PLEASE if you are playing the Dawn version, avoid spamming Console Commands and cheat mods to acquire the Stealththenza Set and Angel Eyes before you are intented to at the end of the quest. Just use the Dusk or Pack version if you have no patience, idk why I wasted my time in providing you with not one but two alternative versions.
"I don't like the mod". Great, noted.
Cool, what about the various Roleplay opportunities and hidden details, what changes?
Spoiler:
Show
- Killing Lindy yourself, returning to her, or never returning to her significantly impact your interactions with the final antagonist of the mod - With high enough Science and Repair Skills, you can despringlock the Guanyin Armor all by yourself at a workbench, without ever interacting with the Followers, Brotherhood or Black Shenlong - Scribe Heathen will help you only if you have completed Still in The Dark - Doctor Danielle's copy of US Covert Operation will grant you dramatic increase in Repair and Science, but only with +8 Intelligence - All the shady individuals have various unique combat lines activating through uniques methods (they or you crouching, you killing their minions, them being low health, them having a specific weapon) - Brigham Young is Immortal as long as you don't cripple his head - Red Skull will progressively get crippled limbs during your combat due to his illness - If disarmed, Gin Corbett will stun you with flash grenades and run to recover her stashed AMR - The Lord of Turrets mourn her Turrets - The final antagonist react to all the Non-DLC Unique weapons used by you during his fight and has special combat lines - Guns Over 60, +7 Intelligence and having completed "My Lucky Old Sun" leads to different dialogs with the final antagonist - The final antagonist has different dialogs depending on your current karma levels - The final antagonist has combat taunts should you heal yourself, crouch, has a unique line when he deploy his shield, and also has a special death animation. - The final antagonist has different dialogs whereas Mister House stands, has been murdered, or has been replaced by Yes Man - The final antagonist's robots will only turn hostile after you injure their master, and will be there to stop you from escaping. In all routes (unless you murdered Lindy), Mister Heavenly and one of Protectrons will come to ambush you during the combat to assist their master more actively - The final antagonist and his robots all use the special particle shields once developed by Poseidon Energy Omicron Facility (read the scattered lore in the location) - Killing the final antagonist with Wild Wasteland will result in a special Wild Wasteland encounter being unlocked at New Vegas Steel. - Having repaired the Stealth Armor through the Black Shenlong will lead to different dialogs once their shop opens by the end of the mod - Scribe Heathen and Doctor Danielle have uniques remarks should you wear the Guanyin Armor or later the Stealthtenza Armor - Possessing Brigham's Bible enables you to craft "blessed" (Incendiary) 45-70 bullets for his Brush Gun - The Vanguardists Bots explode upon being destroyed, but not if you use electrifying weaponry.
uhh the looking through you quest hasnt updated for me and is just stuck after i went back to see lindy after getting the armour am i missing something im confused
Is the shi merchant only available after I fix the armor? I got halfway through "still in the dark" and realize I'd rather pay the shi, but when I went back they were gone
You mean after talking with Dr. Danielle, at Mormon Fort? Sorry, but whatever option you pick while talking to her, sticks. Granted you can still fix it yourself all the same, but good luck powerlevelling the required stats for that without Danielle's book (which incidentally would also lock the Shi and Brotherhood options away should you pick that route)
Awesome, fantastic, brilliant. Might be my most favourite mod I've played across games. Everything just worked and clicked for me.
Loved the idea of using gear from some of the most badass fighters around to create a truly unique set of armour. Reminded me of a reverse Sinister Seven, if you've heard of that mod. The final showdown with the Seraphim was great, an interesting and mysterious enough character and worth the build up. The walk to reach him with the angelic-esque music playing was a highlight. Tying it in to existing lore and then linking it to the SomeGuy series was just the cherry on top.
Really, superb. Thank you for releasing this. On par with the DLCs in my book, would buy this if it was a paid addition. You and everyone that went into making this are talented, truly.
284 comments
https://www.nexusmods.com/newvegas/articles/56640
Careful about the flickering in the intro if you have issues with that kind of stuff!
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PLEASE if you are playing the Dawn version, avoid spamming Console Commands and cheat mods to acquire the Stealththenza Set and Angel Eyes before you are intented to at the end of the quest. Just use the Dusk or Pack version if you have no patience, idk why I wasted my time in providing you with not one but two alternative versions.
"I don't like the mod". Great, noted.
- With high enough Science and Repair Skills, you can despringlock the Guanyin Armor all by yourself at a workbench, without ever interacting with the Followers, Brotherhood or Black Shenlong
- Scribe Heathen will help you only if you have completed Still in The Dark
- Doctor Danielle's copy of US Covert Operation will grant you dramatic increase in Repair and Science, but only with +8 Intelligence
- All the shady individuals have various unique combat lines activating through uniques methods (they or you crouching, you killing their minions, them being low health, them having a specific weapon)
- Brigham Young is Immortal as long as you don't cripple his head
- Red Skull will progressively get crippled limbs during your combat due to his illness
- If disarmed, Gin Corbett will stun you with flash grenades and run to recover her stashed AMR
- The Lord of Turrets mourn her Turrets
- The final antagonist react to all the Non-DLC Unique weapons used by you during his fight and has special combat lines
- Guns Over 60, +7 Intelligence and having completed "My Lucky Old Sun" leads to different dialogs with the final antagonist
- The final antagonist has different dialogs depending on your current karma levels
- The final antagonist has combat taunts should you heal yourself, crouch, has a unique line when he deploy his shield, and also has a special death animation.
- The final antagonist has different dialogs whereas Mister House stands, has been murdered, or has been replaced by Yes Man
- The final antagonist's robots will only turn hostile after you injure their master, and will be there to stop you from escaping. In all routes (unless you murdered Lindy), Mister Heavenly and one of Protectrons will come to ambush you during the combat to assist their master more actively
- The final antagonist and his robots all use the special particle shields once developed by Poseidon Energy Omicron Facility (read the scattered lore in the location)
- Killing the final antagonist with Wild Wasteland will result in a special Wild Wasteland encounter being unlocked at New Vegas Steel.
- Having repaired the Stealth Armor through the Black Shenlong will lead to different dialogs once their shop opens by the end of the mod
- Scribe Heathen and Doctor Danielle have uniques remarks should you wear the Guanyin Armor or later the Stealthtenza Armor
- Possessing Brigham's Bible enables you to craft "blessed" (Incendiary) 45-70 bullets for his Brush Gun
- The Vanguardists Bots explode upon being destroyed, but not if you use electrifying weaponry.
Regardless, really great mod. A quality for sure. Voice acting was good, fights were fun, and the armor looks great.
i feel like i have the right idea but not the right path
Because I've been waiting a while, and the Angel In The Tower pop-up isn't triggering.
Loved the idea of using gear from some of the most badass fighters around to create a truly unique set of armour. Reminded me of a reverse Sinister Seven, if you've heard of that mod. The final showdown with the Seraphim was great, an interesting and mysterious enough character and worth the build up. The walk to reach him with the angelic-esque music playing was a highlight. Tying it in to existing lore and then linking it to the SomeGuy series was just the cherry on top.
Really, superb. Thank you for releasing this. On par with the DLCs in my book, would buy this if it was a paid addition. You and everyone that went into making this are talented, truly.