Is it possible to remove the permanent corpse function? In mission three the flying monsters that show up when climbing the building near the beginning of the level looked very stupid after being shot down and getting stuck in the geometry; a couple of them fell on the opposite roof and once I reached it they were obscuring the enemies there, couldn't position the camera properly.
EDITED: in chapter 15, when approaching Zedonius' arena there's a bunch of fire ghostfishes. The model of some of them remains floating in the environment after dead. In the first phase of the final boss, when it climbs and Ryu must shoot at its face and belly, the foe will spit blue flames. Upon impacting the ground, these projectiles will sometimes become a white balloon looking untextured object.
First, thank you for you awesome work! This mod is everything I needed and paired with Fiend Busa's works wonders!
There's one issue that I found while in chapters 3 and 5. Whenever there are too many Werewolf corpses, they stretch out all over the screen like crazy. It would be great if you could fix it :)
EDIT: It seems that it's related to the amount of corpses that can be displayed at any given time. Lowering that results in less glitches. Currently it's set for 28 corpses at a time. I took a look at the code, lowered that to 20, built the dlls with the change and, lo and behold, the issuewas seemingly fixed! At the very least in that specific instance and a couple more in Chapter 5 when dealing with werewolves.
I hope this helps Nozomi at the very least. I can PR the repo, but I'd like to ask first :)
May I ask if you could share with me a DLL that you modified to reduce the number of disappearing corpses to 20? I have been tormented by the tearing and display errors caused by Chapter 3 and the excessive number of werewolf warrior corpses, but I don't know how to change the DLL. Can you share the version you have modified, please!
Don't know if you still have the edited .dll files for this on hand, but I'd love to have them if you'd be willing to share them again. If it's not too much to ask of course.
I know a lot of people are asking but can you also send me the DLL via DM? Sorry for that but it is really game breaking but we could not fix it on our own :(
I'd be very grateful if you could provide me with the altered DLL over DM, since it doesn't seem like the mod itself has been updated. I'm playing the entire trilogy for the first time, but I'd like to have this mod sorted before I get to NG2, since the game genuinely works better in my eyes with the dismemberment un-censored.
Amazing mod. The blood makes the game feel so much better. Sigma 2 is an inferior release compared to this original so this mod makes it so much better. I'm wondering if it was possible to remove the permanent corpses since it causes to many bugs like when werewolf and van gelf corpses get stretched and it becomes very distracting. It also looks weird on chapter 8 on the elevator when you kill vangelfs as Rachel and the corpses just phase through the elevator platform and keep floating underneath the elevator. The corpses weren't meant to be permanent.
Great works, a thousand thanks for what you did. Anyway, I met some situation, need your help. I played the chapter 3, met so many graphical errors, when the amount of the corpse were increasing it would happen. I do not care the atmosphere which made by the corpse, even make all of them disapper, can I get some help?
Perhaps I'm missing something, but I followed the instructions and the game wont load until dbghelp.dll is deleted from the games folder. I have the NA version so I'm not sure what I'm doing wrong.
Thank you so much for this mod! It’s absolutely incredible and I really appreciate all your continuous updates! BTW may I ask which .dat file number has the blue afterimage?
what .dat file do i have to delete to make fiends dissapear when i kill them? it causes a lot of visual glitches and they keep lying dead in the air sometimes like the floating oneas that throws fireballs at you for example, a lot of dead van gelfs corpses causes very anoying visual glitches. they where designed to dissapear when they die
EDIT: the fiends not dissapearing is related to nmeffect.dll . if someone can edit it the latest version to make fiends dissapear againt it would be amazing. i´ll do it myself but i have 0 idea on changing values and binary and that kind of stuff
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EDITED: in chapter 15, when approaching Zedonius' arena there's a bunch of fire ghostfishes. The model of some of them remains floating in the environment after dead.
In the first phase of the final boss, when it climbs and Ryu must shoot at its face and belly, the foe will spit blue flames. Upon impacting the ground, these projectiles will sometimes become a white balloon looking untextured object.
Hope for a fix (which one member already apparently managed to do in the comments by limiting the number of corpses).
There's one issue that I found while in chapters 3 and 5. Whenever there are too many Werewolf corpses, they stretch out all over the screen like crazy. It would be great if you could fix it :)
EDIT:
It seems that it's related to the amount of corpses that can be displayed at any given time. Lowering that results in less glitches. Currently it's set for 28 corpses at a time. I took a look at the code, lowered that to 20, built the dlls with the change and, lo and behold, the issuewas seemingly fixed! At the very least in that specific instance and a couple more in Chapter 5 when dealing with werewolves.
I hope this helps Nozomi at the very least. I can PR the repo, but I'd like to ask first :)
Can you share the version you have modified, please!
Sorry for that but it is really game breaking but we could not fix it on our own :(
Anyway, I met some situation, need your help.
I played the chapter 3, met so many graphical errors, when the amount of the corpse were increasing it would happen.
I do not care the atmosphere which made by the corpse, even make all of them disapper, can I get some help?
BTW may I ask which .dat file number has the blue afterimage?
EDIT: the fiends not dissapearing is related to nmeffect.dll . if someone can edit it the latest version to make fiends dissapear againt it would be amazing. i´ll do it myself but i have 0 idea on changing values and binary and that kind of stuff