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This mod implements a system for Companions to use Stealth Boys with fully individual and group management! Includes Pip-Boy integration configurable, canceling use, NPCs reactions, animations when interacting with Companions and Normal NPCs. No ESP required.
You can expect a management system which triggers whenever the Player equips his Stealth Boy, persistent between sessions, and fully adaptive when the Stealth Boy is Active or no in the Player. Includes together a toggle for Companions, everything is set on the same Key, so don't worry, i will not consume your keyboard!
Event Listener for when the Player ingests/uses the Stealth Boy on his Inventory (Also trigger when comes from 3rd parties)
UI Menu that appears whenever the Player press the Interact Key (It can be a target or not, the UI will adapt the options depending on the target)
The Player can now cancel the spell/effect of his Stealth Boys at any time, just press the Interact Key
Fully Management of the Stealth Boy on Companions, also allowing for canceling as the previous line says for the Player
Unique Animations when interacting with companions and NPCs, changing based on Stealth Boy availability.
Plays 3D Sounds based on the Companion location when Stealth Boy is Enable or Disabled
Plays Voices Reactions when the Player interacts with Companions or Normal NPCs (Normal NPCs will not react kindly)
Range Detection activation is used for applying actions on Companions (1024u)
Includes both 1st and 3rd person Animations synchronized (1st person Credits below and in tab)
Includes a settings.ini in Config to change Key or Enable/Disable functions
Range Detection Latency Timings
1st Person Animations 3rd Person Animations
In game you can just press the Default Key [F8]
You can change the key in the config CreativeRunner/CompanionsUseStealthBoys.ini
The Interactions functions as follows:
- If you press the Key when aiming at a Companion, the player will trigger the script to verify his Inventory and find a Stealth Boy.
- If you press the Key when aiming at a Normal NPC, he will react, but not in a nice way as he not expect someone bothering.
- If you press the Key when aiming at nowhere, the script will fire the management UI Menu for the Player/Companions.
In order for the Companion use a Stealth Boy, one must be in his inventory.
For control the Player and Group Companions Stealth Boys, make sure you are not targeting an Actor.
Install: Use a Mod Manager or drag all files to Data folder in Fallout New Vegas folder.
Config: All settings can be found in config/CreativeRunner/CompanionsUseStealthBoys.ini
bAskWhenPlayerUse -> Prompt when Player uses a Stealth Boy, allowing using on Companions
bShowPromptWhenEmpty -> Enable or Disable prompt when target is empty
iKeyStealthBoy -> Key for Global Interaction - Default Key [F8]
Quick Select - A Zelda BOTW Style Quick Menu - Fully Compatible
NPCs React to Invisibility - Fully Compatible (NPCs reacts on Companions use)
Creatures (Super Mutants, Robots, etc) - Compatible (Idle Animations non included)
External Triggers to Stealth Boy - Compatible
Hitman47101 for B42 Interact Hi.kf 1st Person animation!
PsychorGames for Duplicated Ingestible Solution on Nexus Forum
Bethesda/Obsidian for making the Fallout 3/NV