Fallout New Vegas

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Created by

otikscypi

Uploaded by

otikscypi

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About this mod

You want to use Hectrol ED-E Deluxe textures for your ED-E, but the Spooky's glowmap doesn't work for you? Probably ED-E skeleton was changed by another mod, like EVEM. This small patch restores ED-E to its original skeleton and gives the glow back to our favourite floating disco ball.

Requirements
Permissions and credits
Hectrol ED-E Deluxe HR Retex Spooky Glowmap Fix (EVEM patch)

Requirements
Hectrol ED-E Deluxe HR Retex*
*During instalation select optional file Spooky glowmap.

ESPLess version:
xNVSE
JIP LN NVSE Plugin

ESP version:
EVEM


Description

Hectrol's ED-E Deluxe is beautiful texture mod and optional Spooky glowmap makes ED-E really shine (after all we are in Vegas!). However, if you are using Essential Vanilla Enhancement Merged (which you should), you are missing on that wonderful glow. That is because EVEM changes ED-E to use skeleton of it's clone from Lonesome Road, while Spooky's glowmap worked only for vanilla.

To remedy this, this mod reverts ED-E to its vanilla skeleton. ED-E's clone is not modified.
The trade-off is you will be missing on the ED-E emotion animations, because it needs the updated skeleton.

Instalation

There are two versions provided, you should install only one:
  • ESPLess - thanks to the tech magic of JIP LN NVSE Plugin this version should be compatible with almost anything. It works with EVEM, but also any other mod that changes the skeleton. It is also recommended.
  • EVEM Patch - uses ESP, requires EVEM. Not recommended. Use only, if for some reason you are not running xNVSE or JIP LN NVSE Plugin.