Fallout New Vegas
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DracoVampire786 - Audixas

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37 comments

  1. Lythron1
    Lythron1
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    CarlZee weapons getting support is great. Thank you for the update!
  2. Yorugami
    Yorugami
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    .
    1. DracoVampire786
      DracoVampire786
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      I decided not to make a ZL Arms Remastered Patch since it already has unique sounds for its weapons compared to some of the others I covered in this HUB.
  3. darthmasterchief
    darthmasterchief
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    now that rockbiter and hit have made a pack of their animation mods, i hope if there's still issues with these 2 as i read in the comments of the main AWSOMER page that there can be a patch. thanks!
    1. DracoVampire786
      DracoVampire786
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      What are you talking about? You've always been able to use AWSOMER alongside Hit's and Rockbiters Animations?
    2. darthmasterchief
      darthmasterchief
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      ah, mostly, but the minigun/gatling laser anims have issues with AWSOMER sounds? sorry! i don't want to seem confrontational!
    3. DracoVampire786
      DracoVampire786
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      Well then its probably a scriptrunner from hits and rockbiters that replaces the sounds.
  4. raging987inferno
    raging987inferno
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    will there be a patch for SWEEP by Sweet6Shooter? She plans on expanding it the same way she Did STARS Armors
    1. DracoVampire786
      DracoVampire786
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      Currently, SWEEP is vanilla weapons only. So right now, there’s no need for a AWSOMER-SWEEP Patch.
      Maybe when she finally gets around to making it like STARS Armor then maybe, but for now there is no need.
    2. raging987inferno
      raging987inferno
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      ah ok
    3. DracoVampire786
      DracoVampire786
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      In fact AWSOMER should be fine to use with the current iteration of SWEEP right now.

      Until Sweet begins adding new weapons of course.
    4. raging987inferno
      raging987inferno
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      ok
    5. raging987inferno
      raging987inferno
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      what about Someguy's mods and the Overseer's mods 
      https://mod.pub/falloutnv/55/files   This is the most updated  versions of his mods. you can just use stem to log in.
    6. DracoVampire786
      DracoVampire786
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      No, I don’t do quest mods. Only Weapons Packs that are routinely available.
  5. magicman3516
    magicman3516
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    Nice to see patches for AM and one for Tactapack on the way!
    1. DracoVampire786
      DracoVampire786
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      Now there is a patch for tactapack. 😊
  6. MinigunKiller911
    MinigunKiller911
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    Why there's no patch for Weapons of New Millenia and friends?
    1. DracoVampire786
      DracoVampire786
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      Because Another Millenia is an updated version of it, that not only fixes various issues with the meshes, adds in unreleased weapons from millenia, provides unique animations for the weapons, and integrates them into proper levelled lists. Plus giving you the ability to toggle on and off the various weapons in its ini.
    2. MinigunKiller911
      MinigunKiller911
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      Ok, man. Cheers
  7. Trapclap3f
    Trapclap3f
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    thanks for these patches! i found it odd that awsomer didn't cover AM but now everything sounds really good
    1. audixas
      audixas
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      Why is it odd?
    2. Trapclap3f
      Trapclap3f
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      i thought the original awsome covered AM but i definitely could've just made that up in my head
    3. audixas
      audixas
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      It did by the virtue of directly replacing vanilla sounds, which AM uses because it doesn't have its own sounds.
  8. NotNotFreeman
    NotNotFreeman
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    I dont know if you'll make a mod for that but Loaded 2.0 isnt compatible with the mod, could you look into that?
    1. DracoVampire786
      DracoVampire786
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      What makes you think that loaded 2.0 isn’t compatible with AWSOMER? Because AWSOMER replaces the weapons sounds via script so really there shouldn’t be any issues.
      Especially since LOADED 2.0 mainly focuses on ammo overhauls so once again I don’t see the issue here?
    2. NotNotFreeman
      NotNotFreeman
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      the fact i tried it in game
    3. DracoVampire786
      DracoVampire786
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      You’re gonna need me to give more details, like what exactly is the issue between the two mods?

      Are you unable to hear any of the new sounds from AWSOMER?

      Because in all honesty there is no way Loaded 2.0 should be conflicting with AWSOMER. Loaded 2.0 doesn’t change anything regarding weapon sounds, only changes ammo effects and recipes. So it sounds like to me you might have another mod that affecting the sounds.
    4. NotNotFreeman
      NotNotFreeman
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      I have no idea to be honest i just know they dont work together, same is true with JSRS
    5. DracoVampire786
      DracoVampire786
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      Are you using MO2?
    6. NotNotFreeman
      NotNotFreeman
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      Yes.
    7. DracoVampire786
      DracoVampire786
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      So, I decided to see if this was an issue and the answer is no.

      I have both LOADED 2.0 and AWSOMER Enabled at the same time and I was able to hear the new sounds added by AWSOMER.

      Same situation with JSRS 2.0.

      So clearly there is something happening on your end.
    8. NotNotFreeman
      NotNotFreeman
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      Checked and you're right it works, i guess Awesomer must have updated while i wasn't looking. sorry for wasting your time
  9. CreightonCool
    CreightonCool
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    I FUCKING LOVE YOU MARRY ME IMPREGNATE ME RAISE A FAMILY WITH ME SPEND AN AFTERNOON CRYING WITH ME AFTER OUR LAST KID MOVES OUT AHHAHAHHHHHHHHHHHHHHHHHHHHH
  10. audixas
    audixas
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    Why would you make anything for that terrible mod.
    1. DracoVampire786
      DracoVampire786
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      It's not terrible to me. :pepecry:

      Also forgot to add silenced distant sounds because my mind was turning into mush whilst trying to replace the sounds for each mod approriately. KMS :pepedespair:
    2. Couriier1911
      Couriier1911
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      mod so bad that i had to change every sound effect MANUALLY you should be ashamed of yourself truly

      also draco i dont think suppressed weapons need distant sound effects because they are suppressed weapons lol
    3. DracoVampire786
      DracoVampire786
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      Yeah, but he went through all the effort of making silenced distance so it’s only fair. 

      Plus the base game never had any Silenced Distant Sounds so this gives the mod a unique selling point.

      +1 reason to use it over JSRS 2.0. :snig: