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This page was last updated on 07 July 2025, 6:40PM
- Changelogs
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Version 1.28a
- Compatibility: Hold Breath in Stewie's Tweaks non-functional if Sprint is bound to the same Shift key
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Version 1.28
- Fix: Power attacks while sprinting in 1st person causing the player to stop abruptly
- Compatibility: B42 Quick Throw being disabled when sprinting
- Compatibility: Pressing Jump key causeing the player to go out of prone while Quick Select menu is active
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Version 1.27
- Fix: Sprint not untoggling automatically after loading a save
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Version 1.26
- TTW Fix: Baby camera not resetting to default position after birth sequence
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Version 1.25c
- Fix: Sprint attack animations not being used in 1st person (introduced in 1.25)
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Version 1.25b
- Fix: Controller users cannot use B button in menus when Prone is enabled
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Version 1.25a
- Fixed a few minor issues related to leaning that were introduced in 1.25
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Version 1.25
- **New Requirement** - ShowOff xNVSE Plugin
- Animation files are compressed for better memory efficiency
- Script optimizations (Thanks WallSoGB)
- Leaning: Enemies are now able to detect the player when he attacks
- Fix: Enhanced Locomotion aim down sight movements not working
- Fix: Sprint canceling certain weapon reloads in 3rd person
- Fix: Switching weapons while weapon is out in 1st person caused the equip animation to desync
- Fix: Pressing sneak while sprinting caused the character to slide
- Modding: Added auxiliary variable "*_EMLeanForce" for external mods to force leaning
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Version 1.24a
- Hot Fix: Crash on startup
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Version 1.24
- INI Updated
- Native controller support added (Credits to DefinitelyNotSade for taking matters into his own hands, which gave me the motivation)
- New Settings: iSprintButton, iLeanLeftButton, iLeanRightButton, iLeanActivatorButton, bSprintWhenOverEncumbered, bManualAlwaysRun, b3PCOKeepPosition
- Adjusted some default settings to lower the need to finetune and give the mod a more vanilla appeal out of the box (Jump Cooldown, Leaning, Prone, etc are now disabled by default)
- Sprint: Sprinting no longer costs AP if God Mode is enabled
- Sprint: Addressed some incompatibility issues that allowed attacking while sprinting even if the option has been disabled
- Sprint: AP and H2O are no longer consumed while jumping
- Prone: Accuracy bonus now works in VATS
- Fix: Misaligned .44 Revolver cylinder when equipping it for the first time in a fresh game session
- Fix: Sprinting with Titans 2.0 power armor being much slower on kNVSE 30+
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Version 1.23c
- Enhanced Locomotion Fix: Viewmodel not resetting properly after moving
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Version 1.23b
- Fix: A possible weapon node issue when loading a save game
- Compatibility: Enhanced Locomotion rotational ADS movement support on WAP weapon mods
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Version 1.23a
- Fix: Not being able to enter sneak under some settings
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Version 1.23
- Setting: "Sprint Camera Bobbing" renamed to "Movement Camera Bobbing" and updated description, the Halved option now can be used on regular locomotion movements in Enhanced Locomotion (and possibly other locomotion mods)
- Add: Framework for iron sight rotational movements used in Enhanced Locomotion 1.1 or higher
- Prone: Updated the "Use Sneak Key" option to work with controllers
- Prone: While prone, pressing Jump key will transition to standing up
- Fix: Movement animation being stuck on sneak animation when going from prone directly to standing up in 1st person
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Version 1.22b
- Sprint: Speed penalty calculations are now accurate - certain weapon types should no longer be a little bit slower/faster
- Fix: MCM default button not working on value scales
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Version 1.22a
- Sprint: Run key no longer automatically unbinds or has to be unbound if set to the same key as Sprint
- Sprint: Updated Titans launcher sprint animation
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Version 1.22
- Sprint: Added 1st person Launcher sprint animation for Titans
- Sprint: Added 1st person holstered jumping and landing animations
- Sprint: Crippled companions can no longer sprint with the player
- Sprint: It is no longer possible to sprinting if running is allowed when over-encumbered
- Sprint: Synced Titans 1st person animations with 3rd person animations in pace and footstep sounds (For Titans 2.1.40 or higher)
- Sprint: "Holster While Sprinting" now works correctly with Titans
- Sprint: Movement speed is updated more smoothly when drawing/holstering weapon while sprinting
- Fix: Animation glitch if sprint is started during weapon holster animations
- Fix: Various animation issues when switching weapons with hotkeys while sprinting in 3rd person
- Fix: Running animation not updating after switching weapons with hotkeys under various different conditions
- Fix: Incorrect animation priority on 1st person 2-handed rifle sprint animation
- Fix: 1st person sprint jumping animations resetting after 2 seconds of hang time instead of playing their full cycle
- Fix: Locking up when drawing/holstering H2H weapons while sprinting in 1st person
- Fix: Updated 1st person 2handed melee sprint animation not being used when sprinting in a Titans power armor (For real this time)
- Fix: Companion sprint effect causing errors due to an accidental usage of a function from ShowOff NVSE
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Version 1.21
- Updated Skeleton: Added "Bip01 NonAccum" back in as a dummy node under "Bip01"
- Sprint: Added new 3rd person sprint animation for minigun type weapons
- Sprint: Updated all 3rd person sprint animations to make the leg movements less stiff
- Sprint: "Always Run" mode is automatically enabled when pressing sprint key
- Fix: Being stuck in slow motion sprinting animation with 360 Movement when letting go of sprinting in 3rd person
- Fix: Stuck in sprinting animation when switching to first person after loading a save with Titans power armor on
- Fix: Missing Titans directional jump animations with 360 Movement
- Compatibility: 360 Movement no longer produces error messages in the console when switching to 1st person mode
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Version 1.20e
- Fix: Unable to left click when a NPC initiates dialogue or a message box appears while the player is sprinting
- Fix: Animation issues in the FO3 beginning sequence
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Version 1.20d
- Fix: H2O not being consumed in TTW
- Fix: Removed an accidental usage of an AnhNVSE function
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Version 1.20c
- Fix: Leaning with activator not working correctly that was introduced in 1.20b
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Version 1.20b
- Sprint: "Being Engaged By Enemies" - Changed method from checking combat state to detection state (aka DANGER when sneaking), as the former can often linger for many seconds even after the player has completely disengaged from enemies
- Disabled 3rd person leaning animations by default - Parenting bone nodes proved to be unstable still and is linked to some commonly occurring crashes, so I'm not comfortable leaving this as the default option. If you're still interested in the feature, you can override this change by setting bEnable3rdPersonSkeletonNode=2 in the ini
- Moved message texts from being embedded inside the scripts to their own separate message forms (for translators)
- Script optimizations
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Version 1.20a
- Fix: Run key will now only revert one time as intended when disabling Sprint, if it was originally bound to the same key as Sprint, instead of every time when loading a save
- Fix: Updated 1st person 2handed melee sprint animation not being used when sprinting in Titans 2.0 power armor
- Removed redundant text keys in 1st person animations that were needed for the old contextual sound system in Titans 2.0
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Version 1.20
- INI: Updated with new settings - bNoHolsteredAnimation, bBreathingSounds, iBreathingSoundsSet, iBreathingSoundsFadeIn, iBreathingSoundsFadeOut, bBreathingSoundsMuteInPA, bLandingSounds, bLandingSoundsMuteInPA, iSprintSoundsVol1P, iSprintSoundsVol3P
- MCM: Added new Sounds tab
- Sprint: Added new option to use breathing sounds plus a host of customization settings
- Sprint: Added new complete breathing sound set "Enhanced Sprint" that is faster paced and more exertive
- Sprint: Ported over original JVS and JVS Alt sound sets, and corrected some leftover issues with the sound files
- Sprint: Added optional grunting sounds when sprint landing
- Sprint: Added new option "Disable Holstered Animation" - Disable 1st person sprint animation when weapon is holstered
- Sprint: AP/H2O costs no longer have to be rounded to whole numbers (method changed from Actor Effect to DamageAV)
- Sprint: AP/H2O cost increments have been reduced to 0.5 and 0.1, from 1.0 and 0.5, for better fine tuning
- Sprint: Default AP/H2O costs have been lowered to 7 and 1, from 10 and 3
- TTW: Sprinting during Anchorage Simulation no longer costs H2O if Hardcore mode and H2O settings are enabled
- Fix: Lean right key not deactivating when disarming mines
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Version 1.18
- Sprint: Expanded companion sprint support to cover any NPCs following the player, instead of just permanent companions (max slot still 10)
- Fix: Lean right key not deactivating when looting creature corpses with JLM
- Fix: Companion sprint speed not updating (currently a placeholder fix, the issue appears to be caused by uNPCPerks=1 in JIP LN NVSE, but JIP probably won't be updated any time soon)
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Version 1.17
- Sprint: Run key is automatically unbound if it's the same as Sprint key
- Sprint: Disallow Attacking options now prevent attacking altogether, as per original JAM/JVS/JSP behavior, rather than cut to running momentarily
- Sprint: Aligned weapon when attacking while sprint jumping in 1st person
- Fix: When use and lean right are the same key, pressing use on lootable corpses, NPC/Creature dialogue, and water also causes player to lean right
- Fix: Tightened and smoothed out the Leaning wall collision to reduce clipping
- Fix: Stuttering and animation issues when sprint jumping with unarmed weapons in 1st person
- Fix: Error prints that occur when bEnable3rdPersonSkeletonNode is set to 0
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Version 1.16d
- Made the INI file a separate file
- Fix: A minor scripting issue that caused error prints when going in and out of water
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Version 1.16c
- Compatibility: Added missing weapon drawn prone animations for 360 movement
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Version 1.16b
- Fix: Missing weapon equip/unequip animations when proning with armors that use "Has Backpack" animations
- Fix: Pressing crouch/prone key while sprinting causes the animation to reset
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Version 1.16a
- Compatibility: Compatibility two-handed melee sprint animation added
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Version 1.16
- Leaning: Auto wall detection and surface-based angle adjustments
- Leaning: Smart right leaning without activator key - prevents leaning right when interacting or picking up items if the key is bound to the same key as activate (E usually)
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Version 1.15g
- Fix: Getting stuck when entering Silver Rush for the first time while in 1st person mode
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Version 1.15f
- Sprint: Added option "Jump Cooldown" - Enable/disable sprint jump cooldown
- Sprint: Reduced sprint jump cooldown time by 20%
- Updated INI
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Version 1.15e
- Fixed: Grenade and mine attack animations not playing when sprinting in 3rd person
- Compatibility: 3rd person pistol sprint animations not working when 360 movement is active
- Optional Files: Added alternate 3rd person female sprint animations from original JSP and pre-1.15 1st person pistol sprint animations
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Version 1.15d
- Fixed: Unintended effects on pipboy animations when Camera Bobbing is set to Disabled
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Version 1.15c
- Fixed: Animation glitch that occurs when drawing weapon with the attack button while sprinting in 3rd person
- Fixed: 1PDM resetting to the center when pressing the attack button even if weapon isn't drawn
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Version 1.15b
- Hotfix: Can't jump - Introduced in 1.15a
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Version 1.15a
- Sprint: Adjusted weapon height in the new sprint animations
- Fixed: Calculation errors in the "Agility Affects Speed" and "Endurance Affects AP Cost" options when the stats are exactly 5
- Fixed: Sprint toggle not working on controllers
- Fixed: More vanilla idle animations that got their camera movement messed up due to the new 1st person skeleton
- Compatibility: With JLM active, the controls bound to lean keys become unresponsive after leaning
- Compatibility: Sprint jumping now works with double jump in Stewie's Tweaks
- Compatibility: Attack while sprinting no longer causes Titans 2.0 contextual footsteps to go silent
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Version 1.15
- Sprint: New 1st person sprint (plus jump/land) animations that are calibrated for action, for all ranged weapons
- Sprint: Improved animation transitions when performing different actions like attacking, reloading, jumping, etc
- 1PDM: Weapon now stay in the center longer when attacking while sprinting
- Fixed: Reduced camera bobbing options causing weapon to bounce when landing after a sprint jump
- Fixed: Use Sneak Key not working if sneak key is bound to a mouse button
- Compatibility: Added basic 1st and 3rd person sprint animations for NVWO Akimbo Framework
- Compatibility: Loot menu no longer fully opens when using JLM and Enhanced Leaning Activator
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Version 1.14a
- Fixed: Sprint jumping costs H2O even when hardcore mode isn't active
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Version 1.14
- Sprint: Added new option "Sprint Jumping Mult", one for AP and one for H2O
- Sprint: Added a short cooldown period before another sprint jump can be initiated after landing
- Fixed: A minor scripting error in sprint speed calculation when agility is under 5
- Compatibility: Quickthrow with B42 no longer throws from between the knees
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Version 1.13d
- Compatibility: 360 movement crash that occurs when moving slow while prone with weapon holstered
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Version 1.13c
- Fixed: Missing reload/jam animations for the rifles in Honest Hearts
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Version 1.13b
- Fixed: Short lizard moment when drawing a restricted weapon while proning in 3rd person
- Fixed: Entering prone after holstering weapon while moving causes the prone animation to become stuck
- Fixed: Starting a sprint from prone position in 1st person causes the sprint animation to not play
- Fixed: Pressing both Lean keys causes leaning to become stuck on the opposite key
- Fixed: Attacking while sprint jumping causes sprint to continue despite weapon attacks are disabled
- Fixed: Attacking with a non-automatic weapon while sprint jumping causes the animation behave strangely
- Compatibility: Character snapping when switching to 3rd person mode when 360 (and EC) is active
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Version 1.13a
- Sprint: Separated "Resource Consumption" into two settings called "Consume When", one for AP, and one for H2O
- Leaning: Added new option "3rd Person Only" - Enable Enhanced Leaning only for 3rd person
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Version 1.13
- Animations: Added new option "Camera Bobbing" (iReduceCameraBobbing under Sprint section in INI) - 100%/50%/0%
- Sprint: Character will now leave sneak/prone state and go into sprint automatically when sprint is initiated
- Prone: Repackaged "All Purpose Key" to "Use Sneak Key" - Enabling this option will use the sneak key for switching between all sneak modes and disable prone key
- Prone: "Use Sneak Key" is set to on by default
- Leaning: Added to "Use Activator" description - "While holding the activator key, the game controls bound to the lean keys will be temporarily disabled."
- Leaning: Added a new INI only config "bEnable3rdPersonSkeletonNode"
- Modding: Added new quest and auxiliary variables "EMSprint.iSprintStop" / *_EMSprintStop - Set to 1 to disable sprint use
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Version 1.12a
- Leaning: Added new options "Use Activator" and "Activator Key" - Allow leaning only when activator key is held
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Version 1.12
- Prone: Added notifications when using restricted weapon or power armor
- Compatibility: Added 360 support for prone animations
- Compatibility: With 360 active, holding sprint key while standing no longer drains AP
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Version 1.11a
- Sprint: Strength requirements now take into account strength added by Weapon Handling perk
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Version 1.11
- Sprint: Added new option "Strength Requirements" - Prevent sprinting if strength is below the weapon's requirement
- Sprint: Added new option "Weapon Handling" - No strength requirements if the perk Weapon Handling is taken
- Compatibility: Sprinting right after landing in Titans power armor no longer reverts to pistol animation
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Version 1.10
- Prone: Added 3rd person animation support for all 2-handed rifles (both 2HA & 2HR animations)
- Prone: Reload animations adjusted to have less of a facing down look
- Prone: Pistol iron sight attack animations adjusted to be more accurate and centered while strafing
- Prone: Added new option "Restrict Weapons" that prevents proning when not using a pistol or rifle
- Prone: Added new option "Restrict Power Armor" that prevents proning when in power armor
- Fixed: Weapon snapping back when entering sneak mode while moving in 1st person
- Fixed: Brahmin tipping causing the camera to sink below ground
- Fixed: Sitting down and standing back up causes the 3rd person camera to be lowered
- Fixed: A minor scripting error when proning
- Removed: The no hands 1st person sprint animation intended for Enhanced Camera has been removed
- Removed: Deleted the ini for Stewie's Tweaks that forces bNoTurningAnim=0, now leaving it up to the user
- Compatibility: 3PCO hook in Enhanced Leaning now taps directly into the 3PCO script instead of being dependent on the switching key
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Version 1.07
- Fixed: Camera height now correctly sets when sitting down in 1st person
- Sprint: Added Agility affect movement speed and multiplier options
- Sprint: Added Endurance affect AP cost and multiplier options
- Leaning: Added option to enable leaning only when aiming down sight
- Compatibility: Toggle sprint no longer untoggles when drawing/holstering weapon in Titans power armor with Sprint + Holster option enabled
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Version 1.06
- Prone: Added All Purpose Mode for prone key to switch between different sneak states by tapping or holding key
- Fixed: Camera going haywire upon loading a save with weapon drawn
- Compatibility: Added no arm sprint animation for Enhanced Camera
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Version 1.05
- Sprint: Toggle sprint now automatically untoggles when sprinting has stopped
- 1PDM: Revised 1st person diagonal movement code
- 1PDM: Reenabled 1PDM to apply to all movements by default instead of sprint only
- 1PDM: Default 1PDM settings adjusted to have a more subtle effect when not sprinting
- 1PDM: Pipboy now aligns instnatly when accessed while diagonal motions are still playing
- Compatibility: Fixed an issue with 360 and Enhanced Camera where the body is tilted sideways when switched to 1st person mode
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Version 1.04
- Added a notification message for JAM/JVS users that have the Just Sprint mod active
- Removed out of action point notification which could pop up too often
- Fixed issue where H2O would drain even if hardcore mode isn't active
- 1st Person Diagonal Movement set to "sprint only" by default as originally intended
- Improved 360 movement compatibility so that it no longer causes log bloat
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Version 1.03
- Fixed: A scripting error that may have caused sliding fix to not work properly
- Fixed: Old key binds still working after they're changed in MCM
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Version 1.02
- Weapon accuracy bonuses and penalties are no longer inverted
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Version 1.01
- Fixed: Player pain sounds and screen blur when starting sprint
- Added: Option to toggle sprint notifications
- Added: Support for B42 Quickthrow
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- Author's activity
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July 2025
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07 Jul 2025, 6:40PM | Action by: Woooombat
Changelog added
'Change log added for version 1.28a'
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07 Jul 2025, 6:39PM | Action by: Woooombat
File added
'Enhanced Movement [version 1.28a]'
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07 Jul 2025, 1:02AM | Action by: Woooombat
Changelog added
'Change log added for version 1.28'
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07 Jul 2025, 1:02AM | Action by: Woooombat
File added
'Enhanced Movement [version 1.28]'
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05 Jul 2025, 5:17PM | Action by: Woooombat
Attribute change
'Description changed.'
June 2025
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11 Jun 2025, 5:52PM | Action by: Woooombat
Changelog added
'Change log added for version 1.27'
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11 Jun 2025, 5:52PM | Action by: Woooombat
File added
'Enhanced Movement [version 1.27]'
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05 Jun 2025, 4:39AM | Action by: Woooombat
Changelog added
'Change log added for version 1.26'
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05 Jun 2025, 4:39AM | Action by: Woooombat
File added
'Enhanced Movement [version 1.26]'
May 2025
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28 May 2025, 5:59PM | Action by: Woooombat
Changelog added
'Change log added for version 1.25c'
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28 May 2025, 5:59PM | Action by: Woooombat
File added
'Enhanced Movement [version 1.25c]'
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28 May 2025, 3:32AM | Action by: Woooombat
Changelog added
'Change log added for version 1.25b'
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28 May 2025, 3:32AM | Action by: Woooombat
File added
'Enhanced Movement [version 1.25b]'
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20 May 2025, 8:31PM | Action by: Woooombat
Changelog added
'Change log added for version 1.25a'
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20 May 2025, 8:30PM | Action by: Woooombat
File added
'Enhanced Movement [version 1.25a]'
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19 May 2025, 9:29AM | Action by: Woooombat
Attribute change
'File \'Enhanced Movement\' description changed.'
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19 May 2025, 6:12AM | Action by: Woooombat
Changelog added
'Change log added for version 1.25'
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19 May 2025, 6:11AM | Action by: Woooombat
File added
'Enhanced Movement [version 1.25]'
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19 May 2025, 6:07AM | Action by: Woooombat
Attribute change
'Description changed.'
October 2024
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24 Oct 2024, 4:31PM | Action by: Woooombat
Changelog added
'Change log added for version 1.24a'
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August 2025
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