Great mod, but Physically Based Chems has only one more noticeable problem, which I wrote about on that mod's page (screenshot below). Zebumper wrote that the solution is to simply change the path to the wrong texture in Nifscope, but I can’t even figure out what exactly that texture is and which one is correct?
But Animated Ingestibles cannot detect the correct texture for pinyon nuts when using with Physical Based Chems, although the page for this mod says that the compatibility patch was initially included.
I wonder just why, if this model was not considered in any way at all at the time of creation? The source of the recreation was the original sprite and photos of real medical consumables.
If this model wasn't considered why it has almost the same proportions and details, like the rivets and clip/clamp this on leather part. I haven't seen that anywhere else. I saw that Sketchfab model a long time ago and at first i thought it's the same author made a mod out of it, but nope.
I personally added those details, I felt they added personality that I couldn't really replicate if I had done it differently, so yes I considered Rayguns recreation.
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https://sketchfab.com/3d-models/fallout-classic-psycho-ea31fa85bfad48b2b1cf7c387b2e3eb6