Sorry if this is a stupid question but fairly new to modding, but I can't seem to figure out why installing the reshade disables all the custom textures I installed. I tried leaving the textures in the FAR folder (SK_Res > inject > textures) and I have tried putting them in the Simple Realistic Reshade folder (simple-realistic > Textures) but either way all of the custom do not show in game.
I only have 2 texture packs installed and both are clearly not working anymore. One is the HD texture pack which definitely isn't working (the low-res metal box at resistance camp is showing) and the other is the DualShock button replacement since I use a PlayStation controller to play (on screen is showing the default Xbox buttons)
The reshade itself works. I can change the lighting, saturation, etc. But the only issue is that the custom textures are not loading in.
Beside subjective of personal taste, I knew that so many type and models of Monitors/TVs out there. LCD/LED/OLED/QLED ; IPS/TN/VA... etc. And they have their own characteristic (from neutral colors (e.g LG/Apple) to vibrant colors (Samsung?), high to low black levels/white point, etc).
Therefore I made a simple adjustment UI for this mod. You can adjust Color Saturation, Dark Levels, Light Intensity, etc.by press END keyboard button to show-up Reshade UI. Just adjust the value to matching with your current screen (Monitor/TV) or fit with your taste/liking.
Example cases : - You may need to slide-down "Light Intensity" value (to - 35 or lower) if images in your screen (e.g TN/VA panel screens) too bright. - if you feel the scene too sharp (e.g for user with 4K or 8K screen), then slide-down "Sharpness" value from 0.300 (default) to 0.00 - The colors may too strong for your taste or your Monitor color profile, then you may slide-down "Color Saturation" value from 0.300 (default) to lower value to get more neutral color that you can accept it ;) ..... mean-while a friend of mine prefer to increase it slightly from 0.300 to 0.400! =))
Note: Currently, I don't using FAR to handle my native full-screen resolution. I'm only using "Windowed Borderless Gaming" tool, since it compatible with RTSS OSD (I can't live without Alex's OSD. LOL!). But I already tested with FAR 0.7.0.23-24 and all run so fine, since now FAR is fully compatible with Reshade dxgi.dll runtime file. This mod also compatible with other mods based on 3DMigoto (d3d11.dll); as I'm currently using it to toggle game HUD ON/OFF.
UPDATE 05/26/2021: Version 1.3 with complete shaders ported (from Reshade 2.x framework to Reshade 4.7 framework) now available to download. I've remove the previous version since I think that was so ugly! =)) in this version TURN OFF Anti-Aliasing from game settings is a mandatory, since we are need Depth-buffer to make shader effects work properly (zFXAA (z-buffer based FXAA), AO, 3D-Stereoscopic, depth-based bloom, etc.). Don't worry about original game's anti-aliasing, the zFXAA anti-aliasing shader will substitute it with better performance. :)
After applied this mod, don't forget to re-calibrate "Screen Brightness" with this rule: left box is still pure black; and right box with Icon is visible (mine is only 2 bar)
UPDATE 05/26/2021 update #2: Version 1.31e (Extreme Edition) also uploaded as an optional file. This is the extreme edition. Higher shader passes, and higher image quality, higher performance hit. Only recommended for graphic enthusiast with a beefy PC Gaming. This version included a custom high-quality ambient occlusion based onMarty McFly (Aka. Pascal Gilcher)'s MXAO. You always can turn ON/OFF this MXAO by pressing PgDn (Page-Down) keyboard button.
2 comments
I only have 2 texture packs installed and both are clearly not working anymore. One is the HD texture pack which definitely isn't working (the low-res metal box at resistance camp is showing) and the other is the DualShock button replacement since I use a PlayStation controller to play (on screen is showing the default Xbox buttons)
The reshade itself works. I can change the lighting, saturation, etc. But the only issue is that the custom textures are not loading in.
Am I just missing a step here or something?
And they have their own characteristic (from neutral colors (e.g LG/Apple) to vibrant colors (Samsung?), high to low black levels/white point, etc).
Therefore I made a simple adjustment UI for this mod.
You can adjust Color Saturation, Dark Levels, Light Intensity, etc.by press END keyboard button to show-up Reshade UI.
Just adjust the value to matching with your current screen (Monitor/TV) or fit with your taste/liking.
- You may need to slide-down "Light Intensity" value (to - 35 or lower) if images in your screen (e.g TN/VA panel screens) too bright.
- if you feel the scene too sharp (e.g for user with 4K or 8K screen), then slide-down "Sharpness" value from 0.300 (default) to 0.00
- The colors may too strong for your taste or your Monitor color profile, then you may slide-down "Color Saturation" value from 0.300 (default) to lower value to get more neutral color that you can accept it ;) ..... mean-while a friend of mine prefer to increase it slightly from 0.300 to 0.400! =))
Note:
Currently, I don't using FAR to handle my native full-screen resolution. I'm only using "Windowed Borderless Gaming" tool, since it compatible with RTSS OSD (I can't live without Alex's OSD. LOL!). But I already tested with FAR 0.7.0.23-24 and all run so fine, since now FAR is fully compatible with Reshade dxgi.dll runtime file.
This mod also compatible with other mods based on 3DMigoto (d3d11.dll); as I'm currently using it to toggle game HUD ON/OFF.
UPDATE 05/26/2021:
Version 1.3 with complete shaders ported (from Reshade 2.x framework to Reshade 4.7 framework) now available to download.
I've remove the previous version since I think that was so ugly! =))
in this version TURN OFF Anti-Aliasing from game settings is a mandatory, since we are need Depth-buffer to make shader effects work properly (zFXAA (z-buffer based FXAA), AO, 3D-Stereoscopic, depth-based bloom, etc.). Don't worry about original game's anti-aliasing, the zFXAA anti-aliasing shader will substitute it with better performance. :)
After applied this mod, don't forget to re-calibrate "Screen Brightness" with this rule: left box is still pure black; and right box with Icon is visible (mine is only 2 bar)
UPDATE 05/26/2021 update #2:
Version 1.31e (Extreme Edition) also uploaded as an optional file. This is the extreme edition. Higher shader passes, and higher image quality, higher performance hit. Only recommended for graphic enthusiast with a beefy PC Gaming.
This version included a custom high-quality ambient occlusion based onMarty McFly (Aka. Pascal Gilcher)'s MXAO.
You always can turn ON/OFF this MXAO by pressing PgDn (Page-Down) keyboard button.
happy gaming and cheers,
Chris