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Main files
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2022-12-28
1. Adjusted TAC Ninja A.I
2. Slightly increased archer damage to match NG2
3. DS wall cling X on head delimb will now allow for follow up OT instead of causing a double delimb
4. Restored NG2 grab speed for Lycans
Old files
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1. Chapter 13 - IS Ninja's have returned to join the staircase battle!
2. Chapter 8 - Replaced Fiend Imps with Fiend Grey Ninjas
3. Chapter 10 - Added IS / Grey Ninjas
4. Chapter 15 - First battle only - added Hayabusa white dogs and 1 x Red Dragon -
2022-07-08
1. Fixed CHP6,10,13,15, and 16 crashing and enemies not spawning when transitioning to the next level (story mode)
A LOT MORE CHANGES/TWEAKS/FIXES/BALANCE CHANGES -> FOUND IN PATCH NOTE -
2022-07-10
1. CH6 Water Dragon OT kill restored from NG2 Vanilla
2. Wolves removed from A.I aggro except in UN
3. Added mages to CHP12 and redesigned for more water combat (removed tac ninja)
4. Start of CHP6 is now like NG2 Vanilla with mages -
v225 - had wrong UN A.I aggro config
Hard Mode is more accessible in terms of difficulty
Added additional battle points to CHP2/14 - Ras battle more like NG2 Vanilla
Reduced Water Dragon HP
New Master Ninja Difficulty Added
More details in patch notes -
2022-07-31
1. CHP4 - Added 4 new battle points (mimics NG2)
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2022-08-01
1. CHP3 - Rebalanced some spawns in the sewer sections -
2022-06-05
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1. Chapter 8 - Replaced Fiend Imps with Fiend Grey Ninjas
2. Chapter 10 - Added IS / Grey Ninjas
3. Chapter 15 - First battle only - added Hayabusa white dogs and 1 x Red Dragon
4. Chapter 4 - Removed Red Dragon -
2022-06-20
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1. Chapter 1 spawns redone to match NG2 (about 85%)
2. Added toggle to increase IS Spam (WIP(rate depends on difficulty))
3. Chapter 1 last buddah boss replaced with Genshin
4. Minor delimb bug fixes related to flying swallow -
2022-06-20
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1. Chapter 1 spawns redone to match NG2 (about 85%)
2. Added toggle to increase IS Spam (WIP(rate depends on difficulty))
3. Chapter 1 last buddah boss replaced with Genshin
4. Minor delimb bug fixes related to flying swallow -
2022-06-20
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1. Chapter 1 spawns redone to match NG2 (about 85%)
2. Added toggle to increase IS Spam (WIP(rate depends on difficulty))
3. Chapter 1 last buddah boss replaced with Genshin
4. Minor delimb bug fixes related to flying swallow -
2022-06-20
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1. Chapter 1 spawns redone to match NG2 (about 85%)
2. Added toggle to increase IS Spam (WIP(rate depends on difficulty))
3. Chapter 1 last buddah boss replaced with Genshin
4. Minor delimb bug fixes related to flying swallow -
*Fixed NG2 IS Spam Crashing*
1. Chp1 spawns redone to match NG2 (about 85%)
2. Added toggle to restore IS Spam rate to how it is in NG2
3. Chap 1 last buddha boss replaced with Genshin
4. Minor delimb bug fixes related to flying swallow -
*Fixed NG2 IS Spam Crashing*
1. Chp1 spawns redone to match NG2 (about 85%)
2. Added toggle to restore IS Spam rate to how it is in NG2
3. Chp1 last buddha boss replaced with Genshin -
2022-06-23
1. Chp 14 & 13 re-balanced (staircase) - made closer to NG2
2. Fixed FS delimb bug -
2022-06-23
1. Chp 14 & 13 re-balanced (staircase) - made closer to NG2
2. Fixed FS delimb bug
3. If >=8 enemies are alive in the staircase battle, IS ninjas will cease to spawn for balance purposes as IS spam is enforced in this section -
1. Chp 14 & 13 re-balanced (staircase) - made closer to NG2
2. Fixed FS delimb bug/DS XX->XX delimb set to high (left arm)
3. If >=8 enemies are alive in the staircase battle, IS ninjas will cease to spawn for balance purposes as IS spam is enforced -
1. Chp 14 & 13 re-balanced (staircase) - made closer to NG2
2. Fixed FS delimb bug/DS XX->XX delimb set to high (left arm)
3. If >=8 enemies are alive in the staircase battle, IS ninjas will cease to spawn for balance purposes as IS spam is enforced -
1. Chp 14 & 13 re-balanced (staircase) - made closer to NG2
2. Fixed FS delimb bug/DS XX->XX delimb set to high (left arm)
3. If >=8 enemies are alive in the staircase battle, IS ninjas will cease to spawn for balance purposes as IS spam is enforced -
1. Chp 14 & 13 re-balanced (staircase) - made closer to NG2
2. Fixed FS delimb bug/DS XX->XX delimb set to high (left arm)
3. If >=8 enemies are alive in the staircase battle, IS ninjas will cease to spawn for balance purposes as IS spam is enforced -
1. Buffed staircase battle slightly from v193/194
2. Fixed FS delimb bug/DS XX->XX delimb set to high (left arm)
3. If >=8 enemies are alive in the staircase battle, IS ninjas will cease to spawn for balance purposes as IS spam is enforced -
2022-06-25
1. Reduced Red Rasetsu HP mulp from 1.90 -> 1.25 (original game value was actually 1.50...woops lol)
2. CHP13 UN lowered Rasetsu spawns
3. IS spam mod improvements -
2022-06-26
1. CHP13 spawns rewritten/rebalanced (new enemy types added)
2. CHP9 Genshin Battle (restored IS Ninjas)
3. CHP14 bug fixes/slight spawn increase for Master/UN
4. CHP6 replaced Ghostfish with Gaja -
2022-06-26
1. CHP13 spawns rewritten/rebalanced (new enemy types added)
2. CHP9 Genshin Battle (restored IS Ninjas)
3. CHP14 bug fixes/slight spawn increase for Master/UN
4. CHP6 replaced Ghostfish with Gaja -
2022-06-27
1. CHP15-16 spawns rewritten (new enemy types added)
2. CHP14 ras incorrect spawn counter fix
3. CHP4 liberty statue replaced with weakened Alexi (half HP/enraged mode disabled)
*This is the final version - next release will just be bug fixes* -
2022-07-01
1. CHP4 Crash Fix
2. IS Ninja (IS Spam) bug fix & further improvements
3. CHP7 - Bug fixes/Minor Spawn Updates
4. CHP10 - Bug fixes/Minor Spawn Changes -
2022-07-01
1. CHP4 Crash Fix
2. IS Ninja (IS Spam) bug fix & further improvements
3. CHP7 - Bug fixes/Minor Spawn Updates
4. CHP10 - Bug fixes/Minor Spawn Changes -
2022-07-01
1. CHP4 Crash Fix
2. IS Ninja (IS Spam) bug fix & further improvements
3. CHP7 - Bug fixes/Minor Spawn Updates
4. CHP10 - Bug fixes/Minor Spawn Changes -
2022-07-01
1. CHP4 Crash Fix
2. IS Ninja (IS Spam) bug fix & further improvements
3. CHP7 - Bug fixes/Minor Spawn Updates
4. CHP10 - Bug fixes/Minor Spawn Changes
5. Empty Flying Swallow Half Cut Fix /KG -> XXXY will half cut on leg delimbed ent -
1. CHP4 Crash Fix
2. IS Ninja (IS Spam) bug fix & further improvements
3. CHP7 - Bug fixes/Minor Spawn Updates
4. CHP10 - Bug fixes/Minor Spawn Changes
5. Empty Flying Swallow Half Cut Fix/KG -> XXXY will half cut on leg delimbed entity -
2022-07-02
1. CHP4 Crash Fix
2. IS Ninja (IS Spam) bug fix & further improvements
3. CHP7 - Bug fixes/Minor Spawn Updates
4. CHP10 - Bug fixes/Minor Spawn Changes
5. CHP6 Bug fixes & restored IS/Mage (MN/UN) ONLY -
2022-07-02
1. CHP4 Crash Fix
2. IS Ninja (IS Spam) bug fix & further improvements
3. CHP7 - Bug fixes/Minor Spawn Updates
4. CHP10 - Bug fixes/Minor Spawn Changes
5. CHP6 Bug fixes & restored IS/Mage (MN/UN) ONLY -
*KNOWN BUG THAT WILL CRASH THE GAME (STORY MODE) AFTER SAVING*
From CHP5->CHP6
CHP9->CHP10
CHP12->13
CHP14->15
CHP15->16
WORK AROUND - > ONCE YOU SAVE AT THE END OF THE CHAPTER EXIT TO THE MAIN MENU AND LOAD BACK INTO SAVE FILE
WILL FIX NEXT UPDATE -
2022-07-08
1. Fixed CHP6,10,13,15, and 16 crashing and enemies not spawning when transitioning to the next level (story mode)
A LOT MORE CHANGES/TWEAKS/FIXES/BALANCE CHANGES -> FOUND IN PATCH NOTE -
2022-07-09
1. Fixed CHP6,10,13,15, and 16 crashing and enemies not spawning when transitioning to the next level (story mode)
2. Text bug fix when mages spawn in CH6 (MN/UN)
A LOT MORE CHANGES/TWEAKS/FIXES/BALANCE CHANGES -> FOUND IN PATCH NOTE -
2022-07-09
1. Buffed KG delimb rate to match more closely to NG2
2. Fixed CHP6,10,13,15, and 16 crashing and enemies not spawning when transitioning to the next level (story mode)
A LOT MORE CHANGES/TWEAKS/FIXES/BALANCE CHANGES -> FOUND IN PATCH NOTE -
2022-07-09
1. Buffed KG delimb rate to match more closely to NG2
2. CHP6 - Water Dragon can now be fought on water and restored NG2 water dragon attacks
A LOT MORE CHANGES/TWEAKS/FIXES/BALANCE CHANGES -> FOUND IN PATCH NOTE -
Hard Mode is more accessible in terms of difficulty
CHP6 fixed 1st battle point camera bug
Added additional battle points to CHP2/14 - Ras battle more like NG2 Vanilla
Reduced Water Dragon HP
New Master Ninja Difficulty Added
More details in patch notes -
2022-07-16
1. Restored HARD difficulty and the more accessible version has been migrated to NORMAL difficulty
2. Converted Chapter 2 to Night - MAKE SURE YOU DOWNLOAD THE MODIFIED DATABIN!
*GO TO THE BRIDGE FIGHT TO RESTORE BGM OR SAVE AND RELOAD CHP2* -
2022-07-18
1. Added 3 new spawns at the start of CHP14
2. CHP1 re-balanced the second fight after breaking through the glass and fighting the IS Ninja
2. Lowered Gigadeath's HP -
2022-07-20
1. Fixed CHP1 stair battle softlock in HARD difficulty - forgot a jmp opcode during spawn call
2022-07-19
2. Added 3 new spawns as soon as you spawn in CHP14
3. CHP1 re-balanced stair battle
4. Lowered Gigadeath's HP -
2022-07-26
1. CHP10 - Added Gaja's to water section
2. CHP9 - Spawns re-done / new enemy type at first battle point / restored fiend vangelf gauntlet battle from NG2 using new spawn delay system -
1. CHP9 - Spawns re-done / new enemy types / re-created gauntlet battle from NG2 w/ spawn delay system
2. CHP2 - Muramasa battle is now same as NG2
3. CHP3 - Stairwell 2 new battle points / lunar run XX buff
4. CHP1 Hard softlock fix -
2022-07-31
1. CHP4 - Added 4 new battle points (mimics NG2) -
1. Female CHP Skip - Optional toggle - Dont use will put in correct one next week
2. Stronger Delimb Toggle (closer to NG2V) BUT too OP for my liking so I made it optional
MORE INFO: https://www.youtube.com/watch?v=Q9AemX2-ELs -
1. Female CHP Skip - Dont use will put in correct build next week
2. Stronger Delimb Toggle (closer to NG2V) BUT too OP for my liking so I made it optional
3. Buffed FS delimb rate globally
MORE INFO: https://www.youtube.com/watch?v=Q9AemX2-ELs -
1. Female level skip script for story mode fixed
2. Bloom can now be toggled ON and OFF without requiring the modified databin. The toggle is located under the GRAPHIC SETTINGS header
3. Momiji XYY/360Y Ayane 360Y now have iFrames
4. CHP12 spawn rework -
2022-08-28
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1. Revamped the entire delimb system to match more closely to NG2
2. Re-balanced chapter 4 first save battle & one section for chp1
3. KG removed iFrame on YY (Y will still have iFrames) -
*Fixed Flail/Lunar delimb table from v279*
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1. Revamped the entire delimb system to match more closely to NG2
2. Re-balanced chapter 4 first save battle & one section for chp1
3. KG removed iFrame on YY (Y will still have iFrames) -
2022-08-30
1. CH4 second battle balanced
2. Scythe - buffed run Y / TDS buffed OL X, Run Y, Run X
3. Enma Fang now has a flying swallow
4. Buff BoTA Counter S -
2022-08-30
1. CH4 second battle balanced
2. Scythe - buffed run Y / TDS buffed OL X, Run Y, Run X
3. Enma Fang now has a flying swallow
4. Buff BoTA Counter S
5. *Females have not been ported to the new system and will be added later this week* -
2022-09-01
1. CHP1 - Hard Diff - Fixed softlock on 3rd last battle
2. CHP1 - Rebalanced fight before Rasetsu - all diffs
3. Fixed Clipping issue when going from CHP6->CHP7 -
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2022-09-01
1. CHP1 - Hard Diff - Fixed softlock on 3rd last battle
2. CHP1 - Rebalanced fight before rasetsu - all diffs
3. Fixed Clipping issue when going from CHP6->CHP7
4. Added Momiji/Ayane to new delimb system -
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2022-09-05
1. Re-wrote the spawns for CHP3 and they are now much closer to NG2 (85%)
Comparison video against NG2: https://www.youtube.com/watch?v=9pRn0xlQgFI
2. Increased brightness by 10 points -
2022-09-12
1. CH6 - lowered mages / fountain battle is same as NG2 (minus 3 golf vangelfs)
2. CH7 - redid all spawns, restored IS Ninja/Mage - 85% of NG2
3. CH10 - redid all spawns, restored IS Ninja's - 90% of NG2 -
2022-09-12
1. CH6 - lowered mages / fountain battle is same as NG2 (minus 3 golf vangelfs)
2. CH7 - redid all spawns, restored IS Ninja/Mage - 85% of NG2
3. CH10 - redid all spawns, restored IS Ninja's - 90% of NG2 -
1. CH6 lower mages|fountain battle same as NG2 (minus van)
2. CH7 - redid spawns, restored IS Ninja/Mage - 85% of NG2
3. CH10 - redid spawns, restored IS Ninja's - 90% of NG2
4. FOV will auto activate on first injection and set FOV from 1.0 -> 1.10 -
2022-09-14
Fixed DISABLING ENHANCED SPAWNS CRASHING THE GAME
Dw no more changes are coming for a while! 291 and 290 are the same aside from this patch. -
2022-09-16
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1. Fixed reported CHP10 end of level spawn bug -
2022-09-18
1. Fixed major skip bug in CHP14 and minor spawn bugs in CH13
Couldn't help myself lol so I made some spawn adjustments to CH2/15/13 at the same time (details in patch notes). Also adjusted damage scale for Master Ninja/Plus/UN -
2022-10-02
1. Added optional beta build which includes support for Warrior/Mentor (CHP1-3)
*DO NOT RE-RELEASE*
Rest of the CHP will come next update and yes I'm aware CH4 is slightly bugged in Master Ninja Mode. I will fix it. -
2022-10-08
1. All difficulties are now supported - CHECK THE READ ME FOR DIFFICULTY DETAILS AND DIFFERENCES -
2022-10-08
1. All difficulties are now supported - CHECK THE READ ME FOR DIFFICULTY DETAILS AND DIFFERENCES -
2022-10-08
1. All difficulties are now supported - CHECK THE READ ME FOR DIFFICULTY DETAILS AND DIFFERENCES -
2022-10-08
1. All difficulties are now supported - CHECK THE READ ME FOR DIFFICULTY DETAILS AND DIFFERENCES -
2022-10-16
1. Limbs will now appear during decapitation (YOU MUST DOWNLOAD DATABIN FOR BROWN NINJA HEAD DECAP FIX)
2. UN Spawn Bug Fixes | A.I Aggro scaling for all diffs* fixed (Was not scaling correctly)
3. Minor delimb rate adjustments for DS/Lunar -
2022-10-17
1. Crush moves will now briefly display limbs (I.E Lunar OT)
2. Re-balanced Lunar delimb for XX,XXY,YY (values were too high!)
3. Inferno will not make corpse/limbs vanish anymore
4. CHP1 rare buddah bug softlock fix -
2022-10-17
1. Crush moves limbs will now appear and stay visible when they hit the ground
2. Re-balanced Lunar delimb for XX,XXY,YY (values were too high!)
3. Inferno will not make corpse/limbs vanish anymore
4. CHP1 rare buddah bug softlock fix -
2022-10-17
1. Crush moves limbs will now appear and stay visible when they hit the ground
2. Re-balanced Lunar delimb for XX,XXY,YY (values were too high!)
3. Inferno will not make corpse/limbs vanish anymore
4. CHP1 rare buddah bug softlock fix -
2022-10-21
1. Mentor re-did some parts of CH1
2. Master & Above CHP3 - fixed sewer spawn bug if loading from save & swapped tac ninjas with Vangelf
3. Ch12 and other bug fixes -
2022-10-21
1. Mentor re-did some parts of CH1
2. Master & Above CHP3 - fixed sewer spawn bug if loading from save & swapped tac ninjas with Vangelf
3. Ch12 and other bug fixes -
2022-10-22
1. Fixed Master Ninja scripts not activating
2022-10-21
1. Mentor re-did some parts of CH1
2. Master & Above CHP3 - fixed sewer spawn bug if loading from save & swapped tac ninjas with Vangelf
3. Ch12 and other bug fixes -
2022-10-22
1. Fixed Master Ninja scripts not activating
2. CH9 - Fixed scythe UT crashing the game
2022-10-21
1. Mentor re-did some parts of CH1
2. Master & Above CHP3 - fixed sewer spawn bug if loading from save & swapped tac ninjas with Vangelf -
2022-10-23
1. CHP9 - Battle after Muramasa lowered spawns as too many would crash the game with Scythe UT
2. Fixed inferno enlargement with blood mod active
3. CH7 - mentor - library softlock fix -
Update #2
V333 - had a bug which was causing corpses to disappear too quickly - fixed in V334
2022-10-23
1. CHP9 - Battle after Muramasa lowered spawns as too many would crash the game with Scythe UT
2. CH7 - mentor - library softlock fix -
Update #2
V333 - had a bug which was causing corpses to disappear too quickly - fixed in V334
2022-10-23
1. CHP9 - Battle after Muramasa lowered spawns as too many would crash the game with Scythe UT
2. CH7 - mentor - library softlock fix -
2022-10-24
1. Fixed Master Ninja+++ not activating
2. Added optional toggle under the graphic settings header to disable weapon trail effects for Ryu & Females -
2022-10-24
1. Fixed Master Ninja+++ not activating
2. Added optional toggle under the graphic settings header to disable weapon trail effects for Ryu -
1. Master Ninja+++ had some lingering test code that would cause flying swallow to not floorcut correctly 50% of the time
2. Added optional toggle under the graphic settings header to disable weapon trail effects for Ryu -
DOWNLOAD NEW DATABIN TO AVOID MODEL STRETCH BUGS (CREDIT PARK P FOR FIX)
1. Enabled HEAD/HALFCUT decap support for mages & GAJA
2. Added toggle to disable Chapter 2 night mode (will enable all lighting triggers) and to Freeze enemies
MORE IN PATCH NOTES -
DOWNLOAD NEW DATABIN TO AVOID MODEL STRETCH BUGS (CREDIT PARK P FOR FIX)
2022-11-19
Added a FREE ACTION/2D CAMERA TOGGLE + SPAWN/BUG FIXES - READ PATCH NOTES FOR MORE DETAILS -
2022-11-22
1. Master & Above - CHP6 1st battle has Grey Ninja + Mages like NG2
2. Increased overall brightness +0.05 points
3. CH1 Master Only - reduced IS Ninja 3rd last battle
4. Difficulty script won't auto activate for ppl not wanting to play warrior -
2022-12-12
1. Ayane - fixed too many wolves spawning
2. Buffed Fiend IS Ninjas
3. Removed forced Contrast/Brightness setting -
2022-12-17
1. Added a toggle that will make the IS Ninja IS Shuriken accuracy behave much more like NG2 Vanilla (this can be turned off and will enable by default)
2. Adjusted two spawn points in Chapter 1 to match closer to NG2 -
2022-08-03
1. CH4 - Improved Enma Fang Room Spawns - Enemies will spawn into the room right before you enter as opposed to after the door opens and there will be 2 waves. 2nd batch will spawn when 3 or less enemies alive -
v227
Fixed CHP2/14 spawn bug
Fixed IS NINJA POKE BUG
Hard Mode is more accessible in terms of difficulty
Added additional battle points to CHP2/14 - Ras battle more like NG2 Vanilla
Reduced Water Dragon HP
New Master Ninja Difficulty
More in patch notes -
2022-08-28
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1. Revamped the entire delimb system to match more closely to NG2
2. Re-balanced chapter 4 first save battle & one section for chp1 -
2022-10-05
1. BETA BUILD - ACOLYTE / WARRIOR / MENTOR NOW SUPPORTED UPTO CHAPTER 9
2. BETA BUILD - MASTER NINJA SCRIPT ADJUSTMENTS AND FIXED CH4 BUGS
READ BETA PATCH NOTES FOR MORE DETAILS
V295 PUBLIC BUILD - NO CHANGES