There's Performance for the People for New Vegas, but none for Fallout 3, at least that I know of. I might release such a mod myself someday, but that would only be a byproduct of a private TTW megamerge I'm working on, where I have to renavmesh a large chunk of the capital wasteland, since the underlying mod was never navmeshed at all. Could still take ages, and then I'd have to look through everything again to make it fit the vanilla game. So I'm sure it would be faster if someone else started working on such a mod, as I only work on it sporadically.
Hi, I have some doubts. first - can I merge the patches into the main file? second - should I place them at the top, like priority 20 or priority 100? and before the mods that patch? Thank you.
Yes, you can merge the patches. And the best placement would be at the very bottom of your ESM list, so that it hopefully overwrites every other mod that edits the room markers, portals, or occlusion planes. There could still be conflicts, as shown by one bug report, but a mod that isn't an ESM shouldn't be changing the layout of any map, and therefore has no business editing any of those.
But that's a very simple and much more straightforward area than a lot of other maps I've optimized, so I don't see how my mod could be causing any issues. And while I'm currently unable to test at 144FPS (since my brand new and much more powerful system somehow runs the game worse than my "ancient" machine, and can't get Tick Fix to work), I only dropped close to 50 at one point.
Gonna have to check on that, though the mod may not be compatible with the latest version of TTW.
Edit: Okay, I can confirm that it's not compatible and would also need a separate patch due to multiple rooms being added to the cell.
Edit 2: Done with the patch. Reilly's Ranger Compound was thankfully the only cell with major issues, though I did have to account for a new door in Tenpenny's Tower too.
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I might release such a mod myself someday, but that would only be a byproduct of a private TTW megamerge I'm working on, where I have to renavmesh a large chunk of the capital wasteland, since the underlying mod was never navmeshed at all. Could still take ages, and then I'd have to look through everything again to make it fit the vanilla game. So I'm sure it would be faster if someone else started working on such a mod, as I only work on it sporadically.
first - can I merge the patches into the main file?
second - should I place them at the top, like priority 20 or priority 100? and before the mods that patch?
Thank you.
Edit: Okay, I can confirm that it's not compatible and would also need a separate patch due to multiple rooms being added to the cell.
Edit 2: Done with the patch. Reilly's Ranger Compound was thankfully the only cell with major issues, though I did have to account for a new door in Tenpenny's Tower too.