I followed all instructions and did everything correctly but even though I have all of the necessary files within my game, for whatever reason it just keeps loading after I open it and never takes me to the startup screen.
Hi, it sounds like the mod is probably encountering an error during startup. Could you try enabling the log window?
To do so, open the Bepinex/Config folder within your game's root folder. Then open BepInEx.cfg with notepad.
Search for [Logging.Console] underneath will be a setting that says: Enabled = false
change this to: Enabled = true
Now, when you start the game, a second window will appear containing various debug messages from the game and the mod.
When the game gets stuck, there will probably be some kind of error message displayed in red. You can probably either copy me just the error or even the entire log if it lets you do that.
Just an FYI for anyone who might be having a similar problem, we resolved this, the issue was that the user's game was not fully updated. Make sure your version of the game is 2.0.1 to use the mod (it's the latest Steam version as of this posting).
I do have one question. Since I don't wanna give spoilers for anyone who decides to use this mod before playing normally how does the one fight in the postgame that specifically puts you at a type disadvantage with only one Nexomon work? Did the boss get rebalanced to match the fact he'll do much more damage?
That fight hasn't changed much. You still have to do it with a single Nexomon that has to be either Plant or Mineral element (this no longer makes sense since Mineral is no longer weak to Wind, but I couldn't find any way to change which nexomon he would accept). Care was taken to make sure he didn't get any new moves that would make that fight inordinately tough since you're so restricted in terms of what you can bring in. If anything, the fact that stalling is now somewhat more powerful arguably makes that fight slightly easier.
Thanks for the great mod! Seems to work fine on the Steam Deck if you add (without brackets): [ export WINEDLLOVERRIDES="winhttp=n,b"; %command%" ] to launch options in the game's properties. I also launched with Proton Experimental, not sure if relevant though.
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To do so, open the Bepinex/Config folder within your game's root folder. Then open BepInEx.cfg with notepad.
Search for [Logging.Console]
underneath will be a setting that says:
Enabled = false
change this to:
Enabled = true
Now, when you start the game, a second window will appear containing various debug messages from the game and the mod.
When the game gets stuck, there will probably be some kind of error message displayed in red. You can probably either copy me just the error or even the entire log if it lets you do that.