Fallout New Vegas
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Lou and Yoshh

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falloutloubegas

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13 comments

  1. ElysiumLeoSK
    ElysiumLeoSK
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    For those wondering if this Raider Armor Glove retexture mod still works here: YES, it still works.

    The new name for the glove that you gotta pick is Glove, Dark Leather Ring (Left + Right).
  2. NeighborJoe
    NeighborJoe
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    Any way to spawn the gloves in via console?

    edit: nvm, found out about the search function in console.
  3. nogoodreason
    nogoodreason
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    The briefcase is marked in red (so anything I remove from it counts as stealing, and I lose karma). Is this supposed to be the case? (If not: any idea what might be causing it?)
    1. falloutloubegas
      falloutloubegas
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      It's not marked as owned in the mod itself, but I believe that if you're using Essential Vanilla Enhancements Merged or the standalone Mass Ownership Tweaks, then everything in Doc Mitchell's house will be owned by him.
  4. AkidasWolf
    AkidasWolf
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    I've debated reaching out but I wanted too, I too am a connoisseur of fine handwear. I own about 40 pairs of black leather gloves in different styles I've collected over the last decade and a half. I'd like to strike up a conversation if you're interested. 
  5. NKtheGamer2018
    NKtheGamer2018
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    im drunk so sorry but does this need yhe mod?
    1. NKtheGamer2018
      NKtheGamer2018
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      the oringe one
    2. falloutloubegas
      falloutloubegas
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      Does not need the original mod. Both the original and mine use vanilla assets.
    3. NKtheGamer2018
      NKtheGamer2018
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      k
  6. MrSunshine12345
    MrSunshine12345
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    Legend, thanks for this. Always loved the original mod
    1. falloutloubegas
      falloutloubegas
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      Likewise! I've been on a roll lately taking a lot of my reliable old favorites and tuning them up.
  7. 7BSamuel
    7BSamuel
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    love this! any chance of a leveled list integration?
    1. falloutloubegas
      falloutloubegas
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      Beyond my capabilities, alas. Though anyone is free to try!

      My dumb-dumb take is that since the gloves are separated into discrete left and right items, implementing it poorly would result in lots of mix-matches. An elegant solution would be either mashing each pair of gloves into a single item (which unclutters the list, but also removes character customization potential, and may also be impossible for mesh-related reasons?) or force-bonding pairs of gloves within leveled lists to always show up together (probably possible, but I wouldn't know how to do it offhand, and would likely be VERY tedious). Going on a quest to find a matching glove could make for good emergent gameplay, but it would result in some fashion disaster NPCs, I think.