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RevontuletCXVII

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RevontuletCXVII

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About this mod

Expands the arsenal of recharging weapons available from the vanilla default of 3 to a whopping 14!!!

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What does this mod do?

This expands the arsenal of recharging energy weapons from the measly vanilla 3 to a whopping 14, each of them a variant of an existing energy weapon given the ability to recharge - you'll be limited only by your accuracy and the condition of the weapon!


These weapons are intended for specialist energy weapons+science characters, as the crafting requirements for them are quite stringent. (50+ science for the Mk. 1 versions, 65-80+ science for the Mk. 2, as well as the respective weapon skill requirements)

Recharging variants require their original weapon, some ammo, scrap electronics, and a sensor module. The resulting weapon is also slightly heavier than the original.
These are used to simulate the creation of a recharging chamber being built into the weapon.

Improved Mk. 2 versions require the Mk. 1 version of the recharging weapon and the same materials, but weigh less, recharge faster, and many can even fit a unique weapon mod that reduces their regeneration delay even more!

The laser weapons also have unique visuals for their beams to help differentiate them from their vanilla, non-recharging counterparts. Plasma variations will be added once the resources for them are finished.


How do I install it?

Download and install with your preferred mod manager.