Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Various

Uploaded by

carxt

Virus scan

Safe to use

251 comments

  1. onvil
    onvil
    • premium
    • 176 kudos
    Locked
    Sticky
    might be the worst mod page ive ever seen
  2. carxt
    carxt
    • premium
    • 449 kudos
    Locked
    Sticky
    If you have trouble sneaking with companions, grab JIP CCC and enable True Passive Mode in the mod + set them to passive.
  3. AP84
    AP84
    • member
    • 20 kudos
    If you have any bugs or don't like something, there is an alternative mod for you VW Combat AI.

    https://www.nexusmods.com/newvegas/mods/71847?tab=files&file_id=1000082027

    Unfortunately, after a while, I decided to roll back.
    1. carxt
      carxt
      • premium
      • 449 kudos
      >Bugs or don't like something
      Such as?
  4. DevvEloper
    DevvEloper
    • supporter
    • 11 kudos
    Is this mod compatible with Realistic Stealth Overhaul?
  5. Genie44
    Genie44
    • member
    • 1 kudos
    but mr viva new vegas told me,"don't use mod for Enemy AI,it's always bad"

    so what do you have to say in your defense,mr carxt?
    1. Ungeziefi
      Ungeziefi
      • premium
      • 48 kudos
      VNV doesn't say that.
    2. AVeryUncreativeUsername
      AVeryUncreativeUsername
      • premium
      • 311 kudos
      Well he's one of the people who's done work with reverse engineering the game and other engine related stuff. So karut's work will be a bit more trustworthy in this regard.
  6. SandGentleman
    SandGentleman
    • premium
    • 39 kudos
    Hello, nice mod. For some reason most of the Game Settings edited by this mod are shown in FNVEdit as new records so I couldn't compare them with the vanilla values to see what this mod does. So I made a quick spreadsheet displaying all of the Game Setting changes this mod makes, as well as the vanilla values next to them, so people can see exactly what this mod does. Here's the link.
    1. carxt
      carxt
      • premium
      • 449 kudos
      fCombatLocationRadiusTargetMaxBase won't be in the GECK because I created that setting in JohnnyGuitar (and plan to make more custom gamesettings in the future).
      Default is 10, same as fCombatLocationRadiusTargetMin
    2. SandGentleman
      SandGentleman
      • premium
      • 39 kudos
      Interesting, I didn't know you could even add game settings. Neat!
    3. carxt
      carxt
      • premium
      • 449 kudos
      It's mostly limited to the people who can make DLLs, but yes.
    4. ElderMalaclypse
      ElderMalaclypse
      • premium
      • 27 kudos
      Thanks for this!  Alerts are set to high for me.
      AI is really tricky to balance and this is pretty comprehensive which is great, just a bit to tight for me.

      Oh well, maybe I can shine it up and use it for an ashtray.
    5. arsyad100
      arsyad100
      • member
      • 0 kudos
      What both of those do?
  7. cryptid0hunter
    cryptid0hunter
    • supporter
    • 10 kudos
    Compatible with NPCs sprint in combat?
    1. DracoVampire786
      DracoVampire786
      • member
      • 19 kudos
      yes.
    2. cryptid0hunter
      cryptid0hunter
      • supporter
      • 10 kudos
      Thankiee🤩
  8. lolf
    lolf
    • supporter
    • 1 kudos
    made sneaking actually really fun and not feel as cheesy (but still very powerful). Found myself actually waiting until night before sneaking, staying out of sight lines, waiting until npcs are alone until i killed them, great stuff all around.
  9. FabienNamaste
    FabienNamaste
    • member
    • 0 kudos
    This mod makes it significantly harder, combat wise. It always make me cautious to go to Sloan, the Alpha Deathclaw apparently spawns there because of this mod.
    1. carxt
      carxt
      • premium
      • 449 kudos
      It shouldn't do that. And I tested because that's weird. You should update to latest.
    2. FabienNamaste
      FabienNamaste
      • member
      • 0 kudos
      will test again, I'll update
    3. FabienNamaste
      FabienNamaste
      • member
      • 0 kudos
      sorry for late update. Its working fine again, thank you for the update. 
  10. Anakin1773
    Anakin1773
    • member
    • 3 kudos
    @carxt

    Question for the mod author, can you make versions of the mod that vary by intended AI intelligence and awareness? (Having multiple plugins for the user to choose their intended AI difficulty) I'd recommend so, as people may desire more easier or harder AI, and having just one plugin for users to download may leave people feeling confined by the mod's current one-size-fits-all approach. (However, this may be moot due to you allowing us users to download the old files, so you may reject this suggestion if you wish).

    Still, I absolutely adore this mod, and wish you a great day!
    1. carxt
      carxt
      • premium
      • 449 kudos
      Most of the changes I've done were changes to avoid scripted sequence breaks, because that's annoying.
      The unfortunate side effect tends to be a bit duller AI, but that beats having a broken game.
    2. Anakin1773
      Anakin1773
      • member
      • 3 kudos
      Ok then, I accede to your point. Thank you for the mod anyways.
  11. maxman8851
    maxman8851
    • premium
    • 0 kudos
    Pretty cool mod but sneaking is kinda bugged. I can steal right in front of peoples faces being hidden but sometimes im easily spotted from 30 feet away. Might just be my mod list idk. 
    1. carxt
      carxt
      • premium
      • 449 kudos
      Likely your modlist, ensure fDetectionViewCone isn't reduced to something ridiculously low.
  12. KyyKaame
    KyyKaame
    • member
    • 0 kudos
    What does "location handling" exactly mean?