I don't know why, but this mod crashes any cell in the GECK that contains a microscope. And yes, I'm certain of it, since I also tried placing a microscope in a cell that didn't have one, at which point the GECK instantly died. I also had all other mods disabled at that point, so there can't be any other culprits.
Doesn't seem to cause any issues ingame, where I could spawn dozens of those, so not sure what the issue is or if you can even fix that. Oddly enough, the 1.0 version does not crash the GECK.
I also tried it with your TV and hotel lamp, but those work just fine.
Hm, strange issue. Since there's two microscope meshes and I suspect one of them's the problem, can you try deleting the one in >meshes>furniture>microscope01.nif then try again? If it doesnt fix it, do it vice versa and delete the one in meshes>clutter>junk.
The console highlights an error with the mesh in-game, also. I'm not sure which NVSE mod is providing this functionality, but I figured it was worth mentioning.
It'll take a while in my plans. In the meantime, if you think theres too many mods bogging your load order, you can select them, right click and press Merge in MO2!
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Doesn't seem to cause any issues ingame, where I could spawn dozens of those, so not sure what the issue is or if you can even fix that. Oddly enough, the 1.0 version does not crash the GECK.
I also tried it with your TV and hotel lamp, but those work just fine.
Keep rocking these models, your doing great .. :)