Very nice...thank you...I wanted to ask you for help please...to remove the enemies in the prologue of 9S....how can I do it?What should I deactivate in the options?Thank you for making Nier Automata another game!
Thank you for you feedback! To have 9S prologue not randomized you need to: 1. Undo your last randomization (or just delete ph1/p100.dat then you can skip step 2.) 2. On category selection, unselect -> Phase before the big bang (p100.dat) and randomize again 3. After you finished the prologue of 9S make sure to randomize ph1/p100 again (select as single and randomize) since this file is not only for the prologue.
For savety: Press output directory and look if ph1/p100.dat is not inside. This should normaly be the case, if it was not the case it was a randomized mod installed with the mod manager (manager makes the mod files to ignore list to be not overwriten by normal randomization). Then you can just delete the file and go into the manager, the manager will tell what mod was affected and uninstalls all other affected mods/files automatically associated to that file. You can install the mod again without randomization or after the prologue simply install and randomize the mod again if you want.
brooooooooooooooooooooooooooo you have no idea, I have been wanting this since I bought the game on ps4 in 2016!!!!!! the one thing I didn't like about the game was the enemy design, I only liked a specific enemy type but you only face them like once or twice, the YoRHa (Heavy Armament), so when I finished the game I used to play the debug mode and spawned them into that room, but it was only limited into that room so I was like, if only there was a way to select what enemy you could face in the game.. so years later in 2023 I finally got a gaming pc and looked up if a mod like this exist and sadly there was not, today I randomly decided to check again and I literally screamed when I saw this, you are the man bro, seriously!! and the game is on sale till the 25th, so I dont have to buy it again at full price.
thanks again for the mod I have it up and running! a bit of a long shot question but my favorite enemy is the the YoRHa (Heavy Armament) but there are different versions based on the weapon that they have, there is one with a big sword, a spear or bracers, it seems like the mod automatically selects the version with big sword, can I somehow change which version I would like to spawn in the game
Not yet but it is on my TODO list at the moment every enemy spawns with the same unit type, but I will make this more random, just need to get the correct type numbers, they are for ever enemy different.
Hi there, thanks for the mod! Really enjoying it! A question though, how does the enemy level work? If I don't configure the enemy level (meaning the enemy level bar stays at level 1 by default), does that mean the enemies will stay at level 1 throughout my playthrough? I asked this because after loading the changes, I do noticed that the enemies were indeed at level 1, although I am still at the beginning of the chapters. My character is at level 8 at the moment.
Hey the level only applies if all enemies, only bosses or only selected enemies are selected. If none, then even though it says lvl 1 it does not change the enemies level. I will rework this abit for more clearance thank you!
I have one more question, is it possible to spawn only certain enemies in a specific map? I am currently at a castle (chap 6 if I am not mistaken), where the map is mostly narrow corridors but those giant goliaths would still spawn there. I have selected all categories for the randomization (All Quests, All Maps, All Phases, Ignore DLC), so perhaps I should disable some of the option(s) in this case? Ideally, I would love to have these giants to be spawned in open areas while small enemies should be spawn in small maps.
Q: Is is possible to spawn only certain enemies in a specific map? A: In version 3.00 you can select single files/maps and randomize them one by one, but i stil need to improve it because it still would extract all files just to randomize a single file. For this i will need to make a file path tree that the tool goes through and compairs with the current file arguments and then only extracts them, additonally i want to make a backup of extracted files feature so it will be faster too.
Q: Can i spawn giant enemies in open areas and small enemies in small areas? A: This is on the TODO list and what i need to do is: 1. Make a list of all big enemies. 2. Find all places where big enemies can stuck (requires a full playthrough with only big enemies) 3. Search for every single spawn for it in the files and put the ID's to a new list for only big enemies. (requires alot research to find them one by one) 4. Use the list like the tool does in ver. 3.00 for the unique id list to skip the ids that require small enemies.
Ver. 3.00 is not released atm (only on github if you build it yourself from last main) and my TODO list is big so it can take some time :D.
Thanks for your quick reply, much appreciate it! Will look forward once the ver3.00 is completed. For now, I can just manually play around with the selected enemies for the map that I am currently playing. Being a modder myself, I completely understand the time and effort required to release a new version especially when it comes to testing. I will do a git checkout from your branch and test out the ver3.00 when I have the chance. Thanks again!
I uploaded now version 3.00 here, i also increased the randomize speed for single category selection. For the big enemies in small places logic, i had no time for now sorry :/
Great work! It would definitely spice up the game. The game was really dull before I used this mod.
there is a problem, after I used it, my custom Chinese language mod was removed ( PC does not support Chinese language, so some guys made such modification which changed Japanese to Chinese ), some text was reverted back to original language. Have you touch those languages data files?
In this version 2.10 the tool find mod files in the output path, if they not get ignored (added to the ignore list) the tool overwrites them. In the future version you can drag the mod in a drag field and randomize it seperately to have it randomized + chinese, but i got still some stuff TODO before i can release new stable version 3.00.
I don't know what a Arse room is but the randomizer when selected for this current uploaded 2.10 version does indeed modify all maps. Version 3.00 in future has even more select options to specify what you want to randomize (single quest/map/phase) and an Mod manager to randomize mods too. Will be released in future. :)
Ehm... WTF? Why doesn't this mod get much more attention? That's the thing many of us have waited for a long time (and actually a head scratch, why not included by the devs directly...). I'm sure to spread the word.
Many thanks for this mod and all the time and effort you invested in it!! Worked like a charm first try. Even though I use Nexusmods quite frequently, this is my first comment here - that's how happy I am about this mod and wanted to show my appreciation :D
@Vluurie: I would like to make a short post on the nier subreddit, linking your mod and sharing the great news - but only if you agree (and haven't done so already). If you are on reddit, I gladly include you as a proper reference. Let me know =)
Thank you for your warm words! Im glad you like the tool. I had not much time recently to work more on it further but i had plans to make a compatible mod package with the NG+ Opera Boss Mod, Debug Room mod and some others so they can also be randomized to work on any level (since they are hard coded at 99 atm). And i wanted to add stats change also for normal enemies, not only for bosses and a pre defined difficulty randomizer. But like always we have plans but they can take time . For sure you can post it on reddit, i hope they will like it. If you want to tag me im Flurry2609.
Blue means they are strong enemies and red means they can bug in air or because they are very big, since they can spawn in small room too randomly. I made a Important: .... description on every bordered enemy, when you click on the Info icon of the enemy card.
i have another question about enemy levels. are they gonna stay at the level i choose through the entire game or are they gonna level up at some point ?
If u play normally then u don't need to change the level of enemies since they stay always the same level when changed. The game does not have a dynamic level system. It is always only scripted checks for "Are you in Route A" or "Are you in Route C", then the level just gets increased but also static and not dynamic to the players level.
46 comments
To have 9S prologue not randomized you need to:
1. Undo your last randomization (or just delete ph1/p100.dat then you can skip step 2.)
2. On category selection, unselect -> Phase before the big bang (p100.dat) and randomize again
3. After you finished the prologue of 9S make sure to randomize ph1/p100 again (select as single and randomize) since this file is not only for the prologue.
For savety: Press output directory and look if ph1/p100.dat is not inside. This should normaly be the case, if it was not the case it was a randomized mod installed with the mod manager (manager makes the mod files to ignore list to be not overwriten by normal randomization). Then you can just delete the file and go into the manager, the manager will tell what mod was affected and uninstalls all other affected mods/files automatically associated to that file. You can install the mod again without randomization or after the prologue simply install and randomize the mod again if you want.
A: In version 3.00 you can select single files/maps and randomize them one by one, but i stil need to improve it because it still would extract all files just to randomize a single file. For this i will need to make a file path tree that the tool goes through and compairs with the current file arguments and then only extracts them, additonally i want to make a backup of extracted files feature so it will be faster too.
Q: Can i spawn giant enemies in open areas and small enemies in small areas?
A: This is on the TODO list and what i need to do is:
1. Make a list of all big enemies.
2. Find all places where big enemies can stuck (requires a full playthrough with only big enemies)
3. Search for every single spawn for it in the files and put the ID's to a new list for only big enemies. (requires alot research to find them one by one)
4. Use the list like the tool does in ver. 3.00 for the unique id list to skip the ids that require small enemies.
Ver. 3.00 is not released atm (only on github if you build it yourself from last main) and my TODO list is big so it can take some time :D.
there is a problem, after I used it, my custom Chinese language mod was removed ( PC does not support Chinese language, so some guys made such modification which changed Japanese to Chinese ), some text was reverted back to original language. Have you touch those languages data files?
Want to go to the desert and have many enemies to spawn
Many thanks for this mod and all the time and effort you invested in it!! Worked like a charm first try. Even though I use Nexusmods quite frequently, this is my first comment here - that's how happy I am about this mod and wanted to show my appreciation :D
@Vluurie: I would like to make a short post on the nier subreddit, linking your mod and sharing the great news - but only if you agree (and haven't done so already). If you are on reddit, I gladly include you as a proper reference. Let me know =)
Blue means they are strong enemies and red means they can bug in air or because they are very big, since they can spawn in small room too randomly. I made a Important: .... description on every bordered enemy, when you click on the Info icon of the enemy card.