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NotVergil

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33 comments

  1. harimau93
    harimau93
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    Holy s#*! this is amazing! I guess this could work with xenia emulator too right, also why CAGE? why not FGPE mod?
    1. NotVergil
      NotVergil
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      CAGE is a much more Basic Mod so it wouldn't be as load Barring.
    2. Patchier
      Patchier
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      It's also, you know, broken and old. People's games will be worse by adding this.
    3. NotVergil
      NotVergil
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      Im not Making this To make players Games worse, in fact i have had 0 Preformace Issues what so ever, and 0 Crashes. Unless your Talking about CAGE Itself. Besides the Fact that FGPE require NVSE and Some of its Respective Plugins to work, which the Console Version doesnt Support.
    4. Onejustin008
      Onejustin008
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      Regarding your question on xenia, I cant say for sure for fnv but I have seen a guy use mods for Fable II on xenia. So maybe.
  2. valakhit
    valakhit
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    Hey, man, hope you are doing well. I wanted to ask, couldn't you use this to convert DDS?
    https://github.com/DeathDealer33/Skyrim-DDX-Tool?tab=readme-ov-file
    Also, is it possible to convert JSawyers original version of the mod? As far as i know, it doesn't require nvse, but i am not sure
    1. Onejustin008
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      I have tried using this tool and it seems to be hit or miss with most textures as far as I can tell after reading into it a bit. Most of the textures I've tried crashed the tool. 
  3. Onejustin008
    Onejustin008
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    Is there an explanation as to why skyrim on xbox 360 can utilize DDS textures and why fallout new vegas cannot?

    Edit: After testing, discovered dds does indeed work on 360. I converted Voyager Veritibird - Explorer and textures are working fine for this specific instance. However ive noticed there seems to be slight issues with the veritibird's interior regarding its meshes. 

    P.S. Thanks for putting this up on nexus as this mod got me into converting pc mods 

    Edit 2: So .dds files only work on models/meshes that already exist on the game's disc. So basically retextures work.
  4. 1glxck1
    1glxck1
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    are you able to point me to what you used to get this working? i have an rghed xbox 360 (trinity) and would like to do this.

    used to do this on my 4.91 pex ps3 and it was a fun experiement!! (massive pain though esp only and you need to merge esps for lots of mods)
  5. PuddinQuinzel
    PuddinQuinzel
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    that's amazing! i don't have an XBOX but what files are needed to be able to put mods on it? ofc, besides to having the XBOX jailbroken
  6. PsychorGames
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    Think you could port my simple animation replacers? Dramatic Inertia, Dramatic Staggering, Better Stand Up Animation, etc.

    These things have no scripts at all, so they should be straightforward.
    1. NotVergil
      NotVergil
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      Unfornatly Your Mods Require NVSE and Or XNVSE. NVSE doesnt work on The Xbox 360 as its not built for the XEX Format the Xbox 360 uses, so no i cant port these
    2. NotVergil
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      heres a list of things that cant be ported


      • Mods that use NVSE
      • UI and Menu Modifcation or replacements
      • Adding Textures, this is because Xbox 360 uses a different format than DDS  (the pc version of NV uses DDS) , Xbox 360 uses DDX. which as far as i know is basically Impossible to Convert to and From

      NVSE is technically possible to add if the Devs decided to Port it to the Console, However Furthermore i dont see this ever happening as they probably wouldnt care to waste there time trying to Convert it to the XEX format. But we can Hope man.

      Seriously i would love to Convert your mods but its just simpily not possible. unless you got mods that dont use NVSE or any of the other things that are impossible to do. i could convert the ESP's but that doesnt Cover NVSE.
    3. PsychorGames
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      Bruh I just told you that Dramatic Inertia, Dramatic Staggering, Better Stand Up Animation, all of them have no requirements. I specifically mentioned these 3 because NONE of them require NVSE. They are just animation replacers.
    4. NotVergil
      NotVergil
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      oh i could have swore i saw atleast of them required nvse, regardless my apologies ya i can covert them ill test them in game on console to see if they work as they should !
    5. NotVergil
      NotVergil
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      i did try but it didnt work sorry :/
    6. PsychorGames
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      sad emoji! Are you sure you put them in the right file path?
    7. NotVergil
      NotVergil
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      Well now that i think of it, i could be becauase of Archive Invalidation.
  7. GDIcommandant
    GDIcommandant
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    Hopefully the console version of FNV will also have a good modding experience... although script extensions like NVSE may never be ported.
  8. JaydenVestal
    JaydenVestal
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    So what are the limitations of this? Is it just any mod that doesn't use Script Extender or are there other factors that let a mod be converted? I know Script Extender is probably never coming to console of course. And what about mods with custom assets? The mods uploaded so far seem to be mostly script based and object placement
    1. NotVergil
      NotVergil
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      NVSE and Hud/UI modifcation are off the Table, NVSE Obviously as it isnt Built in the XEX format and it probably wont get a port and why would it ?

      Custom assets are doable from what i know, i myself havent been able to do it myself but i will keep trying. i will post a Mod with Custom Assets if i am able to figure it out.
    2. NotVergil
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      Ok Well i have found Why Adding Custom Assets Mainly Textures is causing Problems you see you can install textures just like the PC Version, But The Main Problem is the Xbox doesnt use the DDS format for Textures and Rather Uses DDX the Only problem is i have no way of Converting DDS to DDX, not to mention the Xbox also uses a different sound format, That being XMA, You can Convert WAV files to them Quite Easily but DDX remains the Problem. on the Bright side the Console Version does use the NIF format for Meshes just like the the PC version 

      if Converting DDS to DDX is Possible then it Seriously Unlocks Console Modding potential, Its the Key to All the Answers.
  9. Plantelo
    Plantelo
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    You made a copypaste error with the description, you might want to revise that
    1. NotVergil
      NotVergil
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      will do.
  10. DracoVampire786
    DracoVampire786
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    Why not just play on PC?

    Fallout NV Ultimate Edition is typically on sale on Steam or GOG + there's the VNV guide which contains various bug fixes and improvements for a better new vegas modding experience.

    Not to mention the PC version also has support for controller.
    1. LittleLonelyOtaku
      LittleLonelyOtaku
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      Real ones play on console. PC is unironically for plebs nowadays.
    2. KindyCyborg53
      KindyCyborg53
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      Tell that to my 400+ mods New Vegas install. PC is best
    3. Peepee1284
      Peepee1284
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      because its not on xbox.

      never ask why, ask why not
    4. NotVergil
      NotVergil
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      Firstly i did this because, Mods Dont really exist for the Console version Beyond just Save Editing, Secondly Console modding is Neat lol. 

      Yes the PC version may Be superior but this offers a chance for players who have a RGH and Or JTAG modded Xbox to Play the Game in a New Light. i myself have the Game on Steam But i just thought i would be cool to port some mods to console out of Nostalgia for the Console Version.
    5. NotVergil
      NotVergil
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      Thats what im Talkin about.