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Altafiem and Xamie

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xamie

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122 comments

  1. xamie
    xamie
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    New TTW upload just changes the script so it no longer conflicts with my 10mm pistol mod. If you made the change prior (legit just changing the file name) you don't need to update as the esp hasn't been changed.
  2. Frosty7130
    Frosty7130
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    Question, is this usable with TTW without the .esp as a straight up replacer?
    1. xamie
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      No, you need the ttw esp as it has the audio for reloads
  3. Driver3
    Driver3
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    For anyone using New Vegas Animation Overhaul - Guns like myself, make sure to hide the meshes for the Combat Shotgun in that mod so that this one uses its own.
    1. TripleJWDog
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      Thanks for the heads-up, saved me a bit of trouble trying to track down conflicts.
    2. xamie
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      Ah I did forget to mention this for TTW but yes please disable any animations that effect the CS other wise you'll get some funky stuff happening.
  4. TPOl7uHKA
    TPOl7uHKA
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    classic sniper rifle when?  
    1. xamie
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      I probably should finish this off as, I've got most of the hard work already done...
  5. Russ0612
    Russ0612
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    heyyy a small nitpick about the file names, so can we remove the "1" and "2" at the start of the naming of the files? because mods like "10mm pistol" or "10mm smg" etc etc would bump within them so it is possible for users to missout there's two files instead of one
  6. nukagobbler
    nukagobbler
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    Best iteration of the combat shotgun, the uniques and attachments are so well done. Any plans for a combat rifle (basically rechambering the combat shotgun in .308, longer barrel without a heat shield, and a scope slapped on it)?
  7. Vicelover101
    Vicelover101
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    i have an issue with TTW version, model and textures doesn't change
    1. Vicelover101
      Vicelover101
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      i also have a question

      i'm thinking about having vanilla fallout 3 weapons but having also this mod shotguns

      wouldn't be a problem if i use NV version in TTW?
  8. HaiseSD
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    All your weapons are very good, the entire collection of friends is great. 
    One question, can the terrible shotgun be modified?
    1. xamie
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      If you mean by the in-game mods, no none of the unique weapons have mods i.e like WMX which I will never be making a patch for it.
  9. Schmuddie
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    Does this have animations for b42 inspect?
    1. xxZombieslayer77
      xxZombieslayer77
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      It kinda does yeah but you just pull the bolt back really quick and peek you dont take out the mag
    2. Schmuddie
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      Yeah I saw that part. I didnt find any anim for the condition check, I think it uses the default.
    3. Schmuddie
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      Ayye, I replaced the files from Rockbiter's Combat shotgun animations to replace this one's, works perfectly
  10. Schmuddie
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    Does anyone else have an issue not being able to get the silencer modification? I have every other attachment, but don't even see an option for the silencer
  11. Vicelover101
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    could you make your mods compatible with realistic weapon names?
    1. xamie
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      no
    2. Vicelover101
      Vicelover101
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      oh

      alright

      well i hope someone will
  12. WarBandPlaya
    WarBandPlaya
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    Spoiler Alerts below:

    I believe that the Winterized Shotgun is at:
    Spoiler:  
    Show
    Camp Searchlight's Police Station


    The Terrible Shotgun, on the other hand, is probably:
    Spoiler:  
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    On a Fiend named Duke at Zapp's Neon Signs


    Feel free to correct me. I wish I could try this mod myself, but I'm already reaching the 255 plugin limit. I'll give it a try on any future playthroughs I'll be going through.
  13. jacobgsp
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    Is this safe to remove mid game? I didn't realize it had an .esp, I thought it was just textures.
    1. xamie
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      for TTW yeah its safe all the esp does for that is add a sound for reloads, and for FNV you also can just wait a couple of days for stuff to reset
    2. jacobgsp
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      Great thanks!
  14. Kloud115
    Kloud115
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    Anything to make this compatible with the ol' WAP?
    1. xamie
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      WAP doesn't touch this gun?