setting.
It is not yet possible to save changes for "gOffset" for Directx 11.
I'm going to stick your post for those who have problems disabling Bloom.
Any help is appreciated!
I ran the installer as a non steam game with proton enabled and routed to my game path in virtual Z: drive
Then I added the newly added dlls with protontricks which you can install from the app center Discover
Ninja Gaiden>Default Prefix>Winecfg>Libraries then type the dll name in click add and apply and now it should load them.
This launch option should also do the same thing in Steam, if you install anything that requires more add a comma after d3d11.dll and type the new one in
Properties --> Set Launch Options:
WINEDLLOVERRIDES="d3d11.dll=n,b" %command%
06221_ryuv0.TMCL
06221_ryuv0.TMCL2
I couldn't find a TMCL2 file. And I tried modifying the spider ninja replacement code to inject these files, making the TMCL 06222 (to be in sequence since that number is missing from the databin extraction) and the same with 06224_1_ryuv0.TMC and the same TMCL as 06225 (again, in what looks like the missing sequence number) but I just got a bunch of errors. I'm really trying to get this done myself here but I'm just looking like an idiot every time...
"06221_ryuv0.TMCL" to "06222"
"06221_ryuv0.TMCL2" to "06223"
The mod page said there weren't any special requirements and the installation instructions didn't mention it. What am I doing wrong here?
The installer finds the correct steam install folder for the game and installs all the files.. and everything is still the same.
Select manually the path of the game.
Try to install as administrator.
Can you tell me if there's a way to re-enable the NG3 outfit with this mod?
But it seems the bloom removal is no longer working.
Is there anything that needs to be done to fix this in one of the ini files?
I'd love to not have to use any wrappers if possible.
So, this is normal, and I can continue to delete the dx11 dll ? I will be using DXVK as it fixes the frame pacing far better than what I could do with SK, that's my reasoning for not wanting to rely on SK.