this mod is quite old and in the older version of rtgi (0.36.1 to be exact), the ao had some issues, was very aggressive and wasn't the most accurate that's why i used both and also rtgi didn't add ao to the grass back then, idk how the newer version of rtgi do fair in comparison ( i think the last build i personally used was 0.51) and also this mod had a lot of different presets some had rtgi and maxo some didn't , some were made with performance in mind others were about max visual etc...
personally in 2025 i find that just ambient light and lightroom does the job for this game assuming you up the ao resolution of the vanilla game in lodmod.ini + boost your internal resolution
For me clearly doesn't want to work. Keep having issues with the qUINT_mxao cool grass shadow. It can't load in the reshade. Using 5.8.0 version with RTGI 36.1
at first i thought it would because of 5.8.0 because i didn't test it but just updated it to it and it works for me so make sure your shaders and texture path are ok and that msaa is disabled
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So having MXAO alongside it is not only redundant, but saps performance like nobody's business.
personally in 2025 i find that just ambient light and lightroom does the job for this game assuming you up the ao resolution of the vanilla game in lodmod.ini + boost your internal resolution
tks!