Fallout New Vegas

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  1. ArizonaDev
    ArizonaDev
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    Make sure to Endorse and share the project! 
  2. DuncanWasHere
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    Before reporting a bug, read the following FAQ:


    Q) Is this compatible with TTW/FPGE/AWOP/TLD/Uncut Wasteland/Legion Faction Expanded/etc...?
    A) In 99% of cases the answer is yes. This mod touches very few vanilla records and we try to keep edits to the vanilla parts of the worldspace to a minimum (the only consequential changes are around Camp Willow). The only mods that are confirmed to be incompatible are Tales of New Reno, Simply Uncut, and the original Arizona mod. All of those are likely to remain incompatible indefinitely because their worldspace content overlaps with ours.

    Q) How do I gain access to Arizona?
    A) To maintain the vanilla pacing, the vast majority of our content will be inaccessible until you have met Benny and acquired the Mark of Caesar.
    At the start of Render Unto Caesar, Lucullus will first take you to the docks at Camp Willow before escorting you the rest of the way to the Fort on foot. At this point you are free to wander off and explore on your own, but most will be hesitant to want anything to do with you until you finish your business with Caesar (best not keep the son of Mars waiting, after all.) After dealing with the Securitron Vault, the rest of our content will be freely accessible. Beware that our encounter zones are balanced for the mid to late-game.
    If you don't care about immersion, you can either use TCL to get into Arizona or TMM 1 to enable all fast travel markers.

    Q) Do I have to run xLODGen? I really don't want to...
    A) Yes. Keep in mind that LOD files are only meshes and textures that if installed properly can be disabled at any time.

    Q) Why are objects popping in?
    A) You didn't generate object LOD or your output is not being loaded by the game. Make sure to follow the Viva New Vegas LOD Guide and carefully re-read the instructions if issues persist. Do not skip any steps.

    Q) Why is some of the landscape covered by blurry textures?
    A) You didn't generate terrain LOD or your output is not being loaded by the game. Make sure to follow the Viva New Vegas LOD Guide and carefully re-read the instructions if issues persist. Do not skip any steps.

    Q) Why is my LOD acting up after an update?
    A) Delete everything in your LOD output folder and regenerate it from scratch.

    Q) Why is some of the object LOD for the SMART Array and Elephant Hill canyon not appearing?
    A) Seems to be a bug with the beta build of xLODGen hosted on STEP that VNV recommends. This should be fixed by installing the most recent build from the xEdit Discord and replacing its executable with this to fix the alpha layering error.

    Q) Why is my Pip-Boy map offset?
    A) Ensure that you have placed the map add-on at the bottom of your load order (below any weather mods) and that nothing is overwriting our Pip-Boy map texture.

    Q) Why are NPCs/creatures teleporting around/getting stuck all the time?
    A) The navmesh for this mod is not finished yet. Some areas had it auto-generated early on in development to noticeably poor effect. Now that most of our exterior is otherwise finished, we are working on finalizing the rest of our navmesh and hope to release it in a decent state as soon as possible. Stay tuned!

    Q) Will there be patches for FPGE/TLD?
    A) Quests are being designed with post-game consequences in mind and an FPGE patch is planned after our base content has been finished, if no one else has made one by then. Any mod authors are free to create and upload patches themselves. We can host them here if you so desire. On TLD parity: currently we plan to natively include world encounters and reactivity within Arizona that should bring our content up to par with TLD's. If a patch is warranted to have this mod affect the vanilla parts of the worldspace or existing TLD content, we will look into making one.

    Q) Will there be content for Legion-aligned players or non-Legion aligned players?
    A) Both. The main objective of this mod is, of course, to add more content to the Legion to balance them out against the NCR. However, our core philosophy is to do exactly what vanilla would have done, so quests and dialogue have generally been written with any style of playthrough in mind. Some quests are not even directly tied to any of the factions. Do keep in mind that if you are already on hostile terms with the Legion, you will still be locked out of many of our quests and most civilians will be terrified of being associated with you. To get the most out of our content even if you plan to side against the Legion in the end, you may choose to roleplay as a freelancer or undercover saboteur until you are finished. There will be plenty of new opportunities to gain and lose reputation points with the NCR and Legion. There will be opportunities to help people while siding with the Legion, and vice versa, and versa vice.

    Q) Are new companions/uniques/creatures/factions planned?
    A) New companions are not currently being considered, but that may be readdressed after our base content has been completed. New interactions with vanilla companions are on the table. New uniques, creatures, and factions are planned.

    Q) What is your philosophy on lore and dialogue?
    A) Upholding consistency with the vanilla themes and dialogue is our top concern. Much of our new lore is based on extrapolations from in-game sources and the game guide. We also take inspiration from the same sources as Obsidian did: Van Buren, classic movies and literature, and world history. A few concepts are based on the Old World Blues mod for HOI4 and various other fan-works like Fallout: Lanius. Creating a coherent narrative out of this has been extremely challenging for a couple reasons. The first is, there are several contradictory statements made between in-game sources and the game guide. This would not have been a big deal if it was not a matter of offsetting the timeline of the Mojave conflict by 20 YEARS. In most cases, we have opted for the in-game timeline. The second reason is that the Legion was badly characterized in New Vegas (Josh Sawyer has admitted to this). We have made no attempts to retcon any of their existing lore, or to portray the Legion as actually being misunderstood and well-intentioned heroes (although this viewpoint will certainly be presented in dialogue), but we have taken enormous steps toward developing their history and culture so that they are an actually believable society. In this mod, the Legion DOES have some semblance of a civilian society and military government, they DO make limited use of industry and technology when it would be stupid not to, they DO have luxuries, fine arts, and pastimes of their own, they DO have a unique economy with private enterprise, corruption and disloyalty DO happen despite being extremely rare, there IS a thriving civilian population back in Flagstaff, Phoenix, and Two-Sun, and the role of slaves is afforded more nuance with the introduction of male slaves and exalted priestesses. More depth has been added to their martial organization and traditions as well.
  3. DuncanWasHere
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    No support will be given unless your modlist and load order in MO2 are supplied.
  4. biggestdayeaster2
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    Is This Compatible With Tales Of New Reno?
    1. Paulhaul69420
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      Last time I checked the answer was no and probably will never be compatible unless someone creates a patch which seems unlikely
  5. willj058
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    Help, my game goes into stutter-mania when I'm in Arizona now.

    Edit 1: I followed VNV to a T too. And I also had NVR enabled, disabled it and stutter went away for like a minute then it got bad again.

    Edit 2: I do have a heavy load order... but the game runs at a solid 30-40 fps when in Nevada. Stability, I got used to the crashes here and there. So it just seems to be a performance issue here. It is unplayable with the level of stutter, Kobbatos even says there is stutter spikes in the 1st episode. And that was likely a light Load Order.

    Edit 3: Had NVAC (which has become redundant using VNV) and also switched my NMC textures to the small pack instead of medium just to be sure.
    1. DarthDrongo
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      It does get rather sticky for some folks. It seems to really concentrate on the CampWillow/Solitaire/Malpais area, also elsewhere if nearby and facing that area. This is something we're trying to resolve.
      There is a trick I use, but it has a caveat. Lose object load for fps boost. Go to both .ini files and check these values that they are set to this:
      uGridDistantCount=19
      uGridsToLoad=5
      uExteriorCellBuffer=36
      Also:
      bUseThreadedAI=1
  6. DarkAvengerDOA42
    DarkAvengerDOA42
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    Downloaded to endorse. Looking forward to seeing it all cleaned up!
  7. Kuqito
    Kuqito
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    very nice mod
  8. Cashisasquid
    Cashisasquid
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    Awesome mod. The landscape alone adds so much to the journey to The Fort. Especially with fast travel disabled. 
  9. queefbunny
    queefbunny
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    ETA for a finished project?
  10. bromega
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    Will you ever add Flagstaff, perhaps?  I used to literally ride my bike around town for hours imagining how I would imagine it as the legion capital. Took lots of notes back in the day. It's where I lived when this game came out.  Time flies my brothers.  True to Caesar.
    1. eugeneworthington
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      Flagstaff is much further away than the northwestern corner of the map we're implementing, but it would be a cool idea for a mod to explore even further into Legion territory. Truth be told its even a stretch that Dolan Springs is on our map, but it kind of makes sense given the way the base game moves Goodsprings way closer to Vegas than it is in the real world.
    2. willj058
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      Same logic with Shady Sands to be honest, both cities are over 100 miles from Vegas iirc. So maybe something like a gate or invisible door at the end of a road that leads to a new world space but nothing that could actually be put into the game worlds map itself.
  11. juicccythiccc1
    juicccythiccc1
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    run lod for which worldspaces bro
    1. willj058
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      All vanilla world spaces, make sure to follow Viva New Vegas's LOD guide, if the mod has its own world spaces then do that too.
  12. Gatokoba
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    My map is offset, the map is at the bottom of the load order and the only pipboy mod I have are this ones from VNV guide. I have desert natural weather too but it's on top of the map in the loading order https://www.nexusmods.com/newvegas/mods/81775 https://www.nexusmods.com/newvegas/mods/77957
    1. LenaMarie
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      having the same problem, map add on is at the very bottom of the LO but somehow the map is offset still. 
    2. Notsmugs
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      same
    3. DuncanWasHere
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      I can't help any of you without seeing your MO2 setups.
    4. BigIron5457356254
      BigIron5457356254
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      did you put the esp at the bottom as well?
  13. WillCoupland97
    WillCoupland97
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    Can confirm this is not compatible with We are Legion, out of the box. Cursor Lukey boy's escort packages were being overwritten, causing him not to escort the player to the fort. But it was an easy 2 second patchable fix if anyone is having the same issue.