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ZhangYueZhi

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ZhangYueZhi

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113 comments

  1. ZhangYueZhi
    ZhangYueZhi
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    TASTE

    This mod is under carefully examination for a remake from ground up, which will merge required mods directly into it and restruct, to make future development more convenient. Atm, the published TASTE 2.4 is meant to be used with Alternate Start 1.50 and Open World DC 0.30.
  2. Auge1
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    Wow, this sounds interesting. Before I start trying it out: Is it compatible with a modded TTW including Kazoperts Functional Post Game Ending for NV? I also should probably deinstall my other Game Start mods like "Quick start" for Capital wasteland and "Leveled DLC Delay and preorder packs" for both wastelands too?
    Thank you for your dedication!
    1. ZhangYueZhi
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      This doesn't overlap with FPGE so it's all good. IIrc, this is compatible with leveled dlc delay. And yes, you need to unistall quick start.
  3. megablackk1d
    megablackk1d
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    I tried the test update, and didn't experience any crash on main menu. I have close to 700 mods too.
    1. ZhangYueZhi
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      It was an xNVSE bug that can randomly happen when you add/change esps. Hopefully it has become a history after xNVSE 6.4.
  4. CurvingFyr3
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    This is amazing, the stuff of dreams, modlist saver
  5. WilliamAmbervein
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    This seems great but I just wish there was a way to pick up the main quest. Like you see a some Brotherhood people in need of help and they ask you to check something out for them. Maybe find this crazy scientist that keeps calling you his son.
    1. ZhangYueZhi
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      That's beyond my skill and my will to improve what Bethesda's writers left. But seriously, I may add an abrupt trigger to forcefully reset the world to the beginning of mq.
  6. explorerguy95
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    great mod but what about the medicine bobblehead 
    1. ZhangYueZhi
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      There is a way to get inside. If you don't feel like to guess and explore, there's a documentation in Open World DC folder.
  7. MonsterTamerBilly
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    - By requiring both base mods and their requirements, does that mean also ASDMQ's patches for The Living Desert and YUP? I'm coming from TBT and WSG guides, so I'm confused if those are needed after all

    - The alternate starts for FNV's DLCs are working fine? I remember OWB's scripting absolutely HATED having the satellite sequence and/or intro movie skipped, making the satellite itself crash the game after completing the DLC...
    1. ZhangYueZhi
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      • By requirement, it means mods required by base mods, not mods requiring base mods.
      • Nothing is skipped in the implementation.
    2. MonsterTamerBilly
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      Oh wow it auto-starts from the satellite, that's much more reassuring 'w'

      Other than that, thanks for the work on that mod, and thanks to hman and conzo too :D I've been honestly TIRED of having to restart TTW from Capital DC every single time a mod updates and decides to become espless, or makes a major update that needs the game to be run from the beginning all over again...! Been missing the Mojave for a while, and I appreciate theewfound roleplaying freedom ♥
    3. ZhangYueZhi
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      Enjoy! I hardly ever start at DC lol.
  8. Drarack
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    Big respect for what you're doing here. Must be very tricky and tedious work. This mod makes the game way better imho
    1. ZhangYueZhi
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      Glad you enjoy my little project!
  9. Vangrel
    Vangrel
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    this is the best alt start mod for new vegas, thank you!
    1. ZhangYueZhi
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      Glad you like it!
  10. Spaiden12
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    Any progress on the "Enclave Deserter" start? You stated in the changelog you had no idea how to begin and i am really looking forward to this start.
    1. ZhangYueZhi
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      I've been busy IRL so no progress yet. That goal becomes tricky-er with a new goal to implement Fallout 3 main story alterations.
      Next time I get my hand on this mod, I would first try to re-make from ground up, which hopefully would make further updates easier.
  11. thonglunvn
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    ah so this mod is the reason why everytime i try to go to main menu the game crash, thought it was my own game for a sec there, still great mod though, but i been having a bug at the goodsprings cemetery where near your grave there a random patch of light, i heard at first its because of coc so the world is broken, then i create a new save and choose a background that is near goodsprings, run there and the light is still there, is there anyway to fix it?
    1. ZhangYueZhi
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      Exit to main menu in game is not recommended in general. And no, this mod won't cause crash in main menu.
      And it has literally nothing to do with Goodsprings cemetery. There is only one light source which is a lantern sitting by the grave.