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Changelogs
Version 1.2
added patch for Vanilla SWEEP to stop NPCs using battle rifle, auto rifle and infiltrator sometimes spawning without ammo when using rechamber patch
updated CFWR patch with red alien power cell renaming and some abbreviations that were missing from the 14mm variants
Version 1.1
fixed some leveled lists that had wrong ammo
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Rechambers for some weapons from NS Weapons All in One & CFWR, as well as some consistency changes for the ammos added by CFWR. 1.2: Vanilla SWEEP makes some changes to leveled lists that causes NPCs to sometimes spawn without ammo if using it with CaliberZL Rechambers, so I made a patch for that.
-4.7mm Caseless renamed to 4.7x33mm, Caseless -Formatting/naming to fit with Consistent Caliber Naming & SPARE for 4.7mm, 2mm EC & 14mm + recipes. -I opted to rename CFWR's version of the P90 to H&K P90c like in Fallout 2 and kept it at 10mm, so there's some difference between the classic one and the realistic chambered one from ZL Armaments if you use both mods.
Might make more patches later if I notice any other stuff with other weapon mods I use and someone else hasn't already gotten around to them, but most of the big weapon mods are already covered anyway.