Ninja Gaiden: Master Collection
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HunterARG

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  1. HunterARG
    HunterARG
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    Version 4.7

    New Xbox 360 Button Prompts from NG2 vanilla
  2. LuisGuerraCeron
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    is anybody having an issue with the bloom NOT being removed?
    1. DarkSploosh
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      I'm having the same issue. Every other feature of the mod seems to work just fine. Is there something I have to toggle somewhere?
    2. Kalymya
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      Hey there, I found how to fix it.
      First, open the game and load a save file, you need to be in game to be able to find the bloom shader.
      Open SK by pressing CTRL + MAJ (or SHIFT) + BACK key (the one above enter key).
      Open the "Direct 11 Settings" drop down menu and enable "D3D11 Deferred Mode".

      It will completely remove the bloom and might look jarring. But you will not have to redo this process after you relaunch the game. 

      If you don't like it and wish to change it, click on "render mod tools" to the left of "D3D11 Deferred Mode" and set the bloom shader to something less aggressive. Unfortunately, I have not found how to save these next steps to the game itself, you will have to do this next part every time time you launch the game (but it does look better after you do these). Here's how to do it:

      When the window is opened, open the "Pixel Shaders" drop down menu and click on the shader named "44e16e1e".
      Make sure "Never Draw" is turned off.

      Look to the right and you should see "gOffset". Click on the box to enable it.
      You can try these values in order from left to right "0.3" - "0.3" - "0.3".

      Then below that, enable "gScale" and enter these values from left to right "0.44" - "0.4" - "0.3".
      It's normal if the screen blinks a lot, it should stabilize after all the values are entered. 

      You can do a before and after by toggling "Skip Draws" on and off above the "Never Draw" setting.

    3. HunterARG
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      Important don't forget to save the changes.

      It is not yet possible to save changes for "gOffset" for Directx 11.

      I'm going to stick your post for those who have problems disabling Bloom.
    4. Torquebassmeister
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      Despite enabling D3D11 Deferred Mode, no visual changes apply. Also, the other options I cannot even find. What may I be doing wrong? The bloom is very grating to me, and the bloom removal standalone mod also posted by HunterARG does not seem to work either. 
      Any help is appreciated!
  3. Aftonstjarna
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    I've installed it on the Steam Deck and it appears to be working
    I ran the installer as a non steam game with proton enabled and routed to my game path in virtual Z: drive
    Then I added the newly added dlls with protontricks which you can install from the app center Discover
    Ninja Gaiden>Default Prefix>Winecfg>Libraries then type the dll name in click add and apply and now it should load them.

    This launch option should also do the same thing in Steam, if you install anything that requires more add a comma after d3d11.dll and type the new one in
    Properties --> Set Launch Options:

    WINEDLLOVERRIDES="d3d11.dll=n,b" %command%
  4. Headcrash77
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    What 2 files to I inject into the "databin" to restore the NG3 outfit? I've unpacked the databin but I'm not sure what TMC and TMCL reffer to the "Grip of Murder" outfit.
    1. HunterARG
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      06221_ryuv0.TMC
      06221_ryuv0.TMCL
      06221_ryuv0.TMCL2
    2. Headcrash77
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      Thanks for your response!

      I couldn't find a TMCL2 file. And I tried modifying the spider ninja replacement code to inject these files, making the TMCL 06222 (to be in sequence since that number is missing from the databin extraction) and the same with 06224_1_ryuv0.TMC and the same TMCL as 06225 (again, in what looks like the missing sequence number) but I just got a bunch of errors. I'm really trying to get this done myself here but I'm just looking like an idiot every time...
    3. HunterARG
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      "06221_ryuv0.TMC" to "06221"
      "06221_ryuv0.TMCL" to "06222"
      "06221_ryuv0.TMCL2" to "06223"
  5. Headcrash77
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    I've tried installing this mod 3 times and nothing seems to have changed? Do I need to download special K separately to make this work?
    The mod page said there weren't any special requirements and the installation instructions didn't mention it. What am I doing wrong here?
    The installer finds the correct steam install folder for the game and installs all the files.. and everything is still the same.
    1. HunterARG
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      It doesn't require extra stuff.

      Select manually the path of the game.

      Try to install as administrator.
    2. Headcrash77
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      Thanks, its working now. The automatic path had a space where there shouldn't have been.

      Can you tell me if there's a way to re-enable the NG3 outfit with this mod?
    3. Headcrash77
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      Or at least tell me the name of the file to use doatool to swap it back in?
  6. Torquebassmeister
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    Hey man, excellent mod! Been playing with it since the earliest versions.
    But it seems the bloom removal is no longer working.
    Is there anything that needs to be done to fix this in one of the ini files? 
    1. HunterARG
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      You can do what user Kalymya says above in the posts.
    2. Torquebassmeister
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      Ended up working somehow after another attempt, thanks again to both of you!
  7. Williampowerboy
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    Your mod is very good. Congratulations!
    1. HunterARG
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      yes
    2. Williampowerboy
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      I would like to know which tool you use to modify the game, because the game is all compressed in the "databin" file.? I want to know because I'm thinking about creating a Portuguese - Brazilian translation for the game. Thank you for your attention!
    3. HunterARG
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      To extract and import I use this: https://www.nexusmods.com/ninjagaidenmastercollection/mods/64?tab=files
    4. Williampowerboy
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      Thanks for the tool. Now I just need another tool. Because it contains _dat files which are text files mixed with binaries. And you cannot modify texts correctly with Notepad++. Can you recommend a tool to me? 
    5. HunterARG
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      HxD
  8. YELZIIN
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    Is possible to eliminate the 3 chapters with Rachel?
    1. HunterARG
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      Maybe with Cheat Engine but I' don't know much about use it
  9. geekboys
    geekboys
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    i try on xbox pc game pass seem not working 
    1. HunterARG
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      It's only compatible with steam version
  10. SovaFromArcane
    SovaFromArcane
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    How do i uninstall it?
    1. HunterARG
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      Verify integrity of game files on steam
  11. christianware
    christianware
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    what is you want equipment to be visual?
  12. peronmls
    peronmls
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    .
  13. braders1986
    braders1986
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    I see you now have "ESSENCIAL FILES FOR NGS1" mod. Can this be used to load the texture files that your current Black mod needs SpecialK for ?

    I'd love to not have to use any wrappers if possible.
    1. HunterARG
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      The mod automatically loads mods from the mods folder. Special K is exclusively utilized to disable bloom and for the blue art of Inazuma. You can disable Special K by renaming, moving, or deleting the d3d11.dll file.
    2. braders1986
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      I wasn't sure, as the mods' folder in my root directory is named 'SK_Res' and contains the inject textures installed by your mod installer. I see the SK part and assumed it was Special K.

      So, this is normal, and I can continue to delete the dx11 dll ? I will be using DXVK as it fixes the frame pacing far better than what I could do with SK, that's my reasoning for not wanting to rely on SK.
    3. HunterARG
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      Yes, you can delete it and also the SK_Res folder.