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Devv

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DevvEloper

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7 comments

  1. ToStartAgain
    ToStartAgain
    • member
    • 1 kudos
    I like your TTW patches, they are every nice. I have a few questions, how many other patches are you making? What kinds of mods will you not make patches for? Are you open to suggestions? If yes, I have a hypothetical and let's amuse you have all the permission you need. Would you be willing to make a TTW patch for Davis237834's colt monitor r 80 with TDFox35's patch for it to use ETJ's animations as a non replaces for the automatic rifle? If yes then when?

    https://www.nexusmods.com/newvegas/mods/84947
    1. DevvEloper
      DevvEloper
      • supporter
      • 19 kudos
      I don't take suggestion on patches I'm not using, normally.
      However, I can give advice. Whatever those animations are, they can be put in meshes\animgroupoverride and follow kNVSE steps to make proper instruction file so they are only applied to whatever you want. It would be kinda simple.
  2. ToiTuCreuses
    ToiTuCreuses
    • premium
    • 510 kudos
    Thanks for that <3
    But yes, as mentionned the files are not ones described: "patch" version contains the replacer while the replacer contain the additionnal patch ;)
    1. DevvEloper
      DevvEloper
      • supporter
      • 19 kudos
      God dammit!

      EDIT: fixed it!
  3. horseboy0
    horseboy0
    • member
    • 0 kudos
     doctors house
  4. PseudonymousRex
    PseudonymousRex
    • premium
    • 9 kudos
    I think the downloads are the wrong way round
  5. Aldog31
    Aldog31
    • premium
    • 2 kudos
    Thanks for this! I tried everything and couldn't get that beam to move. Had no idea BaseObjectSwapper was the cause