Well he's one of the people who's done work with reverse engineering the game and other engine related stuff. So karut's work will be a bit more trustworthy in this regard.
Hello, nice mod. For some reason most of the Game Settings edited by this mod are shown in FNVEdit as new records so I couldn't compare them with the vanilla values to see what this mod does. So I made a quick spreadsheet displaying all of the Game Setting changes this mod makes, as well as the vanilla values next to them, so people can see exactly what this mod does. Here's the link.
fCombatLocationRadiusTargetMaxBase won't be in the GECK because I created that setting in JohnnyGuitar (and plan to make more custom gamesettings in the future). Default is 10, same as fCombatLocationRadiusTargetMin
Thanks for this! Alerts are set to high for me. AI is really tricky to balance and this is pretty comprehensive which is great, just a bit to tight for me.
Oh well, maybe I can shine it up and use it for an ashtray.
made sneaking actually really fun and not feel as cheesy (but still very powerful). Found myself actually waiting until night before sneaking, staying out of sight lines, waiting until npcs are alone until i killed them, great stuff all around.
This mod makes it significantly harder, combat wise. It always make me cautious to go to Sloan, the Alpha Deathclaw apparently spawns there because of this mod.
Question for the mod author, can you make versions of the mod that vary by intended AI intelligence and awareness? (Having multiple plugins for the user to choose their intended AI difficulty) I'd recommend so, as people may desire more easier or harder AI, and having just one plugin for users to download may leave people feeling confined by the mod's current one-size-fits-all approach. (However, this may be moot due to you allowing us users to download the old files, so you may reject this suggestion if you wish).
Still, I absolutely adore this mod, and wish you a great day!
Most of the changes I've done were changes to avoid scripted sequence breaks, because that's annoying. The unfortunate side effect tends to be a bit duller AI, but that beats having a broken game.
Pretty cool mod but sneaking is kinda bugged. I can steal right in front of peoples faces being hidden but sometimes im easily spotted from 30 feet away. Might just be my mod list idk.
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https://www.nexusmods.com/newvegas/mods/71847?tab=files&file_id=1000082027
Unfortunately, after a while, I decided to roll back.
Such as?
so what do you have to say in your defense,mr carxt?
Default is 10, same as fCombatLocationRadiusTargetMin
AI is really tricky to balance and this is pretty comprehensive which is great, just a bit to tight for me.
Oh well, maybe I can shine it up and use it for an ashtray.
Question for the mod author, can you make versions of the mod that vary by intended AI intelligence and awareness? (Having multiple plugins for the user to choose their intended AI difficulty) I'd recommend so, as people may desire more easier or harder AI, and having just one plugin for users to download may leave people feeling confined by the mod's current one-size-fits-all approach. (However, this may be moot due to you allowing us users to download the old files, so you may reject this suggestion if you wish).
Still, I absolutely adore this mod, and wish you a great day!
The unfortunate side effect tends to be a bit duller AI, but that beats having a broken game.