By following it to the letter (along with little bits of winecfg through protontricks), I'm playing with FAR, textures, ReShade - and some other mods, too - on my Steam Deck.
The only slight difference, for using ReShade with other proton games, too, is installing from reshade.me via https://github.com/kevinlekiller/reshade-steam-proton and choosing d3d11 for the dll before renaming it to ReShade64.dll. For deck users asking: yes, stable Special K, latest ReShade, latest Steam version of the game, LodMod, etc. (as per this great guide). I had luck with Proton-GE .54.
Does anyone know why my bullets are invisible? As well as the laser that guns down the other ships? (At the start) Have I missed something that explains this bug?
So, I don't know what happened, but after doing everything ok, my switch pro controller with steam imput doesn't work. It works just fine with mouse and keyboard but I can't make it work with my controller.
nevermind, i solved this problem. To anyone having the same problem, go to your dxgi.ini (your SK configuration file) and write the lines in bold where it says:
[Input.Gamepad] EnableNativePS4=false
[Input.XInput] Enable=false
I don't know if these would work for any other controller, just happy to be able to play with my Switch Pro Controller. And hope this help someone.
FYI for anyone using HDR through SpecialK (which you should do since its much better than the game's native HDR), if you use SpecialK's "Remaster _ Bit _ Passes" options under HDR settings (enable all 6 options), then it'll fix the sky banding the same way Bande Disenee does. Actually its technically better since its enhancing the base game's shader, rather than replacing it like Bande Disenee. Along with increasing the bit depth of every other game shader for HDR, but its most noticeable on the sky banding. Just make sure you also use SpecialK to force disable the game's own HDR before applying SpecialK's HDR. And the best output for this is to do the scRGB option and output the native scRGB (raw framebuffer) to reshade, then use lilium's inverse tonemapping shader to tonemap it to proper HDR.
Followed the guide to a T and what do I get? Frequent crashes right after an MGSV enemy suspicion sound. And yes, I have a legit copy of the game (picked it up recently on a historic low at Greenmangaming). Combine that with the fact that the game has absolutely zero autosaves (Hello, 1997!), its a pain in my arse to even play the damn game. Thrice now I've completed Chapter 8 and right near the end, right before I'm trying to rush to the nearest save point, it crashes and I lose *ALL* mission progress and have to restart from the beginning every single time.
Alright that's frustrating to say the least, but sounds like this is at least consistent one. That said, check what I wrote right at the end and consider it, seems like your experience is spoiled by this issue and it'd be a shame if that was how you remember NA. The MGS sound is SpecialK picking up on the crash, btw. Nothing unusual and not the cause.
First you should figure out if a mod you installed is supposed to make an appearance there (modded character models etc), that's the most likely thing to cause an issue here imo. Also just to verfiy, is it crashing at the same spot every time? If yes and you have the opportunity to make a detour to get to a different save point - do it. Then, if possible, pay the problematic area another careful visit and try to observe if anything looks wrong at all.
Should this lead to nothing at all, my recommendation would be get a fresh game install and to keep it to the essentials. SK and texture mods relying on it, Lodmod. Those are all easily reversible as no game files are tinkered with. ReShade is safe too, though not essential ofc. If you want the upscaled cutscenes too, install AFTER vefifying it works with the above.
Great guide. everything worked perfectly but when I open the game it looks cropped and I don't know why. I tried with the specialK options and I can't find anything.
no matter what i do, i cant use reshade and special k together. before i add reshade, special k works perfectly fine. i rename the file to reshade64, and do everything else, and special k stops working even though it has the folders in nier automatas directory.
Heh, so this still causes issues. What versions are you using? Did you try the method described in the bottom pinned comment? Also, neat trick: you can open the ReShade installer with 7zip/winrar to get ReShade64.dll. For cases like this it's a great timesaver.
Hey, great guide mate, but iam having a lil issue here, my steam overlay not working, even tried to check the option for it on special k, still no luck, any workaround for it to work?
Also, is this ok on special k? ( about the HD textures part )
Late to the party but if you just want to get the ability to get your screenshots, all you have to press is F8 (if you want SpecialK effects) and F9 if you don't want them. To customize these settings, in the game, press Ctrl+Shift+Backspace to enable SpecialK control panel and open up the "Screenshots" tab. I unchecked "Show OSD in Steam screenshots" because I didn't want metrics in my screenshots and changed the hotkey F8 back to F12.
I can't get Bande Desinee to work. Unpacking it to the main folder does nothing. It works after renaming "3dmigoto.dll" to "d3d11.dll" but it messes my resolution, the screen is cropped (I'm using a 1440p monitor).
If I change =Lazy to plugin or near, the Re-Shade works properly, however borderless fullscreen stops working and the game is stretched out past my monitor.
Keep the setting on Lazy, then when you launch the game open Special K with CTRL + Backspace or whatever the key combination was. On the menu that comes up, you will notice there is a Reshade heading. Expand that, click on the tick box next to Reshade and change the dropdown next to it 'Lazy.' Restart the game and you are good to go.
1161 comments
The Definitive NieR Automata Experience (Mod List and Guide):
1. GUIDE \\ Last Updated —
04/02/2023
2. FILES \\ Last Updated —
09/18/2023
By following it to the letter (along with little bits of winecfg through protontricks), I'm playing with FAR, textures, ReShade - and some other mods, too - on my Steam Deck.
The only slight difference, for using ReShade with other proton games, too, is installing from reshade.me via https://github.com/kevinlekiller/reshade-steam-proton and choosing d3d11 for the dll before renaming it to ReShade64.dll. For deck users asking: yes, stable Special K, latest ReShade, latest Steam version of the game, LodMod, etc. (as per this great guide). I had luck with Proton-GE .54.
Use the stable release instead. https://sk-data.special-k.info/SpecialK.exe
So, I don't know what happened, but after doing everything ok, my switch pro controller with steam imput doesn't work. It works just fine with mouse and keyboard but I can't make it work with my controller.
Any help?
(srry if my english is bad)
[Input.Gamepad]
EnableNativePS4=false
[Input.XInput]
Enable=false
I don't know if these would work for any other controller, just happy to be able to play with my Switch Pro Controller. And hope this help someone.
if you use SpecialK's "Remaster _ Bit _ Passes" options under HDR settings (enable all 6 options), then it'll fix the sky banding the same way Bande Disenee does.
Actually its technically better since its enhancing the base game's shader, rather than replacing it like Bande Disenee. Along with increasing the bit depth of every other game shader for HDR, but its most noticeable on the sky banding.
Just make sure you also use SpecialK to force disable the game's own HDR before applying SpecialK's HDR.
And the best output for this is to do the scRGB option and output the native scRGB (raw framebuffer) to reshade, then use lilium's inverse tonemapping shader to tonemap it to proper HDR.
That said, check what I wrote right at the end and consider it, seems like your experience is spoiled by this issue and it'd be a shame if that was how you remember NA.
The MGS sound is SpecialK picking up on the crash, btw. Nothing unusual and not the cause.
First you should figure out if a mod you installed is supposed to make an appearance there (modded character models etc), that's the most likely thing to cause an issue here imo.
Also just to verfiy, is it crashing at the same spot every time? If yes and you have the opportunity to make a detour to get to a different save point - do it. Then, if possible, pay the problematic area another careful visit and try to observe if anything looks wrong at all.
Should this lead to nothing at all, my recommendation would be get a fresh game install and to keep it to the essentials.
SK and texture mods relying on it, Lodmod.
Those are all easily reversible as no game files are tinkered with. ReShade is safe too, though not essential ofc.
If you want the upscaled cutscenes too, install AFTER vefifying it works with the above.
Also, neat trick: you can open the ReShade installer with 7zip/winrar to get ReShade64.dll. For cases like this it's a great timesaver.
Also, is this ok on special k? ( about the HD textures part )
[Import.ReShade64]
Architecture=x64
Filename=ReShade64.dll
Role=ThirdParty
When=Lazy
If I change =Lazy to plugin or near, the Re-Shade works properly, however borderless fullscreen stops working and the game is stretched out past my monitor.
On the menu that comes up, you will notice there is a Reshade heading. Expand that, click on the tick box next to Reshade and change the dropdown next to it 'Lazy.'
Restart the game and you are good to go.
Just ran into this myself today.