Fallout New Vegas
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Flipocles

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7 comments

  1. CountV10
    CountV10
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    Doesn't work
    1. Flipocles
      Flipocles
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      Do other Script Runner mods work for you? Did you install the Visual C++ 2015-22 x86 Redistributable suggested in the comments of JIP? Are you sure the other requirements are working. I need more than "Doesn't work".
      Edit: I just checked to make sure it was still working on my end and it is. If you have all the requirements definitely working, maybe I forgot one. Otherwise it's likely an issue with the installation of the requirements. I have most of the suggestions from Viva New Vegas Utilities And Bug Fixes sections, so maybe one of them is required. Could be this from Viva New Vegas requirements - "VC++ Runtime Libraries. Extract the archive and run the included install_all.bat as an administrator to install all of the required libraries at once." 
    2. CountV10
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      Thanks for responding, and no I can't get any script to run other than ones in ESPs. kNVSE wont work, and I've had mods say that I don't have johnnyguitar when I do.

      I get these errors in my jip nvse log also [SCRIPT RUNNER] Errors were found while compiling the following script files:
      Script 'gl_B42Inject.txt', line 44:
      Item 'WeaponFlamerHose' not found for parameter form.
      Compiled script not saved!
      Script 'gr_IMPACTCompatQuestRestart.txt', line 1:
      Item 'IMPACTQuest' not found for parameter Quest.
      Compiled script not saved!

      Really don't wanna reinstall the game out of C: drive or start over have too many mods lol.

      I'll reinstall the game following this guide once I'm done with this playthrough thank you for your help.
    3. Flipocles
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      Did you get this from Viva New Vegas requirements - "VC++ Runtime Libraries. Extract the archive and run the included install_all.bat as an administrator to install all of the required libraries at once." 

      Because you have to to get at least the one mentioned in the requirements for New Vegas Script Extender (NVSE xNVSE) and the one in the top sticky post of JIP, but doing the VC++ Runtime Libraries covers all your bases. NVSE requires Visual C++ 2015-22 x86 Redistributable which is the link from the JIP sticky post. It's only the one requirement.

      Also, if you do follow that guide, you don't really need to switch installation directories, and you can skip all the MO2 instructions if you use vortex(I do/did). The only thing that gave me trouble about my install directory was Ultimate Edition ESM Fixes(and maybe FNV BSA Decompressor). I had "purge" mods, then copy FNV to another directory, run the fixes, then delete the copy of FNV and zip up the fixed esms and drop the zip file in Vortex. "Purging" mods just removes the links vortex added and then they are reestablished them on the next deployment. And I didn't do those until way later, so you could skip till another playthrough. Mainly just get the utilities that are easy to install and the 4gb patcher.
  2. STMsystem801
    STMsystem801
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    Thanks! this way I can adjust through out the game so it adapts to how much AP I have. 
    1. Flipocles
      Flipocles
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      You're Welcome, and thank you for the great idea. Check out v2.0.
    2. STMsystem801
      STMsystem801
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      Thank you so much, that was fast :D this is perfect, since I use xtra special, so now it keeps up with high agility and such.