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lStewieAl

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lStewieAl

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25 comments

  1. GlazzyDeer
    GlazzyDeer
    • supporter
    • 11 kudos
    Is there any equivalent of this for fallout 3?
  2. NilArmstrong2317
    NilArmstrong2317
    • member
    • 0 kudos
    How did you make it so that the bullet trajectory and tracer were visible when shooting? Like in the demo video?
  3. Dead47
    Dead47
    • premium
    • 89 kudos
    I checked on bAllowWeaponHotkeysAndPipBoyWhileReloading, when changing weapons it works, but when opening the pip-boy the reload animation is skipped and fills the clip
  4. GeneralDivision
    GeneralDivision
    • member
    • 0 kudos
    can you make it so when I TRY TO [______] OPEN THE PIPBOY IT OPENS INSTEAD OF RELOADING? thx :3
  5. CrazyValentine
    CrazyValentine
    • member
    • 0 kudos
    Oh good, New vegas: Combat Evolved!
  6. ByteSix
    ByteSix
    • member
    • 15 kudos
    Is this by chance going to be implemented into Tweaks?
    1. lStewieAl
      lStewieAl
      • premium
      • 1,937 kudos
      No.
  7. Crocolyle
    Crocolyle
    • member
    • 1 kudos
    I would love to see this work with reload canceling when sprinting. Sprint mods allow you to animation cancel the reload and get all your bullets back just by sprinting, testing this in TTW and it didn't work for that specific use case unfortunately.
  8. twojayz11
    twojayz11
    • supporter
    • 0 kudos
    You are a god stewie 
  9. Gobble34
    Gobble34
    • member
    • 3 kudos
    Super!
  10. Vesterlol
    Vesterlol
    • member
    • 1 kudos
    can you make 100% version? So it took whole animation
    1. jedp15
      jedp15
      • supporter
      • 28 kudos
      +1
    2. Sqepticism
      Sqepticism
      • premium
      • 20 kudos
      I agree that'd be dope.