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EzraNaamah

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EzraNaamah

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About this mod

Perks that I personally made or re-implemented into the game with extracted icons and perk functions in the GECK

Permissions and credits
I made these perks to my personal liking, and I don't really have a sense of balance. I even made Hallucinogen Persisting Perception Disorder into a perk.

Perks And Disclaimers:

Perma-Chemming; which when taken means you can take jet in Freeside, clear out the Mojave Express, and walk over to Sloan and still be tripping. You will be unable to holster your weapon during that process.

Elusive Shadow; This makes you permanently invisible so be sure you want that.

Energy Expert, Deathclaw Hunter, Wasteland BBQ etc. ; I made these perks to boost mod weapons and to make deathclaws easy to kill with flamers or other weapons. I did not take balance into account at all.

Others are less crazy but they are still very niche sorts of perks. Not meant for conventional playstyles but are good for those who dislike bullet sponges or want to improve skills through perks.

Also, conflicts are just due to both versions of the mod sharing the same folder for textures. It should be fine in whatever load order.