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S6S

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Sweet6Shooter

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About this mod

This small mod lets you play caravan with random NPCs.

Requirements
Permissions and credits
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Overview:
This is a small mod that allows you to play caravan with random NPCs.
This mod was made on commission, to the preferences and criteria of the commissioner. I don't personally use it.

Features:
Press your "grab" key when looking at an NPC, and you will be able to play caravan with them. A small amount of money will be given to them the first time you initiate the system, and a random deck among the ones loaded in your game will be selected for them. This deck will be persistent and they will always use the one they are first selected to use. A random difficulty will be selected for their play, which will be persistent.
To initiate caravan, the NPC must:
Not have a merchant container.
Not be a follower/companion.
Be alive, awake, not in combat, attacking, fleeing, ragdolled, standing in deep water, knocked out, or in the air.
The player must:
Be in the target's LOS, detected by the target, and not sneaking.

Customization:
There is no customization present.

Requirements:
JIP LN, xNVSE, Johnny, ShowOff, the usual stuff.

TTW is not required, but natively compatible and accounted for.

Installation:
Regular installation.
Please endorse and vote if you appreciate the mod.

Recommended Mods:

Sweet Mod Interactions:
Completely/functionally included mods:

My mods which should not be used with this mod:

Recommended optional companion mods:

Load Order:
Load order is inconsequential.

Compatibility:
Should be compatible with anything.

Limitations:
The following are circumstances that were not problematic to the tastes of the commissioner, either due to the time sink in getting around them, or because they were unconcerned with them:
The money added to the bartered NPC is not present in their inventory before the system is initiated. As such, pickpocketing or killing an NPC without bartering with them first will result in them having fewer items than if you were to initiate the system then do so.
I won't be having this system be initiated by dialog. It would be annoying, and result in unvoiced dialog.
The system may or may not trigger for NPCs who can normally play Caravan. Doing so will result in a small increase in their funds and use of a different deck at a random difficulty when you use this system instead of their regular dialog.

I don't plan to do anything about the limitations listed above, as they are outside of the criteria of the commissioned work.

Bugs:
Please report bugs in the bugs tab, not the posts. I get a notification when bugs are reported, but I have too many mods to keep up on the posts on all of them routinely.

Questions:
Esp-free version?
Possible, but it would substantially increase script delay upon initiating the system, due to the lack of ability to create a stable persistent formlist for checking for food without a plugin. I don't plan to implement an esp-free version.

Credits: 

Permissions:
Do whatever.

Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.