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37 comments

  1. Knaxx
    Knaxx
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    A couple of questions.  Does this need a new game?  If not, what if I already blew up Megaton?  Does she have a karma requirement?  I've
    already finished The Wasteland Survival guide quest.  Nonetheless, a great idea and downloaded.
    1. deleted107656793
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      It does not need a new game. I already completed the quest when I created the mod. No karma requirements.
      Blowing up megaton, I am not sure as I mainly focused on the cases where the NPC is not a ghoul.
      If the Ghoul NPC is the same as the normal one, I do not see a reason why not.

    2. Knaxx
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      I did some testing.  This is all after completing The Wasteland Survival Guided.  I went through the newest save I have with Megaton already blown up and after telling Moira that she can live in the Underworld.  I searched there afterwards and could not find her.  I also looked around Rivet City because she had mentioned that too after becoming a ghoul and could not find her. 

      I loaded a save before blowing up Megaton, and blew it up with her still in it.  She did not appear in front of the Megaton Ruins.  I loaded that save again and had her follow me.  I blew up Megaton, and she was still my follower and still human.  I dismissed her and waited twenty four hours.  She was not at the Megaton Ruins. 

      As this shows, if you want her as a follower, don't blow up Megaton. No matter, when I begin another playthrough, I'll disarm the bomb and have Moira with me when I shoot Burke and Tenpenny in the head.
    3. deleted107656793
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      Thanks for the thorough testing.
      I'll add a disclaimer to the description that this mod does not work if you decide to blow up Megaton.
  2. Negi456
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    Maybe i'm missing something but when I install the Mannequin Races version of Moira it says i'm still lacking "Courier6CompanionF.esp"
    That doesn't seem to be part of that or any other mods I currently have installed and I don't see where it's supposed to come from - from the mod page description. What am I missing?
    1. deleted107656793
      deleted107656793
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      Hi. I have no idea why that was selected as a master. :( 
      I have updated the file just now so it should work.
    2. Negi456
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      Thanks for such a quick and direct fix, I really appreciate it. Mind telling me what that incorrect master belonged to though? I'm genuinely curious since I couldn't find it through any searches.
    3. deleted107656793
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      It's the courier 6 companion from my WIP/unfinished companions pack I released a while back.
      https://www.nexusmods.com/newvegas/mods/89025

      I realised the plugin's position was just above mannequin race and it appears I selected it instead of mannequin race as a master.
  3. Fire1nu
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    i've had the thought, "Moira should've been a companion after completing her quest." it never made sense to me she wasn't.
  4. organizationxiii
    organizationxiii
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    scribe vallincourt from Broken Steel would be a cool companion for TTW
  5. soupaman1
    soupaman1
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    already got lucy west killed, lets see how well moira brown does
    1. deleted107656793
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      I would never be able to. I use JIP CCC and set all my companions to essential XD.
    2. soupaman1
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      it was pretty shocking at first realizing poor ian would have to deal with the hunger alone, but then i ate lucy and decided that was a fair trade.


      saw moira's head get blown off not too long ago, but luckily for her i also died right after.
      i like immersion, so if i cant keep them safe despite putting them at risk then i dont deserve to have these friends. 
      and if i dont care after they die then i guess i didnt like em that much in the first place...
    3. soupaman1
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      also didnt realize you were the creator! awesome mod man thanks for these
  6. kingofmice
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    Awesome, I don't know if you are interested in conversion, but I tried and failed to convert the Fallout 3 Moria Brown Craterside Enterprises mod a few years ago. I got permission from the mod creator to port it over to TTW, but I would love to see someone more competent take a crack at it.
    1. deleted107656793
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      Unfortunately, I do not know how to convert mods, nor am I interested in converting others' mods.
      I mainly want to focus on standalone companions.
    2. kingofmice
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      Totally understandable. Just thought I would put it out there. Keep up the awsome work.
    3. Chr1s0g
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      hey sorry im thread jacking ive tried to port Moria Brown Craterside Enterprises i got a lot of it working there was still faults with it however if I ever get anywhere with it ill upload it, This mod by Skilpadjie is great though so good work man 
  7. gnarlyfingers
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    Before recruiting her, she behaves erratically in her shop, starting to run one way or the other and pausing as if undecided. I had a similar problem with Lucy West and I only enable it when I am ready to recruit her. Maybe there is a conflict with the vanilla AI packages or something.
    1. deleted107656793
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      Alright thanks for the heads up. I'll investigate the AI packages. It is strange that it didn't come up during testing
    2. deleted107656793
      deleted107656793
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      Hi I have released an update. I struggled to replicate the issue but I have made some changes to the home AI Package and the vanilla ones which seem to be working well together.
    3. gnarlyfingers
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      It seems fixed. (Either that or it was a glitch of my game in the first place.) Lucy West has it worse, as she won't do her rounds in Megaton at all.
    4. deleted107656793
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      I had to originally deactivate Lucy's Megaton wander package following the recruitment as finding her was always a pain. So I set it to dismiss her to her home. I could increase her radius so she wanders around her home perhaps or just restore the megaton wander package and remove the new Home package?
    5. gnarlyfingers
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      I meant at the start, before recruiting her. I first meet her standing still in her house, which is convenient but no fun.
  8. Derrame
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    how to install?
    1. deleted107656793
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      Download with mod Manager or past everything (.esp file and sound file) into your data folder.
  9. LittlePunisher
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    Just a heads up, Moira will follow you into Tranquility Lane. Not a huge issue as everything still worked ok.
    1. deleted107656793
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      Yes, a solution is in the works for this. Thanks for the heads up!
  10. TragicSorrow2
    TragicSorrow2
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    I love you and thank you for a mod I'd been looking for since I began modding Fallout 3
    1. deleted107656793
      deleted107656793
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      Great!
  11. LittlePunisher
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    Downloaded just after you published this mod and can confirm Moira is working as expected .....so far. :) Thanks for making and sharing your TTW companions. Looking forward to what you make next. Endorsed. 
    1. deleted107656793
      deleted107656793
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      Thanks! I'm glad it's working... so far.
      I have a Sarah Lyons companion that is essentially done. Just ironing out the kinks and stuff.
    2. LittlePunisher
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      Oh wow! I'll keep an eye out for Sarah Lyons then.  I've only just installed TTW so it's great to see someone making new companion mods for it. Do you have any future plans to make Uncle Leo or Crimson (from Paradise Falls) at all?
    3. deleted107656793
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      I don't have them planned.