NieR: Automata
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Rykerh

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Rykerh

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25 comments

  1. Rykerh
    Rykerh
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    This mod is finished for the time being. Thank you all for downloading and enjoying my mod!
  2. michaelo0007
    michaelo0007
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    it is possible to enable hacking while playing with 2B or A2?
  3. guideahon
    guideahon
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    Hi, this mod is GREAT! However i want to know if it's possible to create a custom dash limit per time, i think spamming the dash button is OP in this game, as it almost completely eliminates the need to time evades, for eg, maybe create a two dash limit per 5 seconds, and that timer could be reseted on a perfect dodge, that would be a good addition. I would like to know if i can be of any help and thank you again for your work.
  4. mrkhor
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    Sorry for my lack of Understanding. How i can install this mod, i dont understand the install descriptions. TQ in advance. 
    1. LiloLila
      LiloLila
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      A cheat table (.ct files) is a file for the thrid party tool called Cheat Engine, not directy for the game itself. Cheat table can grab into a running process and change stuff in it.

      There is already a cheat table here on Nexus, which give you many lighting variables you can play around with.
      (Even though this is a topic for that other cheat table, would I just wish that there was a way to make Cheat Engine presets similar to reshade. Because while reshade changes light that already got calculated to be displayed on your display, which means you effectifely calculate the image twice if you use ReShade, does a Cheat Table allow you to change how the colors and intensities will be caltulated by the game itself. Means better/custom image quality AND original performance.)
    2. mrkhor
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      ah , got it to worked. thanks.
      By the way, i just noticed the Taunt with Shortcut Replacement Feature makes some funny animation.
      The weapon is out of position during the taunt animation... lol
    3. mrkhor
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      By the way, may i ask what are the mods in the nexusmods has made that make use of this Cheat Engine?
    4. LiloLila
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      I don't know all the mods here on Nexus but this is the one I was refering to: Devolas Environment Editor (https://www.nexusmods.com/nierautomata/mods/269)
    5. mrkhor
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      Alright Thanks !
  5. NearA2Tomato
    NearA2Tomato
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    This mod would be absolutely perfect if there was a way to disable perfect dodge
  6. Mar123
    Mar123
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    Sup. Tried your table. Very nice.
    However i've encountered an issue with the self destruct. if you tap self destruct, you can cancel any attack, however, after doing this twice in the air, sword attacks are locked out. 
    This was unaffected by setting number of jumps or air dashes to a higher number. So it seems tapping self destruct has it's own counter for it.
    In my opinion, since tapping self destruct is kind of risky in the air (you'll fall very quickly after releasing self destruct button, unless you quickly do another attack/jump/dash). It would be a good idea to restore all airdashes, jumps, and wire uses, as well as cancel even pod program animations, when you shortly press self destruct.

    It will become a more official mechanic this way, and fit the combat system. I think that would be the closest we're getting to an equivalent of dmc's enemy step.
  7. kyleftw
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    how to make this recognize compatibility mode exe? since my normal nier exe wont launch after many trials and error, the scrips arenting checking when i try, someone have a fix for me?
  8. hilmanvervex
    hilmanvervex
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    I love this so much man, you have my endorsement. I hope you would mod list even more for the upgraded gameplay. I hope you can pick 2b hook into this CE, i want their feature sm especially changing characters like Genshin Impact so i can play any different chars at the moment... ^^
  9. applefrogtomatoface
    applefrogtomatoface
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    Idk if you still check this if you are can you figure out how to spawn ‘pod’ for A2?

    i edited the savefile(pl/2B to pl/A2)to play as A2 from beginning, but she doesn’t spawn with pod that i can’t progress quests because lot of quest progess by trigger from pod communication. In third play through A2 does have the pod so i think its possible to spawn it in. I know little CE so i tried to figure out, but couldn’t find it. Comparing route c A2 and spawning A2 early in game maybe you could find the switch? I would really appreciate if you can look into it. Thanks
  10. Spiffy69
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    .
  11. youngho1541
    youngho1541
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    I love your mod.

    Your mod is giving the fantasy to me.

    And could you add damage multiply section or weapon damage section?