20 comments

  1. GELUXRUM
    GELUXRUM
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    Ewww you're making FNV mods. Consider yourself 🙅 blocked 🙅
    1. bp42s
      bp42s
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      my evil twin bp24s made this one
    2. xalamba
      xalamba
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      Both of you here? It's gonna be fun xD
  2. Kwellcodechaot
    Kwellcodechaot
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    Great to see this gets some improvements :) Thanks !
  3. Redundo
    Redundo
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    Where did you get the data of "NVWasteland" and "DCWasteland" From? I'm trying to tinker around and add in color switching for the Frontier.
    1. bp42s
      bp42s
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      TTW has globals for it, iirc it’s the bInDCWasteland or something along those lines. you can use johnny guitar to use the editor ID for it
    2. Redundo
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      Hm so I found it, and it does indeed work if I replace one of the two. But once I add in a second else if, none of the switching works. I had to switch the frontier to the top as it doesn't seem to switch off the NV global when going there. It's probably something simple i'm missing and I'm just being dumb.

      SetOnMenuOpenEventHandler (begin function {int id}
      if ( TFInFrontier )
        SetSystemColor 1 255 255 255
        SetSystemColor 3 255 255 255
        SetSystemColor 4 255 255 255
        SetSystemColor 5 255 255 255
        SetINIFloat "Data:iHCS" 2 "TTWHudSwitcher.ini"
      elseif ( bInDCWasteland )
        SetSystemColor 1 26 255 128
        SetSystemColor 3 26 255 128
        SetSystemColor 4 26 255 128
        SetSystemColor 5 26 255 128
        SetINIFloat "Data:iHCS" 0 "TTWHudSwitcher.ini"
      elseif ( bInNVWasteland )
        SetSystemColor 1 255 182 66
        SetSystemColor 3 255 182 66
        SetSystemColor 4 255 182 66
        SetSystemColor 5 255 182 66
        SetINIFloat "Data:iHCS" 1 "TTWHudSwitcher.ini"
      endif
      end) 1 1023
  4. SpartanK4102
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    Hi I've been using this mod for a while and it's a nice quality of life feature, but I was wondering if it would be possible to add an option for it to not affect terminal screens. I like having my HUD and pip boy switch, but terminal screens glow green so it doesn't make much sense for them to show up amber when you use them
  5. RuyN21
    RuyN21
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    It should be in vanilla, tbh. Thanks, tired of keeping MAPMO only for this feature.
  6. CodyME
    CodyME
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    Well this is weird...my game already does this o_o. I followed the TTW Wastland Survival Guide for my mod setup, so I'm assuming one of those many menu based mods already does this?
    1. bp42s
      bp42s
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      you probably have the esp version of this installed, if it’s linked on the guide. it’s also linked on the page so you can check
    2. CodyME
      CodyME
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      Nah the guide doesn't link to it either. No idea why my game does it already lol.
    3. DanStep67
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      I think MAPMO mod does this
    4. CodyME
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      I do have MAPMO so that could very well be it then!
  7. mannerite
    mannerite
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    works perfectly, thank you! :)
  8. RoyBatterian
    RoyBatterian
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    I dig it.
    1. bp42s
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      thanks!
  9. TheUncleG
    TheUncleG
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    I change the HUD color every time I switch so this is such a great QOL idea. Thanks!

    Just curious, what event triggers the HUD switch? Is it just the train ride? Or would switching wastelands via the Mobile Truck Base or Transportalponder Expanded also result in a HUD color swap? 
    1. bp42s
      bp42s
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      thanks! it checks it in a couple different ways, so it works regardless of how you get between wastelands, you can take the train, fast travel with map markers, ride the mobile truck base, or use the transportalponder and it works either way
    2. TheUncleG
      TheUncleG
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      Thank you!!
  10. ByteSix
    ByteSix
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    What are you doing here you silly little goober?