Fallout New Vegas

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DuncanWasHere

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DuncanWasHere

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About this mod

A tool for converting Oblivion NIFs and KFs to FO3/FNV NIF format in seconds.

Requirements
Permissions and credits
Changelogs
Oblivion uses NIF version 20.0.0.4 (mostly).
Fallout 3 and New Vegas use NIF version 20.2.0.7.
Previously, porting had to be done by importing/exporting from Blender or 3DS Max. This was slow and tedious, and still required many manual fixes to get anything usable (and you lost Geomorphs and a considerable amount of float precision).

This tool makes use of SNIFF to automate nearly the entire process. It will batch process all NIFs and KFs you place in the Input folder, and export them to the Output folder. It supports subfolders and will preserve the file structure when exporting.

Make sure to place Sniff.exe in the same folder as NIFConverter.exe.

Prior experience with NifSkope, SNIFF, and the GECK is assumed as they are still necessary for making manual edits in some cases. Support will not be given for basic questions on their use.

A select few Oblivion assets use extraordinarily old versions of the NIF format and cannot be parsed by SNIFF. You will receive an error in the log if it attempts to process such a file, but it shouldn't halt the program.

Oblivion root nodes seem to always be NiNodes. FNV expects BSFadeNodes in most cases, with skinned meshes being the most notable exception. It is left up to the user to identify which files need their root nodes to be converted, so make sure to run everything that does need it through SNIFF's convert root node utility afterwards.

This is useless to you if you do not have a legal copy of Oblivion installed.
This is one-way from Oblivion to Fallout 3/New Vegas. Other games are not supported. Only Windows is supported.
Do not use this tool to publish or otherwise share assets you do not have permission to distribute.

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