New TTW upload just changes the script so it no longer conflicts with my 10mm pistol mod. If you made the change prior (legit just changing the file name) you don't need to update as the esp hasn't been changed.
For anyone using New Vegas Animation Overhaul - Guns like myself, make sure to hide the meshes for the Combat Shotgun in that mod so that this one uses its own.
heyyy a small nitpick about the file names, so can we remove the "1" and "2" at the start of the naming of the files? because mods like "10mm pistol" or "10mm smg" etc etc would bump within them so it is possible for users to missout there's two files instead of one
Best iteration of the combat shotgun, the uniques and attachments are so well done. Any plans for a combat rifle (basically rechambering the combat shotgun in .308, longer barrel without a heat shield, and a scope slapped on it)?
Does anyone else have an issue not being able to get the silencer modification? I have every other attachment, but don't even see an option for the silencer
The Terrible Shotgun, on the other hand, is probably:
Spoiler:
Show
On a Fiend named Duke at Zapp's Neon Signs
Feel free to correct me. I wish I could try this mod myself, but I'm already reaching the 255 plugin limit. I'll give it a try on any future playthroughs I'll be going through.
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i'm thinking about having vanilla fallout 3 weapons but having also this mod shotguns
wouldn't be a problem if i use NV version in TTW?
One question, can the terrible shotgun be modified?
alright
well i hope someone will
I believe that the Winterized Shotgun is at:
The Terrible Shotgun, on the other hand, is probably:
Feel free to correct me. I wish I could try this mod myself, but I'm already reaching the 255 plugin limit. I'll give it a try on any future playthroughs I'll be going through.