The utility with this thing shines when you have a mod that limits your fast travel options! I really like how creative you can get with it.
Oh also, you can get some DLC companions out of their respective DLCs if you use it right. Which is really not needed as a fix, its just a funny thing that you can do.
Thanks for sharing your experience! I'll gladly add a video if you have one. You'll have to tell me a little more about the "getting some DLC companions out of their respective DLCs" trick you've found.
I’ll dig inmore when I get time… but this might break a new game start? Have a bug with Sunny’s tutorial that keeps,it from progressing to giving you the varmint rifle, and if you shoot the bottles it does nothing. Only other mod I could find does this is a mod that removes tumbleweeds, which I guess breaks script right out of Doc’s house. And I never had that mod. Also, saw a scripted convo between NPCs from another mod take minutes to actually trigger and start. I believe it is this mod or one of two others. So need time to do one by one to confirm.
Hope I can make this work, tho. Would be the perfect Mark and Recall system to my no fast travel setup.
EDIT: Alright, can confirm that it IS this mod doing it with my setup. Any strange interactions this could have with other mods, or would something in the script cause issues at game start?
The simple script shouldn't interact with anything else than the assets of this mod. What are exactly the symptoms with the mod enabled that disappear when you disable it? Did you check xEdit for conflict resolution? Is your load order based on VNV? Do you have problem with only this mod enabled?
14 comments
Oh also, you can get some DLC companions out of their respective DLCs if you use it right. Which is really not needed as a fix, its just a funny thing that you can do.
You'll have to tell me a little more about the "getting some DLC companions out of their respective DLCs" trick you've found.
I'll see about the video in the future.
Hope I can make this work, tho. Would be the perfect Mark and Recall system to my no fast travel setup.
EDIT: Alright, can confirm that it IS this mod doing it with my setup. Any strange interactions this could have with other mods, or would something in the script cause issues at game start?
What are exactly the symptoms with the mod enabled that disappear when you disable it?
Did you check xEdit for conflict resolution?
Is your load order based on VNV?
Do you have problem with only this mod enabled?
Great Work!