Fallout New Vegas
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Stentorious

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Stentorious

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  1. Stentorious
    Stentorious
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    WOULD APPRECIATE AN ENDORSEMENT IF YOU ENJOY THE MOD
    IF YOU WANT TO SUPPORT MY WORK CONSIDER DONATING

  2. Stentorious
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    Version 2.1 completely rewrites the Scriptrunner version and includes some additional weapon stats; Critical Chance/Damage.
  3. MeylinMessor
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    I would, SERIOUSLY, like it, if this mod could show the CRIT DAMAGE and Crit CHANCE of a weapon, for Crit builds and such.  THAT would make this an INSTANT GRAB for me.

    And before you try to say to use that one mod that shows the stats of weapons and such, IT. DOES. NOT. WORK!  I've tried.  It does not work anymore.  
    1. Stentorious
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      Done!
  4. PGerman
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    I am confused on what I am doing wrong, but I can't get teh mod to work. I got all required files, they all work fine for other mods too. I checked and saw that the keybind is L-shift but nothing happens when I use it, since it was already bound to sprint I tried binding it to a free key like C in the ini, saved the ini  changed and tested it but it still did nothing.

    Any suggestions on what I could be doing wrong?
    1. Stentorious
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      Are you looking at an item when you're testing it?
  5. C0nzo
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    Latest version (scriptrunner) doesn't seem to be working with weapons through the quick loot menu, as shown here (you can see by the Equip prompt I'm holding shift). Armors still work fine tho.

    Spoiler:  
    Show


    
    1. Stentorious
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      That's actually a bug with one of JIPs functions not returning inventory refs correctly, next time if happens click on the container and enter GetAllItemRefs in the console. Send a screenshot of the result.

      The weapon ref won't be returned until you remove it from the container and add it back.
    2. C0nzo
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      Ah yeah just as you said, there was a gun in this raider but it's not being picked up by the function. Unfortunate, but thanks for the info.

      Spoiler:  
      Show


    3. Stentorious
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      Fixed in 1.9, oversight on my part!
    4. C0nzo
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      You're the GOAT!
  6. acgerhold123
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    Love the mod! How come the DPS +/- doesn't show up for weapons in containers though?
    1. Stentorious
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      The script function to get a weapons DPS is slightly broken.
  7. arram087
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    Can there be options to change the size of the item card and fonts and etc? 
  8. bigbossyuzzz
    bigbossyuzzz
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    Another nice mod of yours! Will you make stats comparison colored in container menu too (and maybe barter menu etc.)? There are only +/- in these menus. The only red thing I remember is the Container Encumbrance Indicator (Stewie Tweaks).
    1. bigbossyuzzz
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      Or a color option in the ini like you did in Pip-Boy UI Tweaks. Thank you!
      And what does “Realtime quick use” in “Quick Use” do with this mod? Can I disable it safely? 
  9. VaultVindicator77
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    Id love if there was an option to have the item card pop up automatically when looking at the item without a keybind. i use a controller because of arthritis and need this mod lmao, its amazingly simple but so amazing i will never uninstall it lol
    1. Stentorious
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      Next update will include some different configuration options in that regard.
    2. VaultVindicator77
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      thank you so much, endorsed and voted
    3. Rawr40k
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      Is this still coming?
    4. Stentorious
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      Check the INI, many config options have been added since this post.
  10. ImCrumby
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    Love the mod, per usual! Is there a way to resize the card so it doesnt take up as much screen space?
  11. Maxime117
    Maxime117
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    Awesome mod, thanks!
    Do you think you could add a DOF option similar to your other recent mods? Please :)
  12. ConeOfCinder
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    Will you ever make a version that supports all other misc, aid, and armor items?
    1. Stentorious
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      What armor items am I missing atm?
      For aid maybe at some point but I'd need some new functions to properly evaluate effect conditions.
      I have a version for misc items showing what recipes they are used in but it still needs some work. 
    2. ConeOfCinder
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      Thanks for the reply. I think you pretty much covered all armours, it was just a typo on my end :P