New LOD noise texture for Mid Frequency Details, helps blend far terrain with closer details.
Permissions and credits
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Author notes
It took me a few hours to wip this up, feel free to use these textures for whatever you want. Credit is nice tho
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Changelogs
Version 1.2
Removed unused Textures to save space
Version 1.1
Remade the Texture because I didn't ask permission and made different Size versions. Updated the page etcetc
Version 1.0
First Post, Adjusted the lod textures
You see LOD terrain 90% of the time so may aswell make it look better, or at least make it blend nicer at mid-long range.
If you have any crit or suggestions let me know.
Originally I merged and edited Smooth Horizon and ETL Terrain LOD together and contrasted them but did it without permission, after being notified about it I spent some time to make a new texture from scratch in Substance Painter that does the same job I wanted.
These mods are good but I wanted some middle ground, ETL was too high frequency and became noisy for me when moving and Smooth Horizon was too subtle (hence why I boosted it and merged it with ETL) .
I've included improved as its the most popular one but I feel like it's alittle outdated.
It's my first mod so apologies if the file format is wrong I was just overwriting the horizons file so I didn't break anything.
Textures are available in 4k/2k/1k and BC1. imo you really don't need higher.
Also I'm 90% sure that the normal and terrainnoise textures don't do anything so I guess you could delete them, I kept them along because ETL and Smooth have them so not sure if I'm blind or they are doing something special. Please let me know if you know/can see what they do