This was originally intended to be a collab with hitman and cover everything, but right now only covers about half of the unarmed weapons. See the description for more details.
I don't have TTW installed, so if forgot any TTW-specific unarmed animations, just let me know in the comments and I'll add them in, so long as they would benefit from these sets (read: don't tell me about some unique Power Fist--those animations aren't even done yet).
Fallout: New Vegas handles FOV changes poorly in my opinion, so do note that a FOV of 75 or under is recommended. I tried to accommodate higher FOVs as much as possible, but you might encounter unsupported weirdness if your FOV is higher. Fair warning.
I can't do anything about bad first person meshes.
If you're confused on how to get all of my most recent animations, check out the Articles tab. I made a guide just for you. :)
Yes, I'm still working on other stuff. Here's a brief list of the weapons I'm still going to cover before I'm all done:
Spoiler:
Show
Red Glare (halfway done) Shoulder Mounted Machine Gun (started) Sniper Rifle (finished) Police Pistol (halfway done) Automatic Rifle (finished) .45 Auto SMG (started) .45 Auto Pistol (nearly finished) Plasma Defender (not started) Lever-Action Shotgun (not started) Alien Atomizer (halfway done) Railway Rifle (halfway done) Dart Gun (not started) Edits to hitman's Gauss Rifle set (started) Edits to hitman's 9mm SMG set (finished by Hit) Edits to hitman's .22 SMG set (started) Edits to hitman's Plasma Rifle set (finished)
Finally, this represents a tremendous amount of work (read: several days). If you appreciate my animation work and the updates, please download, endorse, and/or donate (only if you're able)--it'll help a lot as summer comes and my income starts drying up, and will mean I can justify spending more time animating. It is worth noting the following:
Spoiler:
Show
If 100 people donated $5 a month to my Ko-Fi until August, I could commit to animating FNV full-time over the summer and have the entire game re-animated by Fall.
hey, i was just playing around with the animations and i just noticed you can't jump sideways with these installed and when using fists or unarmed weapons.
I know its a pain, but could you please see if this could get a fix?
Did you change power fist anims? Because I cant see a difference, especially with the lack of camera motion when I attack with them
EDIT: Didnt read enough and found out that this is a part 1. Hopefully you will cover the two-step goodbye in part 2! (which is the power fist i was talking about) It probably deserves its own special anim because it has an explosion side-effect
Not related to this mod, I was reading the comments at https://www.nexusmods.com/newvegas/mods/79741, it seemed you were toying with the idea of doing anims for that. Is this still something you are considering?
hi Rockbiter68 I asked before about the bear trap fist from dead money and if it'd be covered in part 2 and you replied confirming it would I wanted to ask if the Industrial hand from lonesome road would be covered to?
Just so people knows, don't be an old coot like me. The mod is not compatible with WMX. I just love that mod so much to give up on it... The gauntlets are invisible with the mod on, but not the gloves.
EDIT: Only the Mantis Gauntlet and the Bladed Gauntlet are bugged. If you remove the armor mod entries for those two in WMX through FNVEdit, this mod will work. I am not sure what effect this will have on those two weapons though. I am using the bladed fist just fine right now though.
50 comments
I don't have TTW installed, so if forgot any TTW-specific unarmed animations, just let me know in the comments and I'll add them in, so long as they would benefit from these sets (read: don't tell me about some unique Power Fist--those animations aren't even done yet).
Fallout: New Vegas handles FOV changes poorly in my opinion, so do note that a FOV of 75 or under is recommended. I tried to accommodate higher FOVs as much as possible, but you might encounter unsupported weirdness if your FOV is higher. Fair warning.
I can't do anything about bad first person meshes.
If you're confused on how to get all of my most recent animations, check out the Articles tab. I made a guide just for you. :)
Yes, I'm still working on other stuff. Here's a brief list of the weapons I'm still going to cover before I'm all done:
Red Glare (halfway done)
Shoulder Mounted Machine Gun (started)
Sniper Rifle (finished)
Police Pistol (halfway done)
Automatic Rifle (finished)
.45 Auto SMG (started)
.45 Auto Pistol (nearly finished)
Plasma Defender (not started)
Lever-Action Shotgun (not started)
Alien Atomizer (halfway done)
Railway Rifle (halfway done)
Dart Gun (not started)
Edits to hitman's Gauss Rifle set (started)
Edits to hitman's 9mm SMG set (finished by Hit)
Edits to hitman's .22 SMG set (started)
Edits to hitman's Plasma Rifle set (finished)
Finally, this represents a tremendous amount of work (read: several days). If you appreciate my animation work and the updates, please download, endorse, and/or donate (only if you're able)--it'll help a lot as summer comes and my income starts drying up, and will mean I can justify spending more time animating. It is worth noting the following:
I know its a pain, but could you please see if this could get a fix?
EDIT: Didnt read enough and found out that this is a part 1. Hopefully you will cover the two-step goodbye in part 2! (which is the power fist i was talking about) It probably deserves its own special anim because it has an explosion side-effect
Not related to this mod, I was reading the comments at https://www.nexusmods.com/newvegas/mods/79741, it seemed you were toying with the idea of doing anims for that. Is this still something you are considering?
Thanks again for the fists!
And ah, sadly not. I think that was me stretching myself too thin. Need to focus on completing existing projects.
The mod is not compatible with WMX.
I just love that mod so much to give up on it...
The gauntlets are invisible with the mod on, but not the gloves.
EDIT: Only the Mantis Gauntlet and the Bladed Gauntlet are bugged. If you remove the armor mod entries for those two in WMX through FNVEdit, this mod will work. I am not sure what effect this will have on those two weapons though. I am using the bladed fist just fine right now though.