Hey, heck of a fun mod! I got a question though have you considered making an unbalanced version of all your mods? Specifically, I’m talking about removing any negative effects from perks or traits like ap costs. I just think that would be fun. I totally understand if you can’t do this, as I don't know the first thing about making mods but i hear it can be difficult Anyway, I’m really enjoying your mods and having a blast. Keep up the great work, and thanks for creating them in the first place!
Amazing mod, thanks for the work. Seeing that every perk its like a tree for a type of play be it guns-melee,etc. Have you tought on a Chems/Consumables tree?
Do these perks only affect the player weapon and self or can these perk affect all weapons such as if I took dirty bomb perk my explosions would do poison damage as well as any companion in my team who uses explosive weapons would have poison damage affect as well? Can these perks also affect enemies making them use poison damage as well?
Is there a way to know about the “perk codes”? You see I got the perk called fire and brimstone and honestly I kinda regret getting it. Is there a way I could remove the perk through console commands with uninstalling the whole mod?
Is Exploit Weakness taken from vermintide 2? It has the same name and does a similar thing, enhanced critical effect on a poisoned enemy, as the perk from there.
lol I didn't intend to, but maybe that was buried deep in my subconscious. I only have a couple hours in Vermintide. When I made the perk I kept thinking of spot weakness from Slay the Spire, which does something different entirely.
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Great mod btw