Fallout New Vegas

File information

Last updated

Original upload

Created by

S4iS3i

Uploaded by

S4iS3i

Virus scan

Safe to use

Tags for this mod

30 comments

  1. BombDiggyFresh
    BombDiggyFresh
    • premium
    • 0 kudos
    For anyone wondering, can confirm it works with TTW no issues thus far
    1. necrokitteh
      necrokitteh
      • member
      • 0 kudos
      Thanks for this :) About to try it in TTW with STARS. I didn't realise at first that this included an armband version so I have been using the 2500a mod which worked well but I really want the light up letters.
  2. Squigdude
    Squigdude
    • member
    • 0 kudos
    I do love the look of it, but is there a bug with the armband version where it glows but not much at all? Like the tubes glow faintly but theres no glow in the back, i overwrote the textures on the install, used mod organizer and Its not a big deal i like the look either way just wondering because i like the small things
    1. S4iS3i
      S4iS3i
      • premium
      • 390 kudos
      From installation section: "As mentioned above, this also works for the Glove variant of the Pip-Boy 2500 without issues. Keep in mind that the flickering glow does not work on the glove variant. Flickering glow meaning it still glows but it will not flicker like in the gifs above."
    2. Squigdude
      Squigdude
      • member
      • 0 kudos
      I was meaning it doesnt look the same as in the screenshots, the flicker doesnt work but the lights also dont, theres no backlight and the tubes are very dim though it works just fine with the regular 2500
    3. S4iS3i
      S4iS3i
      • premium
      • 390 kudos
      I know. The arm version does not function like the handheld one. It has access to the new textures and the glowmap, but it does not use part of the glowmap even though it's the exact same as the handheld. It something to do with the way that mod is build.
  3. CorbinCC2003
    CorbinCC2003
    • member
    • 0 kudos
    the glow dose not happen for me. but the model color dose.
    1. S4iS3i
      S4iS3i
      • premium
      • 390 kudos
      This mod needs to overwrite the Pip-Boy 2500 mod (win the conflicts).
    2. gianfacha
      gianfacha
      • member
      • 0 kudos
      you fix it?
    3. dafunk02
      dafunk02
      • supporter
      • 0 kudos
      Having the same issue :(
    4. S4iS3i
      S4iS3i
      • premium
      • 390 kudos
      It can only be the glow map that is being overwritten. You can also just install the mod and choose your options, then take the files out of the install folder and overwrite the original Pip-Boy 2500 mod with the new textures. This way nothing can be in the wrong place.
    5. dafunk02
      dafunk02
      • supporter
      • 0 kudos
      Did what you said and still doesn't work.
    6. S4iS3i
      S4iS3i
      • premium
      • 390 kudos
      For my own sanity, I reinstalled the game, installed nvse, installed the handheld Pip-Boy 2500 mod and this mod, letting this mod overwrite the original mod. I started a new game, doc mitchell gives me the Pip-Boy, it makes the install jingle and I open the Pip-Boy and everything works: the skin, the glow, the flicker. It's not the mod, it's you.
    7. S4iS3i
      S4iS3i
      • premium
      • 390 kudos
      I shall mention though that the nvse link on the mod page of the handheld Pip-Boy 2500 mod is outdated. It crashed my game, so I don't know if it could be the culprit for the glow not working. Maybe you installed that one and managed to get in game and it causes the glow and flicker to be broken, i don't know. It's the only thing I can think of that could cause it. If it's not that, it has to be your incompetence.
    8. dafunk02
      dafunk02
      • supporter
      • 0 kudos
      I saw someone else having the same issue and you mentioned the load order so i moved the pip boy esp to beginning and end of load order and it still doesn't work. Ive dragged the files like you said to overwrite the textures like you said and it just won't work for me. Not criticizing you or your mod but its just not working for me. I saw that your mod has a fomod file so i tried activating it in FOMM and I just get an error.
  4. DravenXX6
    DravenXX6
    • premium
    • 0 kudos
    Fantastic work. I just decided to use this after hours of playing, and this was massively handy to have instead of having 4 different mods doing the same thing. Thank you!
    1. S4iS3i
      S4iS3i
      • premium
      • 390 kudos
      Have fun with it.
  5. Vodah
    Vodah
    • member
    • 0 kudos
    Hello, when I pick up a weapon and turn on my pip-light, the pip-boy appears in my hand flying. Is there a way to fix this?
    1. S4iS3i
      S4iS3i
      • premium
      • 390 kudos
      Yea, I had the same problem. It's something to do with the base mod, not this one. It glitches with the animation of unholstering a weapon, it goes away after a couple of seconds. It doesn't always do it, so I just dealt with it.
    2. Vodah
      Vodah
      • member
      • 0 kudos
      Okay, thank you anyway for your response. I'll just deal with it too then. The problem isn't that serious, and this mod is incredible.
    3. GrimJack56
      GrimJack56
      • premium
      • 0 kudos
      Pretty sure this mod fixes it: https://www.nexusmods.com/newvegas/mods/76009?tab=description
      Just follow the pinned post's instructions
  6. JSLWar
    JSLWar
    • premium
    • 0 kudos
    Any chance of making a different version for the 2500A?
    1. S4iS3i
      S4iS3i
      • premium
      • 390 kudos
      It works with the arm version. As said under installation, the flicker effect does not work, but that's a problem with the original mod, not this one.
    2. JSLWar
      JSLWar
      • premium
      • 0 kudos
      Sorry for the late response, issues were being caused by a jank load order. Thanks for the mod.
  7. rednaxela712
    rednaxela712
    • supporter
    • 0 kudos
    after installing this mod with the armband vers. The game displays the default Pipboy 3000
    1. S4iS3i
      S4iS3i
      • premium
      • 390 kudos
      This just overwrites the textures. If you see the default Pip-Boy, it's either the arm version not properly installed or another mod overwriting it. I didn't really test it extensively with the arm version, but the picture shows it working and I just installed it and overwrote the textures with this mod.
  8. ElizabethWunderbar
    ElizabethWunderbar
    • member
    • 0 kudos
    Does this remove the normal pipboy in the character model?
    1. S4iS3i
      S4iS3i
      • premium
      • 390 kudos
      This mod does not do that, the Pip-Boy 2500 handheld mod removes the original Pip-Boy from your arm.
  9. pommymax
    pommymax
    • premium
    • 444 kudos
    Great stuff!
    1. S4iS3i
      S4iS3i
      • premium
      • 390 kudos
      :)