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About this mod
Adds the AntAgonizer and the Mechanist as fully functional companions with a working companion wheel.
Includes an optional set of JIP CCC Icons and 2 mannequin edits based on AntAgonizer's Fallout Shelter online appearance.
For TTW 3.3.2 and 3.3.3
- Requirements
- Permissions and credits
trito523
Negi456
The AntAgonizer and The Mechanist are two arch rivals whose feud had caused many problems for the citizens of Canterbury Commons. After being tasked to sort them out, the two rivals (depending on the survivors) will either go about their business in their lair or they will roam the wasteland.
Today, this changes. With this mod, both of them will become companions which can be recruited. After completing the Superhuman Gambit quest, a message will popup indicating that the survivors can potentially be asked to follow you. If you load this after the quest has already been complete, the message will play immediately.
This follower are built using my Blank Slate Companion template: https://www.nexusmods.com/newvegas/mods/86386
The followers are feature complete and no further updates are planned. Both NPCs were the lucky recipients of ElevenLabs voice cloning because there were not enough voicelines for each of them. Because of this, I doubt any more work will be performed on the mod.
MOD FEATURES:
- Both NPCs can be asked to join you after completion of the Superhuman Gambit quest. Both can be found in their respective lairs.
- Both can wait, be dismissed, traded with and have their tactics be changed. Their companion wheel is also working.
- They have the following companion Perks:
The Antagonizer:
"Peas-ant": + 30 Carry Weight
The Mechanist:
"The Mechanic": + 15 Repair
TECHNICAL:
Both the original NPC's were used for the mod.
After the quest is completed, the NPCs are disabled and will be randomly enabled in a random encounter in the wasteland.
To remove this, I had to remove two AI packages. Based on my testing, this does nothing in any negative way but it seems to be the only way that I am aware of to disable the random encounter package.
If the NPCs are spoken to after the quest, they will either say a single line or will just have a "goodbye" option. I have added a condition to these lines to avoid them being played. this allows you to enter dialogue with them as normally and recruit them.
MANNEQUIN EDITS AND ARMOUR REDO:
The AntAgonizer has two mannequin edits. Each one is an interpretation of her Fallout Shelter Online Character Card. (refer to images).
In this character card, her armour is also different.
I have added a Armour Redo file under optional files which changes the antagonizer's armour to more closely resemble this. This is both in the form of the armoir and texture. All the screenshots of the mod use this armour version. All paths used were vanilla.
Armour Redo - Gauntlets is the same file but adds her gauntlets much like the combat FSO character card which can be seen in the images showing off the goggles.
I have also added a pair of goggles which matches her other character card from FSO. It is in a container in her lair. It is a retexture of the biker goggles. This armour piece uses custom paths and does not retexture the normal biker goggles.
I have also added a redo of the Mechanist's armour which gives him a short cape (from the Centurian Armour) and retextured it to blue. It can be found in the armour redo file. It only replaces the Mechanist's armour and does not touch any other armour.
Should you not wish to have either one of the armour redos, go to Textures/Meshes (under the game's data folder) > Armour > Antagonist/Mechanist and remove the meshes and textures.
SCREENSHOT/VIDEO CREDITS:
Skin Texture:
zzJay's Body and face Textures
Armour:
Spice of Life
Waster Gear (For the scarf)
Capital Scavenger - TTW - Redux
Companions:
Amata Companion - TTW
Lucy West Companion - TTW
Desmond Companion
Mayor MacCready Companion