Fallout New Vegas
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LowbeeBob

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39 comments

  1. GRUmod
    GRUmod
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    I had to disable this due to constant crashes attributed to this mod...
    Is there any plan to improve or update it? Not sure if it's possible to solve or reduce the crashes.. Shame as it's great!
  2. TheFakeEmpire
    TheFakeEmpire
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    Also getting the crashes - shame as this is a cool mod
  3. thatoneguy1337
    thatoneguy1337
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    This still causes crashes in large gunfights such as the one in goodsprings
  4. DamageHero
    DamageHero
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    Dumb question maybe: is it possible to have the bouncing sound effect without the actual bullet bouncing off the surface?
    1. LowbeeBob
      LowbeeBob
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      Replace the impact sound or projectile fly-by sound?
    2. DamageHero
      DamageHero
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      Wouldn't that make that same sound over and over when shooting a wall? What I meant is add your sounds and make them play a % of time, simulating ricochet but without the actual ricochet. Catch my drift? Haha
    3. LowbeeBob
      LowbeeBob
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      The sound object in this game can play sounds in specific folder randomly when the sound path of sound object being set as a folder containing multiple sound file.
    4. DamageHero
      DamageHero
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      I see, so you could technically add infinite amount of .wav/.ogg files inside that folder, it's not limited to those 4-5 files you'd have to replace
    5. LowbeeBob
      LowbeeBob
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      Exactly
  5. IrusVirus
    IrusVirus
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    I have every required NVSE plugin and put all the files in their correct places, however I am not getting any ricochets in game.

    Edit: Got it working, at least one of the plugins was out of date, think it was because my xNVSE was 6.2.9
  6. hitman47101
    hitman47101
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    Love the idea but I'm crashing constantly with this, hitting any surface. I can provide crash logs if they would help.
    1. LowbeeBob
      LowbeeBob
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      It does crash when using a high fire-rate weapon before ver 1.1Fix. Did you crash in such situation? 
      Thanks for your kindness, but I know less about reverse engineering so I think I can't dig out helpful information in the log.
  7. Poikempal
    Poikempal
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    Just gotta figure out how to make a patch for spaghetti western ricochet sounds and it will be perfect.
    1. CatcherLuLu1
      CatcherLuLu1
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      THIS 
    2. Makron8
      Makron8
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      You should be able to do that by replacing the sounds in the Ricochet folder.
  8. Makron8
    Makron8
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    Absolutely fantastic mod. I found setting the probability to 0.5 makes firefights very cinematic where shooting a mingun into a wall leads to a bunch of nice pinging effects. Should also make getting overwhelmed by something like a Sentry Bot terrifying. 
  9. MrSunshine12345
    MrSunshine12345
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    Looks awesome! Only questions are;

    - How script intensive is it? Might be the wrong wording, but I'd imagine it'll be quite intense on the RAM/whatever in full-on firefights (e.g. hoover dam battle)

    - Do friendly NPCs blame you if they're hit by an accidental ricochet? I could see that getting annoying quite a lot, especially in tight environments
    1. LowbeeBob
      LowbeeBob
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      1. I have not tested the script in a large firefight. In fact the ricochet use a fake lobber projectile ( think about a grenade) to simulated ricochet's out angle which will involve about 2 frame physical calculation (almost CPU cost) and be deleted after physical calculation.So it does take up some resources. I have tried to set the ricochet chance to 100% and get into a fight, found that almost no performance drop in my PC.

      2. The ricochet is considered as normal bullet fired by the attacker. Considering the probability of ricochets and the uncontrollable outing angle, I think there is only a small chance of friendly fire if don't hit obstacles deliberately 
    2. MrSunshine12345
      MrSunshine12345
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      Great, thanks for the reply!
  10. FafnirEtherion
    FafnirEtherion
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    I keep getting a virus alert for some reason
    1. LowbeeBob
      LowbeeBob
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      No any virus in mod, I promise. Just a nif mesh, txt , ini file and some .wav files