About this mod
Adds eyelashes, eye glow maps, brow whiskers, rebalances more intense fur colors, fixed Robert S Male neck seam issues, fixed TTW Dad issues, adjusted mesh and texture seams, and much more!
- Requirements
- Permissions and credits
- Changelogs
Please let me know if you have any issues with the new 3.0 .tri morphs, first time doing animations in almost 20 years.
Did this as an experiment to see if I could figure out how to edit .egm files and learn how textures work. Half boredom and half sentimentality (tried to make my own fox race for oblivion years ago but lost the files and didn't get far lol). Let me know if I can improve it in any way, still learning!
----------------Description---------------------
Adds animated eyelashes, glow in the dark eyes, two new whisker variants, (See note below if you are updating from using the original mod), makes all unique (as in nonrepeating) hairstyles genderless, shrinks child variants for better immersion, rebalances the color palette of more intense fur colors (particularly nice in heavy bloom), adjusted mesh and texture seams for better visuals, optional patch for TTW to fix the player character's dad's floating beard (Now working on existing saves), new eye colors/heterochromia, new eye+ear animation morphs, reduced Robert S Male neck seam issues to allow users to use that instead (because the original Roberts mod is very out of date at this point), and more!
---------------Updating Note----------------------
If you were already using the original version of the Vulpine Race mod, or are updating from my tweaked version of the mod, you will need to delete/rebuild any bashed patch you have made. The animated eyelashes will not show up if you do not, and some fixes from the new .esp this mod provides will not apply either.
---------------TTW Dad Fix Important Note--------------------
Starting Items from the Vulpine Locker may now be found in one of the destroyed houses in Springvale in addition to the previous default Goodsprings location if using this patch.
New Update: Rewritten again (this time with no help, yay for learning!) to allow for customization of Dad's eyes through the script. Default is amber. You must enter the form ID (without the mod index) in the line I denotated in order to change the color to your desired model.
Old update: Rewritten thanks to the amazing help of the xNVSE discord (seriously thanks y'all!). This will now work on any savestate or new game, and now it is espless, so no fiddling with merged patches between playthroughs required. If you are updating, make sure to delete the old plugin version.
BE SURE TO DISABLE THIS THRU YOUR MOD MANAGER (OR ADD A ";" IN THE LINES OF THE SCRIPT IF YOU KNOW WHAT YOU ARE DOING) AFTERWARDS IF YOU ARE NOT PLANNING ON PLAYING A VULPINE BUT INTEND TO REPLAY TTW ON SUBSEQUENT PLAYTHROUGHS, OTHERWISE YOUR DAD WILL HAVE FLOATING WHISKERS IN PLACE OF THE FLOATING BEARD.
--------------Common Issues-------------
Keep in mind I will not troubleshoot these, just placing for ease of access:
Animated tail stretching into oblivion: You did not install the required compatability skeleton properly, if it still doesn't work check your load order priority in your mod manager of choice (MO2, NMM, VORTEX) and make sure the skeleton has no conflicts. Keep in mind Robert S has its own tweaked version of the compatibility skeleton that is required for that mod to work as well, which does everything the original compatability skeleton does. Any bones stretching is user error in terms of install. Mods that override the default skeleton path through NVSE may require a patch, though this is usually not the case. If I can reproduce it on my end I MAY look into it.
Females don't have whiskers: Install the missing whiskers patch from the original mod page first and foremost. You will now need to get a mod that allows females to use beards in order to wear whiskers, this is the one I use. (NOTE: Console Paste Support is required for Unlimited Beards, it can be found here)
Can't wear helmets and/or masks: This is intentional by design, read the original mod's documentation for information about acquiring custom fitted helmets in-game that work with the Vulpine head, they are placed in a container near the game's intro areas.
Can't wear glasses: This is because the devs improperly labeled several glasses to use the mask tag in the geck. I recommend skipping the patch for this in the original Vulpine Race mod, it is outdated. Use this mod instead and save yourself a plugin slot.
"I want a CBBE version": Use this mod, which converts CBBE bodies to use type body variant UVs for texture compatability.
--------------------To Do List---------------
-Add more hairs
-Fix texture seams with some obscure Type Body replacers (I need to learn to texture paint in a 3D environment first)
-Reduce texture seams on some male shoulders
-Improve Robert S compatability
-Create optional Improved Vanilla Male Body Mesh textures for full NV body mesh texture compatability.
-Create compatability patch for the new "TTW Dad Lives" mod
--------------------Credits---------------------
beardofsocrates- For the original mod, permissions, and sending me info on editing egms, seriously thanks!
throttlekitty- For the eyelash modders resource and extra documentation that helped me get started
zzjay- For the eyelash textures resource