Fallout New Vegas
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ProfMajkowski

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ProfMajkowski

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52 comments

  1. Phaerex
    Phaerex
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    Thanks broski, the fact that my first mod actually inspired meant alot to me. I really appreciated the credit and it made my day. 
    1. ProfMajkowski
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  2. XCABAL
    XCABAL
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    Delete
  3. junaidandnaid
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    Got to say I love this mod. And I found it really cool that you explained how to replace the headshot sfx. When I was modding a different game(GTA 4) I found a hit-marker mod that adds headshot sfx along with the hit marker, but it also allows you to load as many wav files into a folder and when you get a headshot it randomizes the sound based on the ways in that folder, within the game file. I actually went and created 6 professional arcade style headshot sfx because I'm very interested in sound engineering. It might be crazy specific but could a feature like that be implemented or compatible with this mod ?
    1. ProfMajkowski
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      Sure, that would actually be very easy to implement. I'll consider adding it in the next update.

      Edit: Alternatively, you can also do it yourself if you know how to use FNVEdit. It's really simple. All you gotta do is open SAS.esp in FNVEdit, go to the "Sound" section on the left and find the sound named "SASHeadshot". Click on it, find the line "FNAM - Sound FileName" and change it from "fx\sas\sas_headshot.wav" to "fx\sas\headshot\". Then you just create a folder named "headshot" in "sound\fx\sas\" and throw whatever sounds you want in that folder. Now everytime my script calls for the headshot sound, it'll randomly play one of the .wav files in the "headshot" folder. 
    2. junaidandnaid
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      Thank you so much I really appreciate your response and break down of how such a workabout could be implemented for the sounds to randomize ! Keep up the great work and look forward to your future projects 👍 
  4. keogeo
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    having issues with the needs sounds, they play every time any need ticks up at all, not just at certain thresholds
    1. ProfMajkowski
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      These sounds are on a timer and play repeatedly. If you feel like they play too often, you can change the interval in the config file (data/config/SAS_config.ini). 
    2. keogeo
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      ah I see, I misunderstood how the sounds work. apologies. to better phrase my issue, my needs don't need to reach whatever threshold is in the ini for the sounds to play. they play as soon as I have any amount
    3. ProfMajkowski
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      That certainly shouldn't be happening. I'll take a look at it. 
    4. keogeo
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      new update seems to work as intended for me! thank you for the dope mod, and sorry I took some of your time with my dumb issue lol
  5. potatomaster321
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    Over Encumbered Sound Effect, dosen't work anymore
  6. LookoutPoint
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    Very good additions! This is a replacement for Immersive Primary Needs Mod, right?
  7. Kostaskavourinos1050
    Kostaskavourinos1050
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    If I want to remove it, how to restore the original sounds? I have uninstalled in a new playthrough and mmy male character plays the female sounds.
    1. ProfMajkowski
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      What do you mean "original sounds"? This mod doesn't touch vanilla sounds, it only adds new ones. 
    2. Kostaskavourinos1050
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      That is strange. I have removed that mod completely and and I have no other sound mod, yet I hear the female sounds of this mod everytime my male charcter drinks.
    3. ProfMajkowski
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      I see. But that has nothing to do with this mod, since it doesn't even have any drinking sounds. I think you're confusing it with something else. 
    4. Kostaskavourinos1050
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      It was the mod called Feminine sound variants, my bad. I thought your mod kind of included everything so that was on me.
  8. jacksonshig
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    Option to disable and enable certain sound effects? I love every single sound effect accept the headshot one. 
    1. AniHVX
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      yeah they're all super solid, had to turn off the headshot one due to the high pitch sound that it makes though :(
    2. Paramonov95
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      Waiting for headshot fix
  9. Cyborgninjadude
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    Not sure if it's because I'm using Enhanced Camera, but the sounds seem to play even after the player has died
  10. OrnixBeartrex
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    Would be possible to add a sound effect to when the player is hit by a fire gun? something like the headshot sfx you added, would be a great help for feedback and now if u are getting shooted during a big gunfight
    1. ProfMajkowski
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      You mean a sound effect on getting hit? Sure, that can be done. 

      Edit: Uploaded.
    2. OrnixBeartrex
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      sick thanks a lot!
  11. OrnixBeartrex
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    Love the inclusion of the crazy scream when the player consume psycho but i think u missed add it to when also consumes slasher than is basically a even stronger psycho haha
    1. ProfMajkowski
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      Good point. Added in new update.