This mod is under carefully examination for a remake from ground up, which will merge required mods directly into it and restruct, to make future development more convenient. Atm, the published TASTE 2.4 is meant to be used with Alternate Start 1.50 and Open World DC 0.30.
Wow, this sounds interesting. Before I start trying it out: Is it compatible with a modded TTW including Kazoperts Functional Post Game Ending for NV? I also should probably deinstall my other Game Start mods like "Quick start" for Capital wasteland and "Leveled DLC Delay and preorder packs" for both wastelands too? Thank you for your dedication!
This seems great but I just wish there was a way to pick up the main quest. Like you see a some Brotherhood people in need of help and they ask you to check something out for them. Maybe find this crazy scientist that keeps calling you his son.
That's beyond my skill and my will to improve what Bethesda's writers left. But seriously, I may add an abrupt trigger to forcefully reset the world to the beginning of mq.
- By requiring both base mods and their requirements, does that mean also ASDMQ's patches for The Living Desert and YUP? I'm coming from TBT and WSG guides, so I'm confused if those are needed after all
- The alternate starts for FNV's DLCs are working fine? I remember OWB's scripting absolutely HATED having the satellite sequence and/or intro movie skipped, making the satellite itself crash the game after completing the DLC...
Oh wow it auto-starts from the satellite, that's much more reassuring 'w'
Other than that, thanks for the work on that mod, and thanks to hman and conzo too :D I've been honestly TIRED of having to restart TTW from Capital DC every single time a mod updates and decides to become espless, or makes a major update that needs the game to be run from the beginning all over again...! Been missing the Mojave for a while, and I appreciate theewfound roleplaying freedom ♥
I've been busy IRL so no progress yet. That goal becomes tricky-er with a new goal to implement Fallout 3 main story alterations. Next time I get my hand on this mod, I would first try to re-make from ground up, which hopefully would make further updates easier.
ah so this mod is the reason why everytime i try to go to main menu the game crash, thought it was my own game for a sec there, still great mod though, but i been having a bug at the goodsprings cemetery where near your grave there a random patch of light, i heard at first its because of coc so the world is broken, then i create a new save and choose a background that is near goodsprings, run there and the light is still there, is there anyway to fix it?
Exit to main menu in game is not recommended in general. And no, this mod won't cause crash in main menu. And it has literally nothing to do with Goodsprings cemetery. There is only one light source which is a lantern sitting by the grave.
113 comments
This mod is under carefully examination for a remake from ground up, which will merge required mods directly into it and restruct, to make future development more convenient. Atm, the published TASTE 2.4 is meant to be used with Alternate Start 1.50 and Open World DC 0.30.
Thank you for your dedication!
- The alternate starts for FNV's DLCs are working fine? I remember OWB's scripting absolutely HATED having the satellite sequence and/or intro movie skipped, making the satellite itself crash the game after completing the DLC...
Other than that, thanks for the work on that mod, and thanks to hman and conzo too :D I've been honestly TIRED of having to restart TTW from Capital DC every single time a mod updates and decides to become espless, or makes a major update that needs the game to be run from the beginning all over again...! Been missing the Mojave for a while, and I appreciate theewfound roleplaying freedom ♥
Next time I get my hand on this mod, I would first try to re-make from ground up, which hopefully would make further updates easier.
And it has literally nothing to do with Goodsprings cemetery. There is only one light source which is a lantern sitting by the grave.