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Guilty

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realguilty

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12 comments

  1. trashPANDA567
    trashPANDA567
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    Don't want to be that guy, but I cannot for the life of me get this to appear in one of my saves. Closest I got was having two Incendiary Shurikens in my inventory, which leads me to ask if this is compatible with NGS2 Black
    1. realguilty
      realguilty
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      Compatibility w/ NGS2 Black is an unknown to me. As a matter of fact, I'm inclined to think FiendBusa already integrated the IS and Windmill into his mod, so mine would be irrelevant if you were already using his, but I am unsure. I'll reach out to him and try to get an answer.

      Edit: FiendBusa said the Windmill is auto-added to both Story mode and Chapter Challenge. It's a pick-up in the single-player, actually. So I think my mod is irrelevant/redundant if you're using his.
    2. trashPANDA567
      trashPANDA567
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      I'm still using the cheat engine version, I don't think it adds it. Really do appreciate you asking though, that was nice
  2. For some reason it keeps crashing when I choose it from the Pull down menu. I can choose it from the normal menu just fine but the menu with the directional button and when I select it? it crashes 
    1. realguilty
      realguilty
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      That's peculiar. Something I noticed, personally, was selecting the bow first, and then selecting the Windmill would usually work fine.
  3. happynutts
    happynutts
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    • 3 kudos
    damn what a great mod!
  4. OmNiaParAtus
    OmNiaParAtus
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    Works now, didn't see that I needed Tianmuxia's mods loader. Very cool, thanks.
  5. LittleSky00
    LittleSky00
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    So I managed to get it to work but after a bit it gets rid of it and the blank space doesn't give me anything when I select it as if it did not have an item and I checked the hex for his inventory ad it has 21 00 01 instead of 22 in place of 21 and I save it every time.
  6. Deggman
    Deggman
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    • 1 kudos
    Sorry for the inconvenience, but my Windmill turned into a second incendiary shuriken after the first level. I am using Black mod version 366. Thanks.
  7. Deggman
    Deggman
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    Thanks, it works.

    For those who download and see nothing, you need the STORYSAV0.DAT file, which you can place on %USERPROFILE%\Documents\KoeiTecmo\NINJAGAIDENSIGMA2. Alternatively, you can edit your own save file using a hex editor like HxD. First start a new game on the desired difficulty and save on the first dragon statue. You should also pick the first herb to the left after the first batch of ninjas. Then open HxD, drag and drop your STORYSAV0.DAT file into it, and find the line 14B0 for Ryu. Look for 08 00 01 00, which corresponds to the first herb, and then fill one of the blank codes (00 00 00 00) with 22 00 01 00 to activate the windmill. You must also activate the bow by entering the code 93 00 01 00 and when you start again at the first dragon statue, select the bow first. Then you can use the incendiary shuriken (for Black mod users), the howling cannon (if you use the code for it too) and the windmill shuriken, which has no icon, but you can hover over it and select it on the quick weapons menu with the d-pad. You can also fill in more codes to activate all sorts of weapons to create your own new game plus. All info can be found on Guilty's channel here: https://www.youtube.com/watch?v=bezLkMwhjRI

    IMPORTANT NOTE: download HunterARG's unlocked executable here: https://www.nexusmods.com/ninjagaidenmastercollection/mods/91 and place the mods folder included there, right where your game's main exe goes. In there you can drop all of your .dat mod files (including the two .dat files from this mod), so that you don't need to use and open Tianmuxia's mods loader every time. However, the HUD and main menu recolors only work with SpecialK, and NGS2 Black only works with Cheat Engine.

    Quick reference guides by Guilty: https://drive.google.com/drive/folders/1I7EmPtgzvk2CBMr4V3WbcH_fjvIV5weU (the relevant file is named NGS2 SAVE GAME hex codes.txt.)
    1. Berzeliuss
      Berzeliuss
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      When I go to the row 14B0 I can only find bf ef bf bf ef bf bf ef bf bf ef bf bf ef bf bf. Is this normal? 
    2. Deggman
      Deggman
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      I have no lines like that on my STORYSAV0.dat, so either you must be opening something else, or everybody's lines are different. Still, you should find the 08 00 01 00 line that corresponds to the first herb you pick up. After that, fill in the the blanks with all the weapon codes. Or just use the STORYSAV0 file provided with the mod.