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Author notes
Assets in this mod can freely be used in other modding projects to give authors a solid foundation to build from.
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Improved Banana Yucca fruit collision and optimization
Improved plate collision
Improved yeast collision and optimization
Improved barrel cactus fruit collision
Improved sensor module collision
Improved bowl of noodles collision
Improved turpentine collision
Improved Buffout collision
Improved mac and cheese collision
Improved squirrel meat collision and visuals
And much much more
Version 1.3
Corrected a mistake where a number of meshes were accidently left out of the 1.0 version. On top of the missing NIFs new fixes have been added.
Improved gum collision
Improved milk carton collision
Improved maize collision
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Features: Reduced floating items off of tables and counters. Fixes visible holes in meshes. Fixes incorrect properties that effect how the mesh looks. Optimized meshes for performance. Improved loading times. Numerous other fixes.
Compatibility: This mod is compatible with both New Vegas Mesh Improvement Mod - NVMIM and Precision Collision - Clutter NV and most other mesh mods (Along with TTW). But make sure ITEM overwrites both of the mentioned mods in MO2 (including YUP and TTW) in the left pane by being placed lower so you get more fixes.
Mods that shouldn't be used with ITEM (These were redone and have additional fixes):
Other Considerations: It is recommended (Not mandatory) that this mods files be packed in BSA, this will improve game performance, reduce stutter and reduce load times. You can read this easy to follow tutorial to learn how to pack in BSA: https://geckwiki.com/index.php?title=Packing_Assets_in_BSA_Tutorial However note if you pack this mod in BSA, you MUST also pack other fix mods such as NVMIM or YUP or you will lose fixes from this mod since loose files always overwrite BSAs.
Note to Modders: NIFs in this mod are free to be used in other modding projects. It's encouraged authors use the meshes in this mod as a base for their own edits so they have a much cleaner starting point to work from.