Fallout New Vegas

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SmokeyTStevenston

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smokeytstevenston

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21 comments

  1. W1N3
    W1N3
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    I wonder if you feel that with enough effort and care, that someone (maybe even you if you can take the challenge) can port Outrunners and their Bandit variant, the Outriders

    https://borderlands.fandom.com/wiki/Outrunner

    https://borderlands.fandom.com/wiki/Out_Rider

    To the Frontier Vehicle Engine? Possibly with a visible gunner being a humanoid companion?
    1. smokeytstevenston
      smokeytstevenston
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      I have zero knowledge when it comes to porting skills, so you would have to ask one of the other vehicle modders on here.
  2. RentedJayhawk
    RentedJayhawk
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    Weaponized support for the drivable HMMWV would be hella dope as well. 
    1. smokeytstevenston
      smokeytstevenston
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      I was planning that while making this but I had some weird comparability issues, so I might have to make it a separate ESP.

      UPDATE!!! 3-14-24: HMMWV support added.
    2. RentedJayhawk
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      Hey, so just to confirm, is the HMMWV still supported after all the jazz that went down? If not, I wanted to suggest that NUKEDPEPSI may be more amenable as far as permission to modify goes on their own respective HMMWV mod. 
    3. TheOxKing
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      I am also curious regarding the status of the hummvee?
    4. smokeytstevenston
      smokeytstevenston
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      Should work for HMMWVs now assuming NUKEDPEPSI doesn't throw a sniveling b&@*$ fit like MaalyG84 did, which in that case I'll remove it out of respect. (God forbid people enhance their shitty weaponless car mods)
    5. TheOxKing
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      Testing in game. all cars work except for the Humvee. for some reason the Humvee wont move at all. I installed all required mods. Did my tiny rodent brain miss something?
    6. smokeytstevenston
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      Might be something to do with the original HMMWV Esp since I know it adds a tiny script and quest that adds a record to the driveable cars form list, I'll try to see if dickin around with the ESP in FNVedit helps. EDIT!: Added optioned modded version of the original HMMWV esp. Let me know if it works or doesn't.
    7. TheOxKing
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      Thanks, worked like a charm!
    8. smokeytstevenston
      smokeytstevenston
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      Excellent! Thanks for the response.
  3. MaalyG84
    MaalyG84
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    Kindly remove my files from this mod you did not ask for permission to modify my work 
    1. smokeytstevenston
      smokeytstevenston
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      Fine you whiny nerd. No mod for you!
    2. audixas
      audixas
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      Blocking doesn't stop them from downloading idiot
  4. tgspy
    tgspy
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    Cool mod! Appreciate it
    1. smokeytstevenston
      smokeytstevenston
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      Thank you very much!
  5. ItaloHellboy
    ItaloHellboy
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    any chance to get a just frontier version ?
    1. smokeytstevenston
      smokeytstevenston
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      I tried doing that originally but from what I found out while making this mod is that any cars that use the frontier's car framework need to be added to a specific form list (TFDCVehiclesList, which most if not any of the car mods here are actually included on) and if you don't include them as part of a giant mod, it causes that glitch where you cant interact with some of your cars but others you can. This seems to be a problem with the frontier's car framework itself and I have no idea how to fix it aside from adding every car mod into this giant mod.
  6. TheHaggisBasher
    TheHaggisBasher
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    if possible could u adjust the turrets so that their on top of the cars roof instead of floating don't know if its possible since this took forever for someone to finally make
    1. smokeytstevenston
      smokeytstevenston
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      That's what I'm trying to do but I don't know anything about making meshes and have very limited knowledge of editing them in nifskope. I made this more as sort of a proof of concept for other people who know more about modding to edit with.

      UPDATE!!! 3-14-24: Floaty Turrets on both cars have now been fixed!
  7. Swedishmafia101
    Swedishmafia101
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    Weaponized police car? Oh God...