Heyy, JesusHChrist! I really love your font, it looks amazing! Another user talked about this earlier, but could you please create a version to Portuguese, as you made with Cyrillic as to ad "ã" and "ç"?
I currently started translating mods to Brazilian Portuguese since I want to help Brazilians (who live in a country that is really invested in gaming but due to lack of education and government investment, doesn't speak English that well in general), and most mods that translate from English to Portuguese require either that the text to be written incorrectly ("calça" being written as "calca" or "Não" being written as "Nao") or for Brazilians to download some very sketchy translations from other equally sketchy websites that supposedly bricks your PC/game.
If you create a version of your font with "ã" and "ç" it would be absolutely wonderful for the Brazilian community as they would be able to enjoy the game in their language and comfortably download your mod to fix those issues. I would personally link your font as a requirement for my mods, as well as gladly pay you a coffee :)
Sorry for this being in the comments and not under the article proper, but it seems like that's literally not been utilized at all for this purpose. :(
So, uh, tiny alignment issue I've noticed, it might be with all the font textures, might be with just the 3 Glow_Monofontos. There's a subtle height misalignment that's most noticable with the capital S and R in the RESET SETTINGS? prompt here: Imgsli
In the case of lowercase lettering, there's a lot more movement noticable on the second slider I'll link: Imgsli
These are using the latest, 6FONTS4BETA, with the comparison text being the Vanilla UI Plus version of the fonts to compare against. This is in 1920x1080 (obviously, from the screengrabs, hah), as an aside.
Hey! This mod is really great, however, any fonts not in the pipboy (pause menu, HUD etc) the text seems almost, too sharp? Like it looks like its a bit jagged round the edges of the letters, I dunno really how else to describe it, but in the pipboy its all nice and smooth. Any reason why that would be?
I was using the newest version but I reverted to the one before and that sorted it, however there were a lot of spacing errors in that one so I just stopped using it
Your work is very good, congratulations! Can you give me permission to modify your mod to work with my Portuguese language please? The only character missing is ~ Ã and Õ
Hey! I believe the Portuguese font files have characters and letters that are in different locations compared to the western font files. Making the only option to recreate the entirely of the font file, rather than "just patching in" new letters.
Feel free to double check this, and if it is mostly 1:1, tell me that I am wrong, and I will make a quick patch.
So from what I was able to verify, the words ã and õ with that accent were missing ~ Phrases in Portuguese like "Vão amanhã" or "Relações internacionais" look like this "Vo amanh", "Relaçes internacionais". All Portuguese accents or special characters work except "ã" and "õ". I tried to put these letters in gimp and then use DC Font Generator but without a tool guide I couldn't work unfortunately
Would you care to add Codepage 1254: Turkish support? Were these made with DC Font Generator? If you haven't the time, I'll mess around with it myself. :)
edit: oh, well I ended up generating and editing my own font, took me some time, but I think I got it. Thanks anyway. Love all of your works.
If anyone's having issues with this not overwriting Vanilla UI + correctly, try reinstalling VUI+ and make sure to select the default fonts option in the FOMOD Installer. For some reason (there's probably a very good one) the pip-boy fonts wont be overwritten otherwise, and instead will stay as default while the menu fonts change, despite MO2 acting like everything is all fine.
83 comments
I currently started translating mods to Brazilian Portuguese since I want to help Brazilians (who live in a country that is really invested in gaming but due to lack of education and government investment, doesn't speak English that well in general), and most mods that translate from English to Portuguese require either that the text to be written incorrectly ("calça" being written as "calca" or "Não" being written as "Nao") or for Brazilians to download some very sketchy translations from other equally sketchy websites that supposedly bricks your PC/game.
If you create a version of your font with "ã" and "ç" it would be absolutely wonderful for the Brazilian community as they would be able to enjoy the game in their language and comfortably download your mod to fix those issues. I would personally link your font as a requirement for my mods, as well as gladly pay you a coffee :)
So, uh, tiny alignment issue I've noticed, it might be with all the font textures, might be with just the 3 Glow_Monofontos. There's a subtle height misalignment that's most noticable with the capital S and R in the RESET SETTINGS? prompt here: Imgsli
In the case of lowercase lettering, there's a lot more movement noticable on the second slider I'll link: Imgsli
These are using the latest, 6FONTS4BETA, with the comparison text being the Vanilla UI Plus version of the fonts to compare against. This is in 1920x1080 (obviously, from the screengrabs, hah), as an aside.
What resolution are you playing with?
Can you give me permission to modify your mod to work with my Portuguese language please?
The only character missing is ~ Ã and Õ
Feel free to double check this, and if it is mostly 1:1, tell me that I am wrong, and I will make a quick patch.
Phrases in Portuguese like "Vão amanhã" or "Relações internacionais" look like this "Vo amanh", "Relaçes internacionais".
All Portuguese accents or special characters work except "ã" and "õ". I tried to put these letters in gimp and then use DC Font Generator but without a tool guide I couldn't work unfortunately
Only the Glow_Monofonto_VL_dialogs.Tex fails to load. Everything else does.
[Fonts]
;sFontFile_1=Textures\Fonts\baked-in_monofonto_large.fnt
;sFontFile_2=Textures\Fonts\baked-in_monofonto_large.fnt
;sFontFile_3=Textures\Fonts\glow_futura_caps_large.fnt
;sFontFile_4=Textures\Fonts\baked-in_monofonto_large.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
sFontFile_6=Textures\Fonts\baked-in_monofonto_large.fnt
sFontFile_7=Textures\Fonts\baked-in_monofonto_large.fnt
sFontFile_8=Textures\Fonts\glow_futura_caps_large.fnt
;sFontFile_9=Textures\Fonts\NVFont_Test.fnt
You can only add the two .fnt filed added by the mod instead of trying to load .tex files directly.
Would you care to add Codepage 1254: Turkish support? Were these made with DC Font Generator? If you haven't the time, I'll mess around with it myself. :)
edit: oh, well I ended up generating and editing my own font, took me some time, but I think I got it. Thanks anyway. Love all of your works.
If anyone's having issues with this not overwriting Vanilla UI + correctly, try reinstalling VUI+ and make sure to select the default fonts option in the FOMOD Installer. For some reason (there's probably a very good one) the pip-boy fonts wont be overwritten otherwise, and instead will stay as default while the menu fonts change, despite MO2 acting like everything is all fine.